void CSuffixTrie::BuildStrings(StringsVector& rVector, const SearchString& rString, const Node* pNode)const { //Sanity check if (!pNode) return; //Is this a final node? if (pNode->bFinal) //Add to the vector rVector.push_back(rString); //Iterate all its children for (SearchMap::const_iterator aIterator=pNode->aMap.begin(); aIterator!=pNode->aMap.end(); ++aIterator) //Send it to next level BuildStrings(rVector, rString+aIterator->first, aIterator->second); }
/** * \brief Parses application command line and calls \ref Cfg::ConfigurationManager * to parse configuration files. * * Results are directly written to \ref Engine class. * * \retval true - Everything goes OK * \retval false - Error */ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::ConfigurationManager& cfgMgr) { // Create a local alias for brevity namespace bpo = boost::program_options; typedef std::vector<std::string> StringsVector; bpo::options_description desc("Syntax: openmw <options>\nAllowed options"); desc.add_options() ("help", "print help message") ("version", "print version information and quit") ("data", bpo::value<Files::PathContainer>()->default_value(Files::PathContainer(), "data") ->multitoken(), "set data directories (later directories have higher priority)") ("data-local", bpo::value<std::string>()->default_value(""), "set local data directory (highest priority)") ("resources", bpo::value<std::string>()->default_value("resources"), "set resources directory") ("start", bpo::value<std::string>()->default_value("Beshara"), "set initial cell") ("master", bpo::value<StringsVector>()->default_value(StringsVector(), "") ->multitoken(), "master file(s)") ("plugin", bpo::value<StringsVector>()->default_value(StringsVector(), "") ->multitoken(), "plugin file(s)") ("anim-verbose", bpo::value<bool>()->implicit_value(true) ->default_value(false), "output animation indices files") ("debug", bpo::value<bool>()->implicit_value(true) ->default_value(false), "debug mode") ("nosound", bpo::value<bool>()->implicit_value(true) ->default_value(false), "disable all sounds") ("script-verbose", bpo::value<bool>()->implicit_value(true) ->default_value(false), "verbose script output") ("script-all", bpo::value<bool>()->implicit_value(true) ->default_value(false), "compile all scripts (excluding dialogue scripts) at startup") ("script-console", bpo::value<bool>()->implicit_value(true) ->default_value(false), "enable console-only script functionality") ("script-run", bpo::value<std::string>()->default_value(""), "select a file that is executed in the console on startup\n\n" "Note: The file contains a list of script lines, but not a complete scripts. " "That means no begin/end and no variable declarations.") ("new-game", bpo::value<bool>()->implicit_value(true) ->default_value(false), "activate char gen/new game mechanics") ("fs-strict", bpo::value<bool>()->implicit_value(true) ->default_value(false), "strict file system handling (no case folding)") ( "encoding", bpo::value<std::string>()-> default_value("win1252"), "Character encoding used in OpenMW game messages:\n" "\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n" "\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n" "\n\twin1252 - Western European (Latin) alphabet, used by default") ("fallback", bpo::value<FallbackMap>()->default_value(FallbackMap(), "") ->multitoken()->composing(), "fallback values") ; bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv) .options(desc).allow_unregistered().run(); bpo::variables_map variables; // Runtime options override settings from all configs bpo::store(valid_opts, variables); bpo::notify(variables); cfgMgr.readConfiguration(variables, desc); bool run = true; if (variables.count ("help")) { std::cout << desc << std::endl; run = false; } if (variables.count ("version")) { std::cout << "OpenMW version " << OPENMW_VERSION << std::endl; run = false; } if (!run) return false; // Font encoding settings std::string encoding(variables["encoding"].as<std::string>()); if (encoding == "win1250") { std::cout << "Using Central and Eastern European font encoding." << std::endl; engine.setEncoding(encoding); } else if (encoding == "win1251") { std::cout << "Using Cyrillic font encoding." << std::endl; engine.setEncoding(encoding); } else { std::cout << "Using default (English) font encoding." << std::endl; engine.setEncoding("win1252"); } // directory settings engine.enableFSStrict(variables["fs-strict"].as<bool>()); Files::PathContainer dataDirs(variables["data"].as<Files::PathContainer>()); std::string local(variables["data-local"].as<std::string>()); if (!local.empty()) { dataDirs.push_back(Files::PathContainer::value_type(local)); } cfgMgr.processPaths(dataDirs); engine.setDataDirs(dataDirs); engine.setResourceDir(variables["resources"].as<std::string>()); // master and plugin StringsVector master = variables["master"].as<StringsVector>(); if (master.empty()) { std::cout << "No master file given. Assuming Morrowind.esm" << std::endl; master.push_back("Morrowind"); } if (master.size() > 1) { std::cout << "Ignoring all but the first master file (multiple master files not yet supported)." << std::endl; } engine.addMaster(master[0]); StringsVector plugin = variables["plugin"].as<StringsVector>(); if (!plugin.empty()) { std::cout << "Ignoring plugin files (plugins not yet supported)." << std::endl; } // startup-settings engine.setCell(variables["start"].as<std::string>()); engine.setNewGame(variables["new-game"].as<bool>()); // other settings engine.setDebugMode(variables["debug"].as<bool>()); engine.setSoundUsage(!variables["nosound"].as<bool>()); engine.setScriptsVerbosity(variables["script-verbose"].as<bool>()); engine.setCompileAll(variables["script-all"].as<bool>()); engine.setAnimationVerbose(variables["anim-verbose"].as<bool>()); engine.setFallbackValues(variables["fallback"].as<FallbackMap>().mMap); engine.setScriptConsoleMode (variables["script-console"].as<bool>()); engine.setStartupScript (variables["script-run"].as<std::string>()); return true; }
/** * \brief Parses application command line and calls \ref Cfg::ConfigurationManager * to parse configuration files. * * Results are directly written to \ref Engine class. * * \retval true - Everything goes OK * \retval false - Error */ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::ConfigurationManager& cfgMgr) { // Create a local alias for brevity namespace bpo = boost::program_options; typedef std::vector<std::string> StringsVector; bpo::options_description desc("Syntax: openmw <options>\nAllowed options"); desc.add_options() ("help", "print help message") ("version", "print version information and quit") ("data", bpo::value<Files::PathContainer>()->default_value(Files::PathContainer(), "data") ->multitoken(), "set data directories (later directories have higher priority)") ("data-local", bpo::value<std::string>()->default_value(""), "set local data directory (highest priority)") ("fallback-archive", bpo::value<StringsVector>()->default_value(StringsVector(), "fallback-archive") ->multitoken(), "set fallback BSA archives (later archives have higher priority)") ("resources", bpo::value<std::string>()->default_value("resources"), "set resources directory") ("start", bpo::value<std::string>()->default_value("Beshara"), "set initial cell") ("master", bpo::value<StringsVector>()->default_value(StringsVector(), "") ->multitoken(), "master file(s)") ("plugin", bpo::value<StringsVector>()->default_value(StringsVector(), "") ->multitoken(), "plugin file(s)") ("anim-verbose", bpo::value<bool>()->implicit_value(true) ->default_value(false), "output animation indices files") ("debug", bpo::value<bool>()->implicit_value(true) ->default_value(false), "debug mode") ("nosound", bpo::value<bool>()->implicit_value(true) ->default_value(false), "disable all sounds") ("script-verbose", bpo::value<bool>()->implicit_value(true) ->default_value(false), "verbose script output") ("script-all", bpo::value<bool>()->implicit_value(true) ->default_value(false), "compile all scripts (excluding dialogue scripts) at startup") ("script-console", bpo::value<bool>()->implicit_value(true) ->default_value(false), "enable console-only script functionality") ("script-run", bpo::value<std::string>()->default_value(""), "select a file containing a list of console commands that is executed on startup") ("new-game", bpo::value<bool>()->implicit_value(true) ->default_value(false), "activate char gen/new game mechanics") ("fs-strict", bpo::value<bool>()->implicit_value(true) ->default_value(false), "strict file system handling (no case folding)") ( "encoding", bpo::value<std::string>()-> default_value("win1252"), "Character encoding used in OpenMW game messages:\n" "\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n" "\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n" "\n\twin1252 - Western European (Latin) alphabet, used by default") ("fallback", bpo::value<FallbackMap>()->default_value(FallbackMap(), "") ->multitoken()->composing(), "fallback values") ("activate-dist", bpo::value <int> ()->default_value (-1), "activation distance override"); ; bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv) .options(desc).allow_unregistered().run(); bpo::variables_map variables; // Runtime options override settings from all configs bpo::store(valid_opts, variables); bpo::notify(variables); cfgMgr.readConfiguration(variables, desc); bool run = true; if (variables.count ("help")) { std::cout << desc << std::endl; run = false; } if (variables.count ("version")) { std::cout << "OpenMW version " << OPENMW_VERSION << std::endl; run = false; } if (!run) return false; // Font encoding settings std::string encoding(variables["encoding"].as<std::string>()); std::cout << ToUTF8::encodingUsingMessage(encoding) << std::endl; engine.setEncoding(ToUTF8::calculateEncoding(encoding)); // directory settings engine.enableFSStrict(variables["fs-strict"].as<bool>()); Files::PathContainer dataDirs(variables["data"].as<Files::PathContainer>()); std::string local(variables["data-local"].as<std::string>()); if (!local.empty()) { dataDirs.push_back(Files::PathContainer::value_type(local)); } cfgMgr.processPaths(dataDirs); engine.setDataDirs(dataDirs); // fallback archives StringsVector archives = variables["fallback-archive"].as<StringsVector>(); for (StringsVector::const_iterator it = archives.begin(); it != archives.end(); it++) { engine.addArchive(*it); } engine.setResourceDir(variables["resources"].as<std::string>()); // master and plugin StringsVector master = variables["master"].as<StringsVector>(); if (master.empty()) { std::cout << "No master file given. Assuming Morrowind.esm" << std::endl; master.push_back("Morrowind"); } StringsVector plugin = variables["plugin"].as<StringsVector>(); // Removed check for 255 files, which would be the hard-coded limit in Morrowind. // I'll keep the following variable in, maybe we can use it for something different. // Say, a feedback like "loading file x/cnt". // Commenting this out for now to silence compiler warning. //int cnt = master.size() + plugin.size(); // Prepare loading master/plugin files (i.e. send filenames to engine) for (std::vector<std::string>::size_type i = 0; i < master.size(); i++) { engine.addMaster(master[i]); } for (std::vector<std::string>::size_type i = 0; i < plugin.size(); i++) { engine.addPlugin(plugin[i]); } // startup-settings engine.setCell(variables["start"].as<std::string>()); engine.setNewGame(variables["new-game"].as<bool>()); // other settings engine.setDebugMode(variables["debug"].as<bool>()); engine.setSoundUsage(!variables["nosound"].as<bool>()); engine.setScriptsVerbosity(variables["script-verbose"].as<bool>()); engine.setCompileAll(variables["script-all"].as<bool>()); engine.setAnimationVerbose(variables["anim-verbose"].as<bool>()); engine.setFallbackValues(variables["fallback"].as<FallbackMap>().mMap); engine.setScriptConsoleMode (variables["script-console"].as<bool>()); engine.setStartupScript (variables["script-run"].as<std::string>()); engine.setActivationDistanceOverride (variables["activate-dist"].as<int>()); return true; }