void GameController::DrawFill(int toolSelection, ui::Point point)
{
	Simulation * sim = gameModel->GetSimulation();
	Tool * activeTool = gameModel->GetActiveTool(toolSelection);
	gameModel->SetLastTool(activeTool);
	Brush * cBrush = gameModel->GetBrush();
	if(!activeTool || !cBrush)
		return;
	activeTool->SetStrength(gameModel->GetToolStrength());
	activeTool->DrawFill(sim, cBrush, point);
}