void ElementSearchActivity::searchTools(std::string query)
{
	firstResult = NULL;
	for(std::vector<ToolButton*>::iterator iter = toolButtons.begin(), end = toolButtons.end(); iter != end; ++iter) {
		delete *iter;
		RemoveComponent(*iter);
	}
	toolButtons.clear();

	ui::Point viewPosition = searchField->Position + ui::Point(2+0, searchField->Size.Y+2+8);
	ui::Point current = ui::Point(0, 0);

	std::string queryLower = std::string(query);
	std::transform(queryLower.begin(), queryLower.end(), queryLower.begin(), ::tolower);

	std::vector<Tool *> matches;
	std::vector<Tool *> frontmatches;
	std::vector<Tool *> exactmatches;

	for(std::vector<Tool*>::const_iterator iter = tools.begin(), end = tools.end(); iter != end; ++iter)
	{
		std::string nameLower = std::string((*iter)->GetName());
		std::transform(nameLower.begin(), nameLower.end(), nameLower.begin(), ::tolower);
		if(!strcmp(nameLower.c_str(), queryLower.c_str()))
			exactmatches.push_back(*iter);
		else if(!strncmp(nameLower.c_str(), queryLower.c_str(), queryLower.length()))
			frontmatches.push_back(*iter);
		else if(strstr(nameLower.c_str(), queryLower.c_str()))
			matches.push_back(*iter);
	}

	matches.insert(matches.begin(), frontmatches.begin(), frontmatches.end());
	matches.insert(matches.begin(), exactmatches.begin(), exactmatches.end());

	for(std::vector<Tool*>::const_iterator iter = matches.begin(), end = matches.end(); iter != end; ++iter)
	{
		Tool * tool = *iter;

		if(!firstResult)
			firstResult = tool;

		VideoBuffer * tempTexture = tool->GetTexture(26, 14);
		ToolButton * tempButton;

		if(tempTexture)
			tempButton = new ToolButton(current+viewPosition, ui::Point(30, 18), "", tool->GetIdentifier(), tool->GetDescription());
		else
			tempButton = new ToolButton(current+viewPosition, ui::Point(30, 18), tool->GetName(), tool->GetIdentifier(), tool->GetDescription());

		tempButton->Appearance.SetTexture(tempTexture);
		tempButton->Appearance.BackgroundInactive = ui::Colour(tool->colRed, tool->colGreen, tool->colBlue);
		tempButton->SetActionCallback(new ToolAction(this, tool));

		if(gameController->GetActiveTool(0) == tool)
		{
			tempButton->SetSelectionState(0);	//Primary
		}
		else if(gameController->GetActiveTool(1) == tool)
		{
			tempButton->SetSelectionState(1);	//Secondary
		}
		else if(gameController->GetActiveTool(2) == tool)
		{
			tempButton->SetSelectionState(2);	//Tertiary
		}

		toolButtons.push_back(tempButton);
		AddComponent(tempButton);

		current.X += 31;

		if(current.X + 30 > searchField->Size.X) {
			current.X = 0;
			current.Y += 19;
		}

		if(current.Y + viewPosition.Y + 18 > Size.Y-23)
			break;
	}
}