void RenderTaskList::Initialize( UpdateManager& updateManager )
{
  // This should only be called once, with no existing scene-object
  DALI_ASSERT_DEBUG( NULL == mSceneObject );

  // Get raw-pointer to render task list
  mSceneObject = updateManager.GetRenderTaskList( mIsSystemLevel );
}
void RenderTaskList::Initialize( UpdateManager& updateManager )
{
  // This should only be called once, with no existing scene-object
  DALI_ASSERT_DEBUG( NULL == mSceneObject );

  // Get raw-pointer to render task list
  mSceneObject = updateManager.GetRenderTaskList( mIsSystemLevel );
  // set the callback to call us back when tasks are completed
  mSceneObject->SetCompleteNotificationInterface( this );
}