void RenderTaskList::Initialize( UpdateManager& updateManager ) { // This should only be called once, with no existing scene-object DALI_ASSERT_DEBUG( NULL == mSceneObject ); // Get raw-pointer to render task list mSceneObject = updateManager.GetRenderTaskList( mIsSystemLevel ); }
void RenderTaskList::Initialize( UpdateManager& updateManager ) { // This should only be called once, with no existing scene-object DALI_ASSERT_DEBUG( NULL == mSceneObject ); // Get raw-pointer to render task list mSceneObject = updateManager.GetRenderTaskList( mIsSystemLevel ); // set the callback to call us back when tasks are completed mSceneObject->SetCompleteNotificationInterface( this ); }