Beispiel #1
0
void GLSLProgram::setUniform(int uniformLoc, Vec2f& vec) {
	assert(m_linked);
	glUniform2fv(uniformLoc, 1, vec.ptr());
}
void ShaderProgramGl::setUniform(const string &name, const Vec2f &value){
	assertGl();
	glUniform2fvARB(getLocation(name), 1, value.ptr());
	assertGl();
}