int Combatant::rollParade(bool gluecklich)
	{
		Weapon* weapon = getActiveWeapon();
		return getCreature()->doParade(weapon->getKampftechnik(), 0, gluecklich);
	}
	int Combatant::rollAttacke()
	{
		Weapon* weapon = getActiveWeapon();
		return getCreature()->doAttacke(weapon->getKampftechnik(), 0);
	}