int Combatant::rollParade(bool gluecklich) { Weapon* weapon = getActiveWeapon(); return getCreature()->doParade(weapon->getKampftechnik(), 0, gluecklich); }
int Combatant::rollAttacke() { Weapon* weapon = getActiveWeapon(); return getCreature()->doAttacke(weapon->getKampftechnik(), 0); }