Beispiel #1
0
void ZONE_SETTINGS::ExportSetting( ZONE_CONTAINER& aTarget, bool aFullExport ) const
{
    aTarget.SetFillMode( m_FillMode );
    aTarget.SetZoneClearance( m_ZoneClearance );
    aTarget.SetMinThickness( m_ZoneMinThickness );
    aTarget.SetArcSegmentCount( m_ArcToSegmentsCount );
    aTarget.SetThermalReliefGap( m_ThermalReliefGap );
    aTarget.SetThermalReliefCopperBridge( m_ThermalReliefCopperBridge );
    aTarget.SetPadConnection( m_PadConnection );
    aTarget.SetCornerSmoothingType( m_cornerSmoothingType );
    aTarget.SetCornerRadius( m_cornerRadius );
    aTarget.SetIsKeepout( GetIsKeepout() );
    aTarget.SetDoNotAllowCopperPour( GetDoNotAllowCopperPour() );
    aTarget.SetDoNotAllowVias( GetDoNotAllowVias() );
    aTarget.SetDoNotAllowTracks( GetDoNotAllowTracks() );

    if( aFullExport )
    {
        aTarget.SetPriority( m_ZonePriority );
        aTarget.SetNet( m_NetcodeSelection );
        aTarget.SetLayer( m_CurrentZone_Layer );
        aTarget.Outline()->SetLayer( m_CurrentZone_Layer );
    }

    // call SetHatch last, because hatch lines will be rebuilt,
    // using new parameters values
    aTarget.Outline()->SetHatch( m_Zone_HatchingStyle, Mils2iu( 20 ), true );
}
static void export_vrml_zones( MODEL_VRML& aModel, BOARD* aPcb )
{

    double scale = aModel.scale;
    double x, y;

    for( int ii = 0; ii < aPcb->GetAreaCount(); ii++ )
    {
        ZONE_CONTAINER* zone = aPcb->GetArea( ii );

        VRML_LAYER* vl;

        if( !GetLayer( aModel, zone->GetLayer(), &vl ) )
            continue;

        if( !zone->IsFilled() )
        {
            zone->SetFillMode( 0 ); // use filled polygons
            zone->BuildFilledSolidAreasPolygons( aPcb );
        }
        const CPOLYGONS_LIST& poly = zone->GetFilledPolysList();

        int nvert = poly.GetCornersCount();
        int i = 0;

        while( i < nvert )
        {
            int seg = vl->NewContour();
            bool first = true;

            if( seg < 0 )
                break;

            while( i < nvert )
            {
                x = poly.GetX(i) * scale;
                y = -(poly.GetY(i) * scale);

                if( poly.IsEndContour(i) )
                    break;

                if( !vl->AddVertex( seg, x, y ) )
                    throw( std::runtime_error( vl->GetError() ) );

                ++i;
            }

            // KiCad ensures that the first polygon is the outline
            // and all others are holes
             vl->EnsureWinding( seg, first ? false : true );

            if( first )
                first = false;

            ++i;
        }
    }
}