void ZONE_SETTINGS::ExportSetting( ZONE_CONTAINER& aTarget, bool aFullExport ) const { aTarget.SetFillMode( m_FillMode ); aTarget.SetZoneClearance( m_ZoneClearance ); aTarget.SetMinThickness( m_ZoneMinThickness ); aTarget.SetArcSegmentCount( m_ArcToSegmentsCount ); aTarget.SetThermalReliefGap( m_ThermalReliefGap ); aTarget.SetThermalReliefCopperBridge( m_ThermalReliefCopperBridge ); aTarget.SetPadConnection( m_PadConnection ); aTarget.SetCornerSmoothingType( m_cornerSmoothingType ); aTarget.SetCornerRadius( m_cornerRadius ); aTarget.SetIsKeepout( GetIsKeepout() ); aTarget.SetDoNotAllowCopperPour( GetDoNotAllowCopperPour() ); aTarget.SetDoNotAllowVias( GetDoNotAllowVias() ); aTarget.SetDoNotAllowTracks( GetDoNotAllowTracks() ); if( aFullExport ) { aTarget.SetPriority( m_ZonePriority ); aTarget.SetNet( m_NetcodeSelection ); aTarget.SetLayer( m_CurrentZone_Layer ); aTarget.Outline()->SetLayer( m_CurrentZone_Layer ); } // call SetHatch last, because hatch lines will be rebuilt, // using new parameters values aTarget.Outline()->SetHatch( m_Zone_HatchingStyle, Mils2iu( 20 ), true ); }
static void export_vrml_zones( MODEL_VRML& aModel, BOARD* aPcb ) { double scale = aModel.scale; double x, y; for( int ii = 0; ii < aPcb->GetAreaCount(); ii++ ) { ZONE_CONTAINER* zone = aPcb->GetArea( ii ); VRML_LAYER* vl; if( !GetLayer( aModel, zone->GetLayer(), &vl ) ) continue; if( !zone->IsFilled() ) { zone->SetFillMode( 0 ); // use filled polygons zone->BuildFilledSolidAreasPolygons( aPcb ); } const CPOLYGONS_LIST& poly = zone->GetFilledPolysList(); int nvert = poly.GetCornersCount(); int i = 0; while( i < nvert ) { int seg = vl->NewContour(); bool first = true; if( seg < 0 ) break; while( i < nvert ) { x = poly.GetX(i) * scale; y = -(poly.GetY(i) * scale); if( poly.IsEndContour(i) ) break; if( !vl->AddVertex( seg, x, y ) ) throw( std::runtime_error( vl->GetError() ) ); ++i; } // KiCad ensures that the first polygon is the outline // and all others are holes vl->EnsureWinding( seg, first ? false : true ); if( first ) first = false; ++i; } } }