Beispiel #1
0
    board min_node(board &current, vector <string> &traverse_log, const int depth, const bool prune, const node from, const bool save_log) const {
        assert(depth >= 0 && depth <= cutoff);
        //cout << get_node_name(current) << endl;
        int v = MAX_INT;
        
        /*if (depth == cutoff) {
            v = current.eval(who);
        }*/
        
        board best = current;
        
        if ((current.who != current.whom && depth == cutoff) || !current.has_legal_move() || (!current.is_root && abs(current.eval(who)) == WINNING)) {
            best.val = current.eval(who);
            if (save_log) {
                traverse_log.push_back(log_string(current, depth, best.val, prune));
            }
            return best;
        }
        if (save_log) {
            traverse_log.push_back(log_string(current, depth, v, prune));
        }

        for (auto e: current.candidate) {
            board next = current.move(e);
            next.history.push_back(e);
            
            int delta_depth = current.whom != current.who;
            
            if (depth == cutoff && delta_depth) {
                best.val = current.eval(who);
                return best;
            }
            
            if (next.whom == next.who) {          //Still player's turn
                next = min_node(next, traverse_log, depth + delta_depth, prune, MIN_NODE, save_log);
            } else {
                next = max_node(next, traverse_log, depth + delta_depth, prune, MIN_NODE, save_log);
            }
            
            if (next.val < v) {
                v = next.val;
                best = next;
            }
            if (prune) {
                if (best.val <= current.alpha) {
                    if (save_log) {
                        traverse_log.push_back(log_string(current, depth, v, prune));
                    }
                    return best;
                }
                current.beta = min(current.beta, best.val);
            }
            if (save_log) {
                traverse_log.push_back(log_string(current, depth, v, prune));
            }
            //cout << get_node_name(current) << endl;
        }
        return best;
    }
Beispiel #2
0
int quiesence(board b, int alpha, int beta, bool hasPass)
{
	if (b.inCheck().first || b.inCheck().second)
		return minimax(1, b, alpha, beta, 0);
	
	lookupResult res;
	bool haveHit = queryTable(b, res);
	
	int bestSoFar;
	if (hasPass)
	{
		alpha = max(b.eval(), alpha);
		if (alpha >= beta)
			return alpha;
		if (haveHit)
		{
			if (res.type == SCORE_LOWERBOUND)
			{
				if (res.evaluation >= beta)
					return -res.evaluation;
				else
					alpha = max(alpha, res.evaluation);
			}
			if (res.type == SCORE_UPPERBOUND)
			{
				if (res.evaluation <= alpha)
					return -alpha;
				else
					beta = min(beta, res.evaluation);
			}
			if (res.type == SCORE_EXACT)
				return -max(alpha, res.evaluation);
		}
	
		bestSoFar = alpha;
	}
	else
	{
		if (haveHit)
		{
			if (res.type == SCORE_LOWERBOUND)
			{
				if (res.evaluation >= beta)
					return -res.evaluation;
				else
					alpha = max(alpha, res.evaluation);
			}
			if (res.type == SCORE_UPPERBOUND)
			{
				if (res.evaluation <= alpha)
					return -res.evaluation;
				else
					beta = min(beta, res.evaluation);
			}
			if (res.type == SCORE_EXACT)
				return -res.evaluation;
		}
		b.flipToMove();
		bestSoFar = quiesence(b, -beta, -alpha, true);
		b.flipToMove();
	}
	
	vector<move> moves = b.genMoves();
	moveOrderer order(b);
	sort(moves.begin(), moves.end(), order);
	int besti = 0;
	for (int i=0; i<moves.size(); i++)
	{
		if (b.moveGains(moves[i]) < 300)
			break;
		board temp = b;
		temp.executeMove(moves[i]);
		int curScore = quiesence(temp, -beta, -max(alpha, bestSoFar), false);
		if (curScore > bestSoFar)
		{
			bestSoFar = curScore;
			besti = i;
		}
		if (bestSoFar >= beta)
			break;
	}
	
	putTable(b, 0, bestSoFar, moves[besti], alpha, beta);
	
	return -bestSoFar;
}
Beispiel #3
0
int minimax(int depth, board b, int alpha, int beta, int movesDone)
{
	lookupResult res;
	bool haveHit = queryTable(b, res);

	if (haveHit && depth <= res.depth)
	{
		if (res.type == SCORE_LOWERBOUND)
		{
			if (res.evaluation >= beta)
				return -res.evaluation;
			else
				alpha = max(alpha, res.evaluation);
		}
		if (res.type == SCORE_UPPERBOUND)
		{
			if (res.evaluation <= alpha)
				return -res.evaluation;
			else
				beta = min(beta, res.evaluation);
		}
		if (res.type == SCORE_EXACT)
			return -res.evaluation;
	}

	//if (depth == 0)
	//	return quiesence(b, alpha, beta, false);
	if (depth == 0)
		return -b.eval();
	
	if (inHistory(b))
		return 0;
	
	moveOrderer order(b);
	vector<move> moves = b.genMoves();
	sort(moves.begin(), moves.end(), order);
	if (moves.size() == 0)
	{
		if (b.inCheck().first && !b.getToMove())
			return MATESCORE(movesDone);
		if (b.inCheck().second && b.getToMove())
			return MATESCORE(movesDone);
		return 0;
	}
	if (b.getPlyClock() >= 100)
		return 0;
	
	int bestSoFar = -MATESCORE_MAX;
	if (haveHit)
	{
		board temp = b;
		temp.executeMove(res.bestMove);
		pushHistory(temp);
		bestSoFar = minimax(depth-1, temp, -beta, -alpha, movesDone+1);
		popHistory();
	}
	int besti = -1;
	for (int i=0; i<moves.size() && bestSoFar < beta; i++)
	{
		if (haveHit && moves[i] == res.bestMove)
			continue;
		board temp = b;
		temp.executeMove(moves[i]);
		pushHistory(temp);
		int curScore = minimax(depth-1, temp, -beta, -max(alpha, bestSoFar), movesDone+1);
		popHistory();
		if (curScore > bestSoFar)
		{
			bestSoFar = curScore;
			besti = i;
		}
	}
	
	if (besti == -1 && haveHit)
		putTable(b, depth, bestSoFar, res.bestMove, alpha, beta);
	else
		putTable(b, depth, bestSoFar, moves[besti], alpha, beta);
	
	return -bestSoFar;
}