Beispiel #1
0
/**
 * Copies [scenario] attributes/tags that are not otherwise stored in C++ structs/clases.
 */
static void copy_persistent(const config& src, config& dst)
{
	typedef boost::container::flat_set<std::string> stringset;

	static stringset attrs = boost::assign::list_of
			("id")
			("theme")
			("next_scenario")
			("description")
			("name")
			("defeat_music")
			("victory_music")
			("victory_when_enemies_defeated")
			("remove_from_carryover_on_defeat")
			("disallow_recall")
			("experience_modifier")
			("require_scenario")
		.convert_to_container<stringset>();

	static stringset tags = boost::assign::list_of
			("terrain_graphics")
		.convert_to_container<stringset>();

	BOOST_FOREACH(const std::string& attr, attrs)
	{
		dst[attr] = src[attr];
	}

	BOOST_FOREACH(const std::string& tag, tags)
	{
		dst.append_children(src, tag);
	}
Beispiel #2
0
/**
 * Copies [scenario] attributes/tags that are not otherwise stored in C++ structs/clases.
 */
static void copy_persistent(const config& src, config& dst)
{
    static const std::set<std::string> attrs = {
        "id",
        "theme",
        "next_scenario",
        "description",
        "name",
        "defeat_music",
        "victory_music",
        "victory_when_enemies_defeated",
        "remove_from_carryover_on_defeat",
        "disallow_recall",
        "experience_modifier",
        "require_scenario"
    };

    static const std::set<std::string> tags = {
        "terrain_graphics",
        "lua"
    };

    for (const std::string& attr : attrs)
    {
        dst[attr] = src[attr];
    }

    for (const std::string& tag : tags)
    {
        dst.append_children(src, tag);
    }
}