Beispiel #1
0
void game_state::init(const config& level, play_controller & pc)
{
	events_manager_->read_scenario(level);
	gui2::tloadscreen::progress("init teams");
	if (level["modify_placing"].to_bool()) {
		LOG_NG << "modifying placing..." << std::endl;
		place_sides_in_preferred_locations(level);
	}

	LOG_NG << "initialized time of day regions... "    << (SDL_GetTicks() - pc.ticks()) << std::endl;
	for (const config &t : level.child_range("time_area")) {
		tod_manager_.add_time_area(board_.map(),t);
	}

	LOG_NG << "initialized teams... "    << (SDL_GetTicks() - pc.ticks()) << std::endl;

	board_.teams_.resize(level.child_count("side"));

	std::vector<team_builder_ptr> team_builders;

	int team_num = 0;
	for (const config &side : level.child_range("side"))
	{
		if (first_human_team_ == -1) {
			const std::string &controller = side["controller"];
			if (controller == "human") {
				first_human_team_ = team_num;
			}
		}
		team_builder_ptr tb_ptr = create_team_builder(side,
			board_.teams_, level, board_);
		++team_num;
		build_team_stage_one(tb_ptr);
		team_builders.push_back(tb_ptr);
	}
	{
		//sync traits of start units and the random start time.
		random_new::set_random_determinstic deterministic(gamedata_.rng());

		tod_manager_.resolve_random(*random_new::generator);

		for(team_builder_ptr tb_ptr : team_builders)
		{
			build_team_stage_two(tb_ptr);
		}
		for(size_t i = 0; i < board_.teams_.size(); i++) {
			// Labels from players in your ignore list default to hidden
			if(preferences::is_ignored(board_.teams_[i].current_player())) {
				std::string label_cat = "side:" + std::to_string(i + 1);
				board_.hidden_label_categories_ref().push_back(label_cat);
			}
		}
	}

	pathfind_manager_.reset(new pathfind::manager(level));

	lua_kernel_.reset(new game_lua_kernel(nullptr, *this, pc, *reports_));
}
Beispiel #2
0
void tlobby_main::process_gamelist_diff(const config& data)
{
	if(lobby_info_.process_gamelist_diff(data)) {
		DBG_LB << "Received gamelist diff\n";
		gamelist_dirty_ = true;
	} else {
		ERR_LB << "process_gamelist_diff failed!" << std::endl;
	}
	int joined = data.child_count("insert_child");
	int left = data.child_count("remove_child");
	if(joined > 0 || left > 0) {
		if(left > joined) {
			do_notify(NOTIFY_LOBBY_QUIT);
		} else {
			do_notify(NOTIFY_LOBBY_JOIN);
		}
	}
}
Beispiel #3
0
void lobby_main::process_gamelist_diff(const config& data)
{
	if(lobby_info_.process_gamelist_diff(data)) {
		DBG_LB << "Received gamelist diff\n";
		gamelist_dirty_ = true;
	} else {
		ERR_LB << "process_gamelist_diff failed!" << std::endl;
		wesnothd_connection_.send_data(config("refresh_lobby"));
	}
	const int joined = data.child_count("insert_child");
	const int left = data.child_count("remove_child");
	if(joined > 0 || left > 0) {
		if(left > joined) {
			do_notify(mp::NOTIFY_LOBBY_QUIT);
		} else {
			do_notify(mp::NOTIFY_LOBBY_JOIN);
		}
	}
}
Beispiel #4
0
void game_state::init(const int ticks, play_controller & pc, const config& level)
{
	int ticks1 = SDL_GetTicks();
	if (level["modify_placing"].to_bool()) {
		LOG_NG << "modifying placing..." << std::endl;
		place_sides_in_preferred_locations(level);
	}

	LOG_NG << "initialized time of day regions... "    << (SDL_GetTicks() - ticks) << std::endl;
	BOOST_FOREACH(const config &t, level.child_range("time_area")) {
		tod_manager_.add_time_area(board_.map(),t);
	}

	LOG_NG << "initialized teams... "    << (SDL_GetTicks() - ticks) << std::endl;
	//loadscreen::start_stage("init teams");

	board_.teams_.resize(level.child_count("side"));

	std::vector<team_builder_ptr> team_builders;

	int team_num = 0;
	BOOST_FOREACH(const config &side, level.child_range("side"))
	{
		if (first_human_team_ == -1) {
			const std::string &controller = side["controller"];
			if (controller == "human") {
				first_human_team_ = team_num;
			}
		}
		team_builder_ptr tb_ptr = create_team_builder(side,
			board_.teams_, level, board_);
		++team_num;
		build_team_stage_one(tb_ptr);
		team_builders.push_back(tb_ptr);
	}
	{
		//sync traits of start units and the random start time.
		random_new::set_random_determinstic deterministic(gamedata_.rng());

		tod_manager_.resolve_random(*random_new::generator);

		BOOST_FOREACH(team_builder_ptr tb_ptr, team_builders)
		{
			build_team_stage_two(tb_ptr);
		}
		for(size_t i = 0; i < board_.teams_.size(); i++) {
			// Labels from players in your ignore list default to hidden
			if(preferences::is_ignored(board_.teams_[i].current_player())) {
				std::string label_cat = "side:" + str_cast(i + 1);
				board_.hidden_label_categories_ref().push_back(label_cat);
			}
		}
	}
	result_t operator()(config& child, const std::string& key, int /*startindex*/, int /*endindex*/) const
	{
		// append == insert at end.
		int insert_pos = child.child_count(key);
		return insert_range_h::operator()(child, key, insert_pos, insert_pos /*ignored by insert_range_h*/);
	}