PRBool PaintFrameCallback::operator()(gfxContext* aContext, const gfxRect& aFillRect, const gfxPattern::GraphicsFilter& aFilter, const gfxMatrix& aTransform) { if (mFrame->GetStateBits() & NS_FRAME_DRAWING_AS_PAINTSERVER) return PR_FALSE; mFrame->AddStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER); nsSVGRenderState renderState(aContext); aContext->Save(); // Clip to aFillRect so that we don't paint outside. aContext->NewPath(); aContext->Rectangle(aFillRect); aContext->Clip(); gfxMatrix savedMatrix(aContext->CurrentMatrix()); aContext->Multiply(gfxMatrix(aTransform).Invert()); // nsLayoutUtils::PaintFrame will anchor its painting at mFrame. But we want // to have it anchored at the top left corner of the bounding box of all of // mFrame's continuations. So we add a translation transform. nsRect bbox = nsSVGIntegrationUtils::GetNonSVGUserSpace(mFrame); PRInt32 appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel(); gfxPoint offset = gfxPoint(bbox.x, bbox.y) / appUnitsPerDevPixel; aContext->Multiply(gfxMatrix().Translate(-offset)); gfxSize paintServerSize = gfxSize(mPaintServerSize.width, mPaintServerSize.height) / mFrame->PresContext()->AppUnitsPerDevPixel(); // nsLayoutUtils::PaintFrame wants to render with paintServerSize, but we // want it to render with mRenderSize, so we need to set up a scale transform. gfxFloat scaleX = mRenderSize.width / paintServerSize.width; gfxFloat scaleY = mRenderSize.height / paintServerSize.height; gfxMatrix scaleMatrix = gfxMatrix().Scale(scaleX, scaleY); aContext->Multiply(scaleMatrix); // Draw. nsRect dirty(bbox.x, bbox.y, mPaintServerSize.width, mPaintServerSize.height); nsLayoutUtils::PaintFrame(renderState.GetRenderingContext(mTarget), mFrame, dirty, NS_RGBA(0, 0, 0, 0), nsLayoutUtils::PAINT_IN_TRANSFORM | nsLayoutUtils::PAINT_ALL_CONTINUATIONS); aContext->SetMatrix(savedMatrix); aContext->Restore(); mFrame->RemoveStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER); return PR_TRUE; }
nsIFrame* nsFieldSetFrame::MaybeSetLegend(nsIFrame* aFrameList, nsIAtom* aListName) { if (!mLegendFrame && aFrameList->GetType() == nsLayoutAtoms::legendFrame) { NS_ASSERTION(!aListName, "Unexpected frame list when adding legend frame"); mLegendFrame = aFrameList; aFrameList = mLegendFrame->GetNextSibling(); mLegendFrame->SetNextSibling(mContentFrame); mFrames.SetFrames(mLegendFrame); AddStateBits(NS_FRAME_IS_DIRTY); if (GetParent()) { GetParent()->ReflowDirtyChild(mLegendFrame->GetPresContext()->GetPresShell(), this); } } return aFrameList; }
void nsSplitterFrameInner::EnsureOrient() { bool isHorizontal = !(mParentBox->GetStateBits() & NS_STATE_IS_HORIZONTAL); if (isHorizontal) mOuter->mState |= NS_STATE_IS_HORIZONTAL; else mOuter->mState &= ~NS_STATE_IS_HORIZONTAL; }
void nsFieldSetFrame::ReParentFrameList(nsIFrame* aFrameList) { nsFrameManager* frameManager = GetPresContext()->FrameManager(); for (nsIFrame* frame = aFrameList; frame; frame = frame->GetNextSibling()) { frame->SetParent(mContentFrame); frameManager->ReParentStyleContext(frame); } mContentFrame->AddStateBits(GetStateBits() & NS_FRAME_HAS_CHILD_WITH_VIEW); }
NS_IMETHODIMP nsFieldSetFrame::ReplaceFrame(nsIAtom* aListName, nsIFrame* aOldFrame, nsIFrame* aNewFrame) { if (aOldFrame == mLegendFrame) { mLegendFrame = aNewFrame; return nsContainerFrame::ReplaceFrame(aListName, aOldFrame, aNewFrame); } return mContentFrame->ReplaceFrame(aListName, aOldFrame, aNewFrame); }
NS_IMETHODIMP nsFieldSetFrame::RemoveFrame(nsIAtom* aListName, nsIFrame* aOldFrame) { // For reference, see bug 70648, bug 276104 and bug 236071. if (aOldFrame == mLegendFrame) { NS_ASSERTION(!aListName, "Unexpected frame list when removing legend frame"); NS_ASSERTION(mLegendFrame->GetParent() == this, "Legend Parent has wrong parent"); NS_ASSERTION(mLegendFrame->GetNextSibling() == mContentFrame, "mContentFrame is not next sibling"); nsPresContext* presContext = GetPresContext(); mFrames.DestroyFrame(presContext, mLegendFrame); mLegendFrame = nsnull; AddStateBits(NS_FRAME_IS_DIRTY); if (GetParent()) { GetParent()->ReflowDirtyChild(presContext->GetPresShell(), this); } return NS_OK; } return mContentFrame->RemoveFrame(aListName, aOldFrame); }
NS_IMETHODIMP nsFieldSetFrame::AppendFrames(nsIAtom* aListName, nsIFrame* aFrameList) { aFrameList = MaybeSetLegend(aFrameList, aListName); if (aFrameList) { ReParentFrameList(aFrameList); return mContentFrame->AppendFrames(aListName, aFrameList); } return NS_OK; }
NS_IMETHODIMP nsFieldSetFrame::InsertFrames(nsIAtom* aListName, nsIFrame* aPrevFrame, nsIFrame* aFrameList) { aFrameList = MaybeSetLegend(aFrameList, aListName); if (aFrameList) { ReParentFrameList(aFrameList); if (NS_UNLIKELY(aPrevFrame == mLegendFrame)) { aPrevFrame = nsnull; } return mContentFrame->InsertFrames(aListName, aPrevFrame, aFrameList); } return NS_OK; }
nsresult nsSplitterFrameInner::MouseDown(nsIDOMEvent* aMouseEvent) { NS_ENSURE_TRUE(mOuter, NS_OK); nsCOMPtr<nsIDOMMouseEvent> mouseEvent(do_QueryInterface(aMouseEvent)); if (!mouseEvent) return NS_OK; PRUint16 button = 0; mouseEvent->GetButton(&button); // only if left button if (button != 0) return NS_OK; if (mOuter->GetContent()-> AttrValueIs(kNameSpaceID_None, nsGkAtoms::disabled, nsGkAtoms::_true, eCaseMatters)) return NS_OK; mParentBox = mOuter->GetParentBox(); if (!mParentBox) return NS_OK; // get our index nsPresContext* outerPresContext = mOuter->PresContext(); const nsFrameList& siblingList(mParentBox->PrincipalChildList()); PRInt32 childIndex = siblingList.IndexOf(mOuter); // if it's 0 (or not found) then stop right here. // It might be not found if we're not in the parent's primary frame list. if (childIndex <= 0) return NS_OK; PRInt32 childCount = siblingList.GetLength(); // if it's the last index then we need to allow for resizeafter="grow" if (childIndex == childCount - 1 && GetResizeAfter() != Grow) return NS_OK; nsRefPtr<nsRenderingContext> rc = outerPresContext->PresShell()->GetReferenceRenderingContext(); NS_ENSURE_TRUE(rc, NS_ERROR_FAILURE); nsBoxLayoutState state(outerPresContext, rc); mCurrentPos = 0; mPressed = true; mDidDrag = false; EnsureOrient(); bool isHorizontal = !mOuter->IsHorizontal(); ResizeType resizeBefore = GetResizeBefore(); ResizeType resizeAfter = GetResizeAfter(); delete[] mChildInfosBefore; delete[] mChildInfosAfter; mChildInfosBefore = new nsSplitterInfo[childCount]; mChildInfosAfter = new nsSplitterInfo[childCount]; // create info 2 lists. One of the children before us and one after. PRInt32 count = 0; mChildInfosBeforeCount = 0; mChildInfosAfterCount = 0; nsIFrame* childBox = mParentBox->GetChildBox(); while (nullptr != childBox) { nsIContent* content = childBox->GetContent(); nsIDocument* doc = content->OwnerDoc(); PRInt32 dummy; nsIAtom* atom = doc->BindingManager()->ResolveTag(content, &dummy); // skip over any splitters if (atom != nsGkAtoms::splitter) { nsSize prefSize = childBox->GetPrefSize(state); nsSize minSize = childBox->GetMinSize(state); nsSize maxSize = nsBox::BoundsCheckMinMax(minSize, childBox->GetMaxSize(state)); prefSize = nsBox::BoundsCheck(minSize, prefSize, maxSize); mOuter->AddMargin(childBox, minSize); mOuter->AddMargin(childBox, prefSize); mOuter->AddMargin(childBox, maxSize); nscoord flex = childBox->GetFlex(state); nsMargin margin(0,0,0,0); childBox->GetMargin(margin); nsRect r(childBox->GetRect()); r.Inflate(margin); // We need to check for hidden attribute too, since treecols with // the hidden="true" attribute are not really hidden, just collapsed if (!content->AttrValueIs(kNameSpaceID_None, nsGkAtoms::fixed, nsGkAtoms::_true, eCaseMatters) && !content->AttrValueIs(kNameSpaceID_None, nsGkAtoms::hidden, nsGkAtoms::_true, eCaseMatters)) { if (count < childIndex && (resizeBefore != Flex || flex > 0)) { mChildInfosBefore[mChildInfosBeforeCount].childElem = content; mChildInfosBefore[mChildInfosBeforeCount].min = isHorizontal ? minSize.width : minSize.height; mChildInfosBefore[mChildInfosBeforeCount].max = isHorizontal ? maxSize.width : maxSize.height; mChildInfosBefore[mChildInfosBeforeCount].current = isHorizontal ? r.width : r.height; mChildInfosBefore[mChildInfosBeforeCount].flex = flex; mChildInfosBefore[mChildInfosBeforeCount].index = count; mChildInfosBefore[mChildInfosBeforeCount].changed = mChildInfosBefore[mChildInfosBeforeCount].current; mChildInfosBeforeCount++; } else if (count > childIndex && (resizeAfter != Flex || flex > 0)) { mChildInfosAfter[mChildInfosAfterCount].childElem = content; mChildInfosAfter[mChildInfosAfterCount].min = isHorizontal ? minSize.width : minSize.height; mChildInfosAfter[mChildInfosAfterCount].max = isHorizontal ? maxSize.width : maxSize.height; mChildInfosAfter[mChildInfosAfterCount].current = isHorizontal ? r.width : r.height; mChildInfosAfter[mChildInfosAfterCount].flex = flex; mChildInfosAfter[mChildInfosAfterCount].index = count; mChildInfosAfter[mChildInfosAfterCount].changed = mChildInfosAfter[mChildInfosAfterCount].current; mChildInfosAfterCount++; } } } childBox = childBox->GetNextBox(); count++; } if (!mParentBox->IsNormalDirection()) { // The before array is really the after array, and the order needs to be reversed. // First reverse both arrays. Reverse(mChildInfosBefore, mChildInfosBeforeCount); Reverse(mChildInfosAfter, mChildInfosAfterCount); // Now swap the two arrays. nscoord newAfterCount = mChildInfosBeforeCount; mChildInfosBeforeCount = mChildInfosAfterCount; mChildInfosAfterCount = newAfterCount; nsSplitterInfo* temp = mChildInfosAfter; mChildInfosAfter = mChildInfosBefore; mChildInfosBefore = temp; } // if resizebefore is not Farthest, reverse the list because the first child // in the list is the farthest, and we want the first child to be the closest. if (resizeBefore != Farthest) Reverse(mChildInfosBefore, mChildInfosBeforeCount); // if the resizeafter is the Farthest we must reverse the list because the first child in the list // is the closest we want the first child to be the Farthest. if (resizeAfter == Farthest) Reverse(mChildInfosAfter, mChildInfosAfterCount); // grow only applys to the children after. If grow is set then no space should be taken out of any children after // us. To do this we just set the size of that list to be 0. if (resizeAfter == Grow) mChildInfosAfterCount = 0; PRInt32 c; nsPoint pt = nsLayoutUtils::GetDOMEventCoordinatesRelativeTo(mouseEvent, mParentBox); if (isHorizontal) { c = pt.x; mSplitterPos = mOuter->mRect.x; } else { c = pt.y; mSplitterPos = mOuter->mRect.y; } mDragStart = c; //printf("Pressed mDragStart=%d\n",mDragStart); nsIPresShell::SetCapturingContent(mOuter->GetContent(), CAPTURE_IGNOREALLOWED); return NS_OK; }
bool PaintFrameCallback::operator()(gfxContext* aContext, const gfxRect& aFillRect, const Filter& aFilter, const gfxMatrix& aTransform) { if (mFrame->GetStateBits() & NS_FRAME_DRAWING_AS_PAINTSERVER) return false; mFrame->AddStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER); aContext->Save(); // Clip to aFillRect so that we don't paint outside. aContext->NewPath(); aContext->Rectangle(aFillRect); aContext->Clip(); gfxMatrix invmatrix = aTransform; if (!invmatrix.Invert()) { return false; } aContext->Multiply(invmatrix); // nsLayoutUtils::PaintFrame will anchor its painting at mFrame. But we want // to have it anchored at the top left corner of the bounding box of all of // mFrame's continuations. So we add a translation transform. int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel(); nsPoint offset = GetOffsetToBoundingBox(mFrame); gfxPoint devPxOffset = gfxPoint(offset.x, offset.y) / appUnitsPerDevPixel; aContext->Multiply(gfxMatrix::Translation(devPxOffset)); gfxSize paintServerSize = gfxSize(mPaintServerSize.width, mPaintServerSize.height) / mFrame->PresContext()->AppUnitsPerDevPixel(); // nsLayoutUtils::PaintFrame wants to render with paintServerSize, but we // want it to render with mRenderSize, so we need to set up a scale transform. gfxFloat scaleX = mRenderSize.width / paintServerSize.width; gfxFloat scaleY = mRenderSize.height / paintServerSize.height; aContext->Multiply(gfxMatrix::Scaling(scaleX, scaleY)); // Draw. nsRect dirty(-offset.x, -offset.y, mPaintServerSize.width, mPaintServerSize.height); uint32_t flags = nsLayoutUtils::PAINT_IN_TRANSFORM; if (mFlags & nsSVGIntegrationUtils::FLAG_SYNC_DECODE_IMAGES) { flags |= nsLayoutUtils::PAINT_SYNC_DECODE_IMAGES; } nsRenderingContext context(aContext); nsLayoutUtils::PaintFrame(&context, mFrame, dirty, NS_RGBA(0, 0, 0, 0), flags); nsIFrame* currentFrame = mFrame; while ((currentFrame = currentFrame->GetNextContinuation()) != nullptr) { offset = currentFrame->GetOffsetToCrossDoc(mFrame); devPxOffset = gfxPoint(offset.x, offset.y) / appUnitsPerDevPixel; aContext->Save(); aContext->Multiply(gfxMatrix::Scaling(1/scaleX, 1/scaleY)); aContext->Multiply(gfxMatrix::Translation(devPxOffset)); aContext->Multiply(gfxMatrix::Scaling(scaleX, scaleY)); nsLayoutUtils::PaintFrame(&context, currentFrame, dirty - offset, NS_RGBA(0, 0, 0, 0), flags); aContext->Restore(); } aContext->Restore(); mFrame->RemoveStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER); return true; }
NS_IMETHODIMP nsFieldSetFrame::Reflow(nsPresContext* aPresContext, nsHTMLReflowMetrics& aDesiredSize, const nsHTMLReflowState& aReflowState, nsReflowStatus& aStatus) { DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame", aReflowState.reason); DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus); // Initialize OUT parameter aStatus = NS_FRAME_COMPLETE; // Should we create a space manager? nsAutoSpaceManager autoSpaceManager(NS_CONST_CAST(nsHTMLReflowState &, aReflowState)); // XXXldb If we start storing the space manager in the frame rather // than keeping it around only during reflow then we should create it // only when there are actually floats to manage. Otherwise things // like tables will gain significant bloat. if (NS_BLOCK_SPACE_MGR & mState) autoSpaceManager.CreateSpaceManagerFor(aPresContext, this); //------------ Handle Incremental Reflow ----------------- PRBool reflowContent = PR_TRUE; PRBool reflowLegend = PR_TRUE; nsReflowReason reason = aReflowState.reason; if (reason == eReflowReason_Incremental) { nsHTMLReflowCommand *command = aReflowState.path->mReflowCommand; // See if it's targeted at us if (command) { nsReflowType reflowType; command->GetType(reflowType); switch (reflowType) { case eReflowType_StyleChanged: reason = eReflowReason_StyleChange; break; case eReflowType_ReflowDirty: reason = eReflowReason_Dirty; break; default: NS_ERROR("Unexpected Reflow Type"); } } else { reflowContent = PR_FALSE; reflowLegend = PR_FALSE; nsReflowPath::iterator iter = aReflowState.path->FirstChild(); nsReflowPath::iterator end = aReflowState.path->EndChildren(); for ( ; iter != end; ++iter) { if (*iter == mLegendFrame) reflowLegend = PR_TRUE; else if (*iter == mContentFrame) reflowContent = PR_TRUE; } } } if (aDesiredSize.mFlags & NS_REFLOW_CALC_MAX_WIDTH) { reflowLegend = PR_TRUE; reflowContent = PR_TRUE; } else if (reason == eReflowReason_Dirty) { // if dirty then check dirty flags if (GetStateBits() & NS_FRAME_IS_DIRTY) { reflowLegend = PR_TRUE; reflowContent = PR_TRUE; } else { if (reflowContent) { reflowContent = mContentFrame ? (mContentFrame->GetStateBits() & (NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN)) != 0 : PR_FALSE; } if (reflowLegend) { reflowLegend = mLegendFrame ? (mLegendFrame->GetStateBits() & (NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN)) != 0 : PR_FALSE; } } } // availSize could have unconstrained values, don't perform any addition on them nsSize availSize(aReflowState.mComputedWidth, aReflowState.availableHeight); // get our border and padding const nsMargin &borderPadding = aReflowState.mComputedBorderPadding; const nsMargin &padding = aReflowState.mComputedPadding; nsMargin border = borderPadding - padding; if (aDesiredSize.mComputeMEW) { aDesiredSize.mMaxElementWidth = borderPadding.left + borderPadding.right; } // Figure out how big the legend is if there is one. // get the legend's margin nsMargin legendMargin(0,0,0,0); // reflow the legend only if needed if (mLegendFrame) { const nsStyleMargin* marginStyle = mLegendFrame->GetStyleMargin(); marginStyle->GetMargin(legendMargin); if (reflowLegend) { nsHTMLReflowState legendReflowState(aPresContext, aReflowState, mLegendFrame, nsSize(NS_INTRINSICSIZE,NS_INTRINSICSIZE), reason); // always give the legend as much size as it needs legendReflowState.mComputedWidth = NS_INTRINSICSIZE; legendReflowState.mComputedHeight = NS_INTRINSICSIZE; nsHTMLReflowMetrics legendDesiredSize(0,0); ReflowChild(mLegendFrame, aPresContext, legendDesiredSize, legendReflowState, 0, 0, NS_FRAME_NO_MOVE_FRAME, aStatus); #ifdef NOISY_REFLOW printf(" returned (%d, %d)\n", legendDesiredSize.width, legendDesiredSize.height); if (legendDesiredSize.mComputeMEW) printf(" and maxEW %d\n", legendDesiredSize.mMaxElementWidth); #endif // figure out the legend's rectangle mLegendRect.width = legendDesiredSize.width + legendMargin.left + legendMargin.right; mLegendRect.height = legendDesiredSize.height + legendMargin.top + legendMargin.bottom; mLegendRect.x = borderPadding.left; mLegendRect.y = 0; nscoord oldSpace = mLegendSpace; mLegendSpace = 0; if (mLegendRect.height > border.top) { // center the border on the legend mLegendSpace = mLegendRect.height - border.top; } else { mLegendRect.y = (border.top - mLegendRect.height)/2; } // if the legend space changes then we need to reflow the // content area as well. if (mLegendSpace != oldSpace) { if (reflowContent == PR_FALSE || reason == eReflowReason_Dirty) { reflowContent = PR_TRUE; reason = eReflowReason_Resize; } } // if we are contrained then remove the legend from our available height. if (NS_INTRINSICSIZE != availSize.height) { if (availSize.height >= mLegendSpace) availSize.height -= mLegendSpace; } // don't get any smaller than the legend if (NS_INTRINSICSIZE != availSize.width) { if (availSize.width < mLegendRect.width) availSize.width = mLegendRect.width; } FinishReflowChild(mLegendFrame, aPresContext, &legendReflowState, legendDesiredSize, 0, 0, NS_FRAME_NO_MOVE_FRAME); } } else { mLegendRect.Empty(); mLegendSpace = 0; } nsRect contentRect; // reflow the content frame only if needed if (mContentFrame) { if (reflowContent) { availSize.width = aReflowState.mComputedWidth; nsHTMLReflowState kidReflowState(aPresContext, aReflowState, mContentFrame, availSize, reason); nsHTMLReflowMetrics kidDesiredSize(aDesiredSize.mComputeMEW, aDesiredSize.mFlags); // Reflow the frame ReflowChild(mContentFrame, aPresContext, kidDesiredSize, kidReflowState, borderPadding.left + kidReflowState.mComputedMargin.left, borderPadding.top + mLegendSpace + kidReflowState.mComputedMargin.top, 0, aStatus); // set the rect. make sure we add the margin back in. contentRect.SetRect(borderPadding.left,borderPadding.top + mLegendSpace,kidDesiredSize.width ,kidDesiredSize.height); if (aReflowState.mComputedHeight != NS_INTRINSICSIZE && borderPadding.top + mLegendSpace+kidDesiredSize.height > aReflowState.mComputedHeight) { kidDesiredSize.height = aReflowState.mComputedHeight-(borderPadding.top + mLegendSpace); } FinishReflowChild(mContentFrame, aPresContext, &kidReflowState, kidDesiredSize, contentRect.x, contentRect.y, 0); if (aDesiredSize.mComputeMEW) { aDesiredSize.mMaxElementWidth = kidDesiredSize.mMaxElementWidth; if (eStyleUnit_Coord == aReflowState.mStylePosition->mWidth.GetUnit() && NS_INTRINSICSIZE != aReflowState.mComputedWidth) aDesiredSize.mMaxElementWidth = aReflowState.mComputedWidth; if (eStyleUnit_Percent == aReflowState.mStylePosition->mWidth.GetUnit()) aDesiredSize.mMaxElementWidth = 0; aDesiredSize.mMaxElementWidth += borderPadding.left + borderPadding.right; } if (aDesiredSize.mFlags & NS_REFLOW_CALC_MAX_WIDTH) { aDesiredSize.mMaximumWidth = kidDesiredSize.mMaximumWidth + borderPadding.left + borderPadding.right; } NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus); } else { // if we don't need to reflow just get the old size contentRect = mContentFrame->GetRect(); const nsStyleMargin* marginStyle = mContentFrame->GetStyleMargin(); nsMargin m(0,0,0,0); marginStyle->GetMargin(m); contentRect.Inflate(m); } } // use the computed width if the inner content does not fill it if (aReflowState.mComputedWidth != NS_INTRINSICSIZE && aReflowState.mComputedWidth > contentRect.width) { contentRect.width = aReflowState.mComputedWidth; } if (mLegendFrame) { // if the content rect is larger then the legend we can align the legend if (contentRect.width > mLegendRect.width) { PRInt32 align = ((nsLegendFrame*)mLegendFrame)->GetAlign(); switch(align) { case NS_STYLE_TEXT_ALIGN_RIGHT: mLegendRect.x = contentRect.width - mLegendRect.width + borderPadding.left; break; case NS_STYLE_TEXT_ALIGN_CENTER: float p2t; p2t = aPresContext->PixelsToTwips(); mLegendRect.x = NSIntPixelsToTwips((nscoord) NSToIntRound((float)(contentRect.width/2 - mLegendRect.width/2 + borderPadding.left) / p2t),p2t); break; } } else { //otherwise make place for the legend contentRect.width = mLegendRect.width; } // place the legend nsRect actualLegendRect(mLegendRect); actualLegendRect.Deflate(legendMargin); nsPoint curOrigin = mLegendFrame->GetPosition(); // only if the origin changed if ((curOrigin.x != mLegendRect.x) || (curOrigin.y != mLegendRect.y)) { mLegendFrame->SetPosition(nsPoint(actualLegendRect.x , actualLegendRect.y)); nsContainerFrame::PositionFrameView(mLegendFrame); // We need to recursively process the legend frame's // children since we're moving the frame after Reflow. nsContainerFrame::PositionChildViews(mLegendFrame); } } // Return our size and our result if (aReflowState.mComputedHeight == NS_INTRINSICSIZE) { aDesiredSize.height = mLegendSpace + borderPadding.top + contentRect.height + borderPadding.bottom; } else { nscoord min = borderPadding.top + borderPadding.bottom + mLegendRect.height; aDesiredSize.height = aReflowState.mComputedHeight + borderPadding.top + borderPadding.bottom; if (aDesiredSize.height < min) aDesiredSize.height = min; } aDesiredSize.width = contentRect.width + borderPadding.left + borderPadding.right; aDesiredSize.ascent = aDesiredSize.height; aDesiredSize.descent = 0; if (aDesiredSize.mComputeMEW) { // if the legend is wider use it if (aDesiredSize.mMaxElementWidth < mLegendRect.width + borderPadding.left + borderPadding.right) aDesiredSize.mMaxElementWidth = mLegendRect.width + borderPadding.left + borderPadding.right; } aDesiredSize.mOverflowArea = nsRect(0, 0, aDesiredSize.width, aDesiredSize.height); // make the mMaximumWidth large enough if the legendframe determines the size if ((aDesiredSize.mFlags & NS_REFLOW_CALC_MAX_WIDTH) && mLegendFrame) { aDesiredSize.mMaximumWidth = PR_MAX(aDesiredSize.mMaximumWidth, mLegendRect.width + borderPadding.left + borderPadding.right); } if (mLegendFrame) ConsiderChildOverflow(aDesiredSize.mOverflowArea, mLegendFrame); if (mContentFrame) ConsiderChildOverflow(aDesiredSize.mOverflowArea, mContentFrame); FinishAndStoreOverflow(&aDesiredSize); Invalidate(aDesiredSize.mOverflowArea); NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize); return NS_OK; }
// this is identical to nsHTMLContainerFrame::Paint except for the background and border. NS_IMETHODIMP nsFieldSetFrame::Paint(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, const nsRect& aDirtyRect, nsFramePaintLayer aWhichLayer, PRUint32 aFlags) { if (NS_FRAME_PAINT_LAYER_BACKGROUND == aWhichLayer) { // Paint our background and border PRBool isVisible; if (NS_SUCCEEDED(IsVisibleForPainting(aPresContext, aRenderingContext, PR_TRUE, &isVisible)) && isVisible && mRect.width && mRect.height) { PRIntn skipSides = GetSkipSides(); const nsStyleBorder* borderStyle = GetStyleBorder(); const nsStylePadding* paddingStyle = GetStylePadding(); nscoord topBorder = borderStyle->GetBorderWidth(NS_SIDE_TOP); nscoord yoff = 0; // if the border is smaller than the legend. Move the border down // to be centered on the legend. if (topBorder < mLegendRect.height) yoff = (mLegendRect.height - topBorder)/2; nsRect rect(0, yoff, mRect.width, mRect.height - yoff); nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, this, aDirtyRect, rect, *borderStyle, *paddingStyle, PR_TRUE); if (mLegendFrame) { // Use the rect of the legend frame, not mLegendRect, so we draw our // border under the legend's left and right margins. const nsRect & legendRect = mLegendFrame->GetRect(); // we should probably use PaintBorderEdges to do this but for now just use clipping // to achieve the same effect. // draw left side nsRect clipRect(rect); clipRect.width = legendRect.x - rect.x; clipRect.height = topBorder; aRenderingContext.PushState(); aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect); nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this, aDirtyRect, rect, *borderStyle, mStyleContext, skipSides); aRenderingContext.PopState(); // draw right side clipRect = rect; clipRect.x = legendRect.x + legendRect.width; clipRect.width -= (legendRect.x + legendRect.width); clipRect.height = topBorder; aRenderingContext.PushState(); aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect); nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this, aDirtyRect, rect, *borderStyle, mStyleContext, skipSides); aRenderingContext.PopState(); // draw bottom clipRect = rect; clipRect.y += topBorder; clipRect.height = mRect.height - (yoff + topBorder); aRenderingContext.PushState(); aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect); nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this, aDirtyRect, rect, *borderStyle, mStyleContext, skipSides); aRenderingContext.PopState(); } else { nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this, aDirtyRect, nsRect(0,0,mRect.width, mRect.height), *borderStyle, mStyleContext, skipSides); } } } PaintChildren(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer); #ifdef DEBUG if ((NS_FRAME_PAINT_LAYER_DEBUG == aWhichLayer) && GetShowFrameBorders()) { if (HasView()) { aRenderingContext.SetColor(NS_RGB(0,0,255)); } else { aRenderingContext.SetColor(NS_RGB(255,0,0)); } aRenderingContext.DrawRect(0, 0, mRect.width, mRect.height); } #endif DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame", &aRenderingContext); return NS_OK; }