示例#1
0
PRBool
PaintFrameCallback::operator()(gfxContext* aContext,
                               const gfxRect& aFillRect,
                               const gfxPattern::GraphicsFilter& aFilter,
                               const gfxMatrix& aTransform)
{
  if (mFrame->GetStateBits() & NS_FRAME_DRAWING_AS_PAINTSERVER)
    return PR_FALSE;

  mFrame->AddStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER);

  nsSVGRenderState renderState(aContext);
  aContext->Save();

  // Clip to aFillRect so that we don't paint outside.
  aContext->NewPath();
  aContext->Rectangle(aFillRect);
  aContext->Clip();
  gfxMatrix savedMatrix(aContext->CurrentMatrix());

  aContext->Multiply(gfxMatrix(aTransform).Invert());

  // nsLayoutUtils::PaintFrame will anchor its painting at mFrame. But we want
  // to have it anchored at the top left corner of the bounding box of all of
  // mFrame's continuations. So we add a translation transform.
  nsRect bbox = nsSVGIntegrationUtils::GetNonSVGUserSpace(mFrame);
  PRInt32 appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
  gfxPoint offset = gfxPoint(bbox.x, bbox.y) / appUnitsPerDevPixel;
  aContext->Multiply(gfxMatrix().Translate(-offset));

  gfxSize paintServerSize =
    gfxSize(mPaintServerSize.width, mPaintServerSize.height) /
      mFrame->PresContext()->AppUnitsPerDevPixel();

  // nsLayoutUtils::PaintFrame wants to render with paintServerSize, but we
  // want it to render with mRenderSize, so we need to set up a scale transform.
  gfxFloat scaleX = mRenderSize.width / paintServerSize.width;
  gfxFloat scaleY = mRenderSize.height / paintServerSize.height;
  gfxMatrix scaleMatrix = gfxMatrix().Scale(scaleX, scaleY);
  aContext->Multiply(scaleMatrix);

  // Draw.
  nsRect dirty(bbox.x, bbox.y, mPaintServerSize.width, mPaintServerSize.height);
  nsLayoutUtils::PaintFrame(renderState.GetRenderingContext(mTarget), mFrame,
                            dirty, NS_RGBA(0, 0, 0, 0),
                            nsLayoutUtils::PAINT_IN_TRANSFORM |
                            nsLayoutUtils::PAINT_ALL_CONTINUATIONS);

  aContext->SetMatrix(savedMatrix);
  aContext->Restore();

  mFrame->RemoveStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER);

  return PR_TRUE;
}
示例#2
0
nsIFrame*
nsFieldSetFrame::MaybeSetLegend(nsIFrame* aFrameList, nsIAtom* aListName)
{
  if (!mLegendFrame && aFrameList->GetType() == nsLayoutAtoms::legendFrame) {
    NS_ASSERTION(!aListName, "Unexpected frame list when adding legend frame");
    mLegendFrame = aFrameList;
    aFrameList = mLegendFrame->GetNextSibling();
    mLegendFrame->SetNextSibling(mContentFrame);
    mFrames.SetFrames(mLegendFrame);
    AddStateBits(NS_FRAME_IS_DIRTY);
    if (GetParent()) {
      GetParent()->ReflowDirtyChild(mLegendFrame->GetPresContext()->GetPresShell(), this);
    }
  }
  return aFrameList;
}
void
nsSplitterFrameInner::EnsureOrient()
{
  bool isHorizontal = !(mParentBox->GetStateBits() & NS_STATE_IS_HORIZONTAL);
  if (isHorizontal)
    mOuter->mState |= NS_STATE_IS_HORIZONTAL;
  else
    mOuter->mState &= ~NS_STATE_IS_HORIZONTAL;
}
示例#4
0
void
nsFieldSetFrame::ReParentFrameList(nsIFrame* aFrameList)
{
  nsFrameManager* frameManager = GetPresContext()->FrameManager();
  for (nsIFrame* frame = aFrameList; frame; frame = frame->GetNextSibling()) {
    frame->SetParent(mContentFrame);
    frameManager->ReParentStyleContext(frame);
  }
  mContentFrame->AddStateBits(GetStateBits() & NS_FRAME_HAS_CHILD_WITH_VIEW);
}
示例#5
0
NS_IMETHODIMP
nsFieldSetFrame::ReplaceFrame(nsIAtom*       aListName,
                              nsIFrame*      aOldFrame,
                              nsIFrame*      aNewFrame)
{
  if (aOldFrame == mLegendFrame) {
    mLegendFrame = aNewFrame;
    return nsContainerFrame::ReplaceFrame(aListName, aOldFrame, aNewFrame);
  }
  return mContentFrame->ReplaceFrame(aListName, aOldFrame, aNewFrame);
}
示例#6
0
NS_IMETHODIMP
nsFieldSetFrame::RemoveFrame(nsIAtom*       aListName,
                             nsIFrame*      aOldFrame)
{
  // For reference, see bug 70648, bug 276104 and bug 236071.
  if (aOldFrame == mLegendFrame) {
    NS_ASSERTION(!aListName, "Unexpected frame list when removing legend frame");
    NS_ASSERTION(mLegendFrame->GetParent() == this, "Legend Parent has wrong parent");
    NS_ASSERTION(mLegendFrame->GetNextSibling() == mContentFrame, "mContentFrame is not next sibling");
    nsPresContext* presContext = GetPresContext();
    mFrames.DestroyFrame(presContext, mLegendFrame);
    mLegendFrame = nsnull;
    AddStateBits(NS_FRAME_IS_DIRTY);
    if (GetParent()) {
      GetParent()->ReflowDirtyChild(presContext->GetPresShell(), this);
    }
    return NS_OK;
  }
  return mContentFrame->RemoveFrame(aListName, aOldFrame);
}
示例#7
0
NS_IMETHODIMP
nsFieldSetFrame::AppendFrames(nsIAtom*       aListName,
                              nsIFrame*      aFrameList)
{
  aFrameList = MaybeSetLegend(aFrameList, aListName);
  if (aFrameList) {
    ReParentFrameList(aFrameList);
    return mContentFrame->AppendFrames(aListName, aFrameList);
  }
  return NS_OK;
}
示例#8
0
NS_IMETHODIMP
nsFieldSetFrame::InsertFrames(nsIAtom*       aListName,
                              nsIFrame*      aPrevFrame,
                              nsIFrame*      aFrameList)
{
  aFrameList = MaybeSetLegend(aFrameList, aListName);
  if (aFrameList) {
    ReParentFrameList(aFrameList);
    if (NS_UNLIKELY(aPrevFrame == mLegendFrame)) {
      aPrevFrame = nsnull;
    }
    return mContentFrame->InsertFrames(aListName, aPrevFrame, aFrameList);
  }
  return NS_OK;
}
nsresult
nsSplitterFrameInner::MouseDown(nsIDOMEvent* aMouseEvent)
{  
  NS_ENSURE_TRUE(mOuter, NS_OK);
  nsCOMPtr<nsIDOMMouseEvent> mouseEvent(do_QueryInterface(aMouseEvent));
  if (!mouseEvent)
    return NS_OK;

  PRUint16 button = 0;
  mouseEvent->GetButton(&button);

  // only if left button
  if (button != 0)
     return NS_OK;

  if (mOuter->GetContent()->
        AttrValueIs(kNameSpaceID_None, nsGkAtoms::disabled,
                    nsGkAtoms::_true, eCaseMatters))
    return NS_OK;

  mParentBox = mOuter->GetParentBox();
  if (!mParentBox)
    return NS_OK;

  // get our index
  nsPresContext* outerPresContext = mOuter->PresContext();
  const nsFrameList& siblingList(mParentBox->PrincipalChildList());
  PRInt32 childIndex = siblingList.IndexOf(mOuter);
  // if it's 0 (or not found) then stop right here.
  // It might be not found if we're not in the parent's primary frame list.
  if (childIndex <= 0)
    return NS_OK;

  PRInt32 childCount = siblingList.GetLength();
  // if it's the last index then we need to allow for resizeafter="grow"
  if (childIndex == childCount - 1 && GetResizeAfter() != Grow)
    return NS_OK;

  nsRefPtr<nsRenderingContext> rc =
    outerPresContext->PresShell()->GetReferenceRenderingContext();
  NS_ENSURE_TRUE(rc, NS_ERROR_FAILURE);
  nsBoxLayoutState state(outerPresContext, rc);
  mCurrentPos = 0;
  mPressed = true;

  mDidDrag = false;

  EnsureOrient();
  bool isHorizontal = !mOuter->IsHorizontal();
  
  ResizeType resizeBefore = GetResizeBefore();
  ResizeType resizeAfter  = GetResizeAfter();

  delete[] mChildInfosBefore;
  delete[] mChildInfosAfter;
  mChildInfosBefore = new nsSplitterInfo[childCount];
  mChildInfosAfter  = new nsSplitterInfo[childCount];

  // create info 2 lists. One of the children before us and one after.
  PRInt32 count = 0;
  mChildInfosBeforeCount = 0;
  mChildInfosAfterCount = 0;

  nsIFrame* childBox = mParentBox->GetChildBox();

  while (nullptr != childBox) 
  { 
    nsIContent* content = childBox->GetContent();
    nsIDocument* doc = content->OwnerDoc();
    PRInt32 dummy;
    nsIAtom* atom = doc->BindingManager()->ResolveTag(content, &dummy);

    // skip over any splitters
    if (atom != nsGkAtoms::splitter) { 
        nsSize prefSize = childBox->GetPrefSize(state);
        nsSize minSize = childBox->GetMinSize(state);
        nsSize maxSize = nsBox::BoundsCheckMinMax(minSize, childBox->GetMaxSize(state));
        prefSize = nsBox::BoundsCheck(minSize, prefSize, maxSize);

        mOuter->AddMargin(childBox, minSize);
        mOuter->AddMargin(childBox, prefSize);
        mOuter->AddMargin(childBox, maxSize);

        nscoord flex = childBox->GetFlex(state);

        nsMargin margin(0,0,0,0);
        childBox->GetMargin(margin);
        nsRect r(childBox->GetRect());
        r.Inflate(margin);

        // We need to check for hidden attribute too, since treecols with
        // the hidden="true" attribute are not really hidden, just collapsed
        if (!content->AttrValueIs(kNameSpaceID_None, nsGkAtoms::fixed,
                                  nsGkAtoms::_true, eCaseMatters) &&
            !content->AttrValueIs(kNameSpaceID_None, nsGkAtoms::hidden,
                                  nsGkAtoms::_true, eCaseMatters)) {
            if (count < childIndex && (resizeBefore != Flex || flex > 0)) {
                mChildInfosBefore[mChildInfosBeforeCount].childElem = content;
                mChildInfosBefore[mChildInfosBeforeCount].min     = isHorizontal ? minSize.width : minSize.height;
                mChildInfosBefore[mChildInfosBeforeCount].max     = isHorizontal ? maxSize.width : maxSize.height;
                mChildInfosBefore[mChildInfosBeforeCount].current = isHorizontal ? r.width : r.height;
                mChildInfosBefore[mChildInfosBeforeCount].flex    = flex;
                mChildInfosBefore[mChildInfosBeforeCount].index   = count;
                mChildInfosBefore[mChildInfosBeforeCount].changed = mChildInfosBefore[mChildInfosBeforeCount].current;
                mChildInfosBeforeCount++;
            } else if (count > childIndex && (resizeAfter != Flex || flex > 0)) {
                mChildInfosAfter[mChildInfosAfterCount].childElem = content;
                mChildInfosAfter[mChildInfosAfterCount].min     = isHorizontal ? minSize.width : minSize.height;
                mChildInfosAfter[mChildInfosAfterCount].max     = isHorizontal ? maxSize.width : maxSize.height;
                mChildInfosAfter[mChildInfosAfterCount].current = isHorizontal ? r.width : r.height;
                mChildInfosAfter[mChildInfosAfterCount].flex    = flex;
                mChildInfosAfter[mChildInfosAfterCount].index   = count;
                mChildInfosAfter[mChildInfosAfterCount].changed = mChildInfosAfter[mChildInfosAfterCount].current;
                mChildInfosAfterCount++;
            }
        } 
    }
    
    childBox = childBox->GetNextBox();
    count++;
  }

  if (!mParentBox->IsNormalDirection()) {
    // The before array is really the after array, and the order needs to be reversed.
    // First reverse both arrays.
    Reverse(mChildInfosBefore, mChildInfosBeforeCount);
    Reverse(mChildInfosAfter, mChildInfosAfterCount);

    // Now swap the two arrays.
    nscoord newAfterCount = mChildInfosBeforeCount;
    mChildInfosBeforeCount = mChildInfosAfterCount;
    mChildInfosAfterCount = newAfterCount;
    nsSplitterInfo* temp = mChildInfosAfter;
    mChildInfosAfter = mChildInfosBefore;
    mChildInfosBefore = temp;
  }

  // if resizebefore is not Farthest, reverse the list because the first child
  // in the list is the farthest, and we want the first child to be the closest.
  if (resizeBefore != Farthest)
     Reverse(mChildInfosBefore, mChildInfosBeforeCount);

  // if the resizeafter is the Farthest we must reverse the list because the first child in the list
  // is the closest we want the first child to be the Farthest.
  if (resizeAfter == Farthest)
     Reverse(mChildInfosAfter, mChildInfosAfterCount);

  // grow only applys to the children after. If grow is set then no space should be taken out of any children after
  // us. To do this we just set the size of that list to be 0.
  if (resizeAfter == Grow)
     mChildInfosAfterCount = 0;

  PRInt32 c;
  nsPoint pt = nsLayoutUtils::GetDOMEventCoordinatesRelativeTo(mouseEvent,
                                                               mParentBox);
  if (isHorizontal) {
     c = pt.x;
     mSplitterPos = mOuter->mRect.x;
  } else {
     c = pt.y;
     mSplitterPos = mOuter->mRect.y;
  }

  mDragStart = c;

  //printf("Pressed mDragStart=%d\n",mDragStart);

  nsIPresShell::SetCapturingContent(mOuter->GetContent(), CAPTURE_IGNOREALLOWED);

  return NS_OK;
}
bool
PaintFrameCallback::operator()(gfxContext* aContext,
                               const gfxRect& aFillRect,
                               const Filter& aFilter,
                               const gfxMatrix& aTransform)
{
  if (mFrame->GetStateBits() & NS_FRAME_DRAWING_AS_PAINTSERVER)
    return false;

  mFrame->AddStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER);

  aContext->Save();

  // Clip to aFillRect so that we don't paint outside.
  aContext->NewPath();
  aContext->Rectangle(aFillRect);
  aContext->Clip();

  gfxMatrix invmatrix = aTransform;
  if (!invmatrix.Invert()) {
    return false;
  }
  aContext->Multiply(invmatrix);

  // nsLayoutUtils::PaintFrame will anchor its painting at mFrame. But we want
  // to have it anchored at the top left corner of the bounding box of all of
  // mFrame's continuations. So we add a translation transform.
  int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
  nsPoint offset = GetOffsetToBoundingBox(mFrame);
  gfxPoint devPxOffset = gfxPoint(offset.x, offset.y) / appUnitsPerDevPixel;
  aContext->Multiply(gfxMatrix::Translation(devPxOffset));

  gfxSize paintServerSize =
    gfxSize(mPaintServerSize.width, mPaintServerSize.height) /
      mFrame->PresContext()->AppUnitsPerDevPixel();

  // nsLayoutUtils::PaintFrame wants to render with paintServerSize, but we
  // want it to render with mRenderSize, so we need to set up a scale transform.
  gfxFloat scaleX = mRenderSize.width / paintServerSize.width;
  gfxFloat scaleY = mRenderSize.height / paintServerSize.height;
  aContext->Multiply(gfxMatrix::Scaling(scaleX, scaleY));

  // Draw.
  nsRect dirty(-offset.x, -offset.y,
               mPaintServerSize.width, mPaintServerSize.height);

  uint32_t flags = nsLayoutUtils::PAINT_IN_TRANSFORM;
  if (mFlags & nsSVGIntegrationUtils::FLAG_SYNC_DECODE_IMAGES) {
    flags |= nsLayoutUtils::PAINT_SYNC_DECODE_IMAGES;
  }
  nsRenderingContext context(aContext);
  nsLayoutUtils::PaintFrame(&context, mFrame,
                            dirty, NS_RGBA(0, 0, 0, 0),
                            flags);

  nsIFrame* currentFrame = mFrame;
   while ((currentFrame = currentFrame->GetNextContinuation()) != nullptr) {
    offset = currentFrame->GetOffsetToCrossDoc(mFrame);
    devPxOffset = gfxPoint(offset.x, offset.y) / appUnitsPerDevPixel;

    aContext->Save();
    aContext->Multiply(gfxMatrix::Scaling(1/scaleX, 1/scaleY));
    aContext->Multiply(gfxMatrix::Translation(devPxOffset));
    aContext->Multiply(gfxMatrix::Scaling(scaleX, scaleY));

    nsLayoutUtils::PaintFrame(&context, currentFrame,
                              dirty - offset, NS_RGBA(0, 0, 0, 0),
                              flags);

    aContext->Restore();
  }

  aContext->Restore();

  mFrame->RemoveStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER);

  return true;
}
示例#11
0
NS_IMETHODIMP 
nsFieldSetFrame::Reflow(nsPresContext*           aPresContext,
                        nsHTMLReflowMetrics&     aDesiredSize,
                        const nsHTMLReflowState& aReflowState,
                        nsReflowStatus&          aStatus)
{
  DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame", aReflowState.reason);
  DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus);

  // Initialize OUT parameter
  aStatus = NS_FRAME_COMPLETE;

  // Should we create a space manager?
  nsAutoSpaceManager autoSpaceManager(NS_CONST_CAST(nsHTMLReflowState &, aReflowState));

  // XXXldb If we start storing the space manager in the frame rather
  // than keeping it around only during reflow then we should create it
  // only when there are actually floats to manage.  Otherwise things
  // like tables will gain significant bloat.
  if (NS_BLOCK_SPACE_MGR & mState)
    autoSpaceManager.CreateSpaceManagerFor(aPresContext, this);

  
  //------------ Handle Incremental Reflow -----------------
  PRBool reflowContent = PR_TRUE;
  PRBool reflowLegend = PR_TRUE;
  nsReflowReason reason = aReflowState.reason;

  if (reason == eReflowReason_Incremental) {
      nsHTMLReflowCommand *command = aReflowState.path->mReflowCommand;

      // See if it's targeted at us
      if (command) {
        nsReflowType  reflowType;
        command->GetType(reflowType);

        switch (reflowType) {
          case eReflowType_StyleChanged:
            reason = eReflowReason_StyleChange;
            break;

          case eReflowType_ReflowDirty: 
            reason = eReflowReason_Dirty;
            break;

          default:
            NS_ERROR("Unexpected Reflow Type");
        }
      } else {
           reflowContent = PR_FALSE;
           reflowLegend = PR_FALSE;

           nsReflowPath::iterator iter = aReflowState.path->FirstChild();
           nsReflowPath::iterator end = aReflowState.path->EndChildren();

           for ( ; iter != end; ++iter) {
               if (*iter == mLegendFrame)
                   reflowLegend = PR_TRUE;
               else if (*iter == mContentFrame)
                   reflowContent = PR_TRUE;
           }
      }
  }

  if (aDesiredSize.mFlags & NS_REFLOW_CALC_MAX_WIDTH) {
    reflowLegend = PR_TRUE;
    reflowContent = PR_TRUE;
  } else if (reason == eReflowReason_Dirty) {
    // if dirty then check dirty flags
    if (GetStateBits() & NS_FRAME_IS_DIRTY) {
      reflowLegend = PR_TRUE;
      reflowContent = PR_TRUE;
    } else {
      if (reflowContent) {
        reflowContent = mContentFrame ?
          (mContentFrame->GetStateBits()
           & (NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN)) != 0 : PR_FALSE;
      }

      if (reflowLegend) {
        reflowLegend = mLegendFrame ?
          (mLegendFrame->GetStateBits()
           & (NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN)) != 0 : PR_FALSE;
      }
    }
  }

  // availSize could have unconstrained values, don't perform any addition on them
  nsSize availSize(aReflowState.mComputedWidth, aReflowState.availableHeight);

  // get our border and padding
  const nsMargin &borderPadding = aReflowState.mComputedBorderPadding;
  const nsMargin &padding       = aReflowState.mComputedPadding;
  nsMargin border = borderPadding - padding;
  if (aDesiredSize.mComputeMEW) {
    aDesiredSize.mMaxElementWidth = borderPadding.left + borderPadding.right;
  }
  

  // Figure out how big the legend is if there is one. 
  // get the legend's margin
  nsMargin legendMargin(0,0,0,0);
  // reflow the legend only if needed
  if (mLegendFrame) {
    const nsStyleMargin* marginStyle = mLegendFrame->GetStyleMargin();
    marginStyle->GetMargin(legendMargin);

    if (reflowLegend) {
      nsHTMLReflowState legendReflowState(aPresContext, aReflowState,
                                          mLegendFrame, nsSize(NS_INTRINSICSIZE,NS_INTRINSICSIZE),
                                          reason);

      // always give the legend as much size as it needs
      legendReflowState.mComputedWidth = NS_INTRINSICSIZE;
      legendReflowState.mComputedHeight = NS_INTRINSICSIZE;

      nsHTMLReflowMetrics legendDesiredSize(0,0);

      ReflowChild(mLegendFrame, aPresContext, legendDesiredSize, legendReflowState,
                  0, 0, NS_FRAME_NO_MOVE_FRAME, aStatus);
#ifdef NOISY_REFLOW
      printf("  returned (%d, %d)\n", legendDesiredSize.width, legendDesiredSize.height);
      if (legendDesiredSize.mComputeMEW)
        printf("  and maxEW %d\n", 
               legendDesiredSize.mMaxElementWidth);
#endif
      // figure out the legend's rectangle
      mLegendRect.width  = legendDesiredSize.width + legendMargin.left + legendMargin.right;
      mLegendRect.height = legendDesiredSize.height + legendMargin.top + legendMargin.bottom;
      mLegendRect.x = borderPadding.left;
      mLegendRect.y = 0;

      nscoord oldSpace = mLegendSpace;
      mLegendSpace = 0;
      if (mLegendRect.height > border.top) {
        // center the border on the legend
        mLegendSpace = mLegendRect.height - border.top;
      } else {
        mLegendRect.y = (border.top - mLegendRect.height)/2;
      }

      // if the legend space changes then we need to reflow the 
      // content area as well.
      if (mLegendSpace != oldSpace) {
        if (reflowContent == PR_FALSE || reason == eReflowReason_Dirty) {
          reflowContent = PR_TRUE;
          reason = eReflowReason_Resize;
        }
      }

      // if we are contrained then remove the legend from our available height.
      if (NS_INTRINSICSIZE != availSize.height) {
        if (availSize.height >= mLegendSpace)
          availSize.height -= mLegendSpace;
      }
  
      // don't get any smaller than the legend
      if (NS_INTRINSICSIZE != availSize.width) {
        if (availSize.width < mLegendRect.width)
          availSize.width = mLegendRect.width;
      }

      FinishReflowChild(mLegendFrame, aPresContext, &legendReflowState, 
                        legendDesiredSize, 0, 0, NS_FRAME_NO_MOVE_FRAME);    

    }
  } else {
    mLegendRect.Empty();
    mLegendSpace = 0;
  }

  nsRect contentRect;

  // reflow the content frame only if needed
  if (mContentFrame) {
    if (reflowContent) {
      availSize.width = aReflowState.mComputedWidth;

      nsHTMLReflowState kidReflowState(aPresContext, aReflowState, mContentFrame,
                                       availSize, reason);

      nsHTMLReflowMetrics kidDesiredSize(aDesiredSize.mComputeMEW, aDesiredSize.mFlags);
      // Reflow the frame
      ReflowChild(mContentFrame, aPresContext, kidDesiredSize, kidReflowState,
                  borderPadding.left + kidReflowState.mComputedMargin.left,
                  borderPadding.top + mLegendSpace + kidReflowState.mComputedMargin.top,
                  0, aStatus);

      // set the rect. make sure we add the margin back in.
      contentRect.SetRect(borderPadding.left,borderPadding.top + mLegendSpace,kidDesiredSize.width ,kidDesiredSize.height);
      if (aReflowState.mComputedHeight != NS_INTRINSICSIZE &&
          borderPadding.top + mLegendSpace+kidDesiredSize.height > aReflowState.mComputedHeight) {
        kidDesiredSize.height = aReflowState.mComputedHeight-(borderPadding.top + mLegendSpace);
      }

      FinishReflowChild(mContentFrame, aPresContext, &kidReflowState, 
                        kidDesiredSize, contentRect.x, contentRect.y, 0);
      if (aDesiredSize.mComputeMEW) {
        aDesiredSize.mMaxElementWidth = kidDesiredSize.mMaxElementWidth;
        if (eStyleUnit_Coord == aReflowState.mStylePosition->mWidth.GetUnit() &&
            NS_INTRINSICSIZE != aReflowState.mComputedWidth)
          aDesiredSize.mMaxElementWidth = aReflowState.mComputedWidth;
        if (eStyleUnit_Percent == aReflowState.mStylePosition->mWidth.GetUnit())
          aDesiredSize.mMaxElementWidth = 0;
        aDesiredSize.mMaxElementWidth += borderPadding.left + borderPadding.right;
      }
      if (aDesiredSize.mFlags & NS_REFLOW_CALC_MAX_WIDTH) {
        aDesiredSize.mMaximumWidth = kidDesiredSize.mMaximumWidth +
                                     borderPadding.left + borderPadding.right;
      }
      NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus);

    } else {
      // if we don't need to reflow just get the old size
      contentRect = mContentFrame->GetRect();
      const nsStyleMargin* marginStyle = mContentFrame->GetStyleMargin();

      nsMargin m(0,0,0,0);
      marginStyle->GetMargin(m);
      contentRect.Inflate(m);
    }
  }

  // use the computed width if the inner content does not fill it
  if (aReflowState.mComputedWidth != NS_INTRINSICSIZE &&
      aReflowState.mComputedWidth > contentRect.width) {
    contentRect.width = aReflowState.mComputedWidth;
  }

  if (mLegendFrame) {
    // if the content rect is larger then the  legend we can align the legend
    if (contentRect.width > mLegendRect.width) {
      PRInt32 align = ((nsLegendFrame*)mLegendFrame)->GetAlign();

      switch(align) {
        case NS_STYLE_TEXT_ALIGN_RIGHT:
          mLegendRect.x = contentRect.width - mLegendRect.width + borderPadding.left;
          break;
        case NS_STYLE_TEXT_ALIGN_CENTER:
          float p2t;
          p2t = aPresContext->PixelsToTwips();
          mLegendRect.x = NSIntPixelsToTwips((nscoord) NSToIntRound((float)(contentRect.width/2 - mLegendRect.width/2 + borderPadding.left) / p2t),p2t);
          break;
      }
  
    } else {
      //otherwise make place for the legend
      contentRect.width = mLegendRect.width;
    }
    // place the legend
    nsRect actualLegendRect(mLegendRect);
    actualLegendRect.Deflate(legendMargin);

    nsPoint curOrigin = mLegendFrame->GetPosition();

    // only if the origin changed
    if ((curOrigin.x != mLegendRect.x) || (curOrigin.y != mLegendRect.y)) {
      mLegendFrame->SetPosition(nsPoint(actualLegendRect.x , actualLegendRect.y));
      nsContainerFrame::PositionFrameView(mLegendFrame);

      // We need to recursively process the legend frame's
      // children since we're moving the frame after Reflow.
      nsContainerFrame::PositionChildViews(mLegendFrame);
    }
  }

  // Return our size and our result
  if (aReflowState.mComputedHeight == NS_INTRINSICSIZE) {
    aDesiredSize.height = mLegendSpace + 
                          borderPadding.top +
                          contentRect.height +
                          borderPadding.bottom;
  } else {
    nscoord min = borderPadding.top + borderPadding.bottom + mLegendRect.height;
    aDesiredSize.height = aReflowState.mComputedHeight + borderPadding.top + borderPadding.bottom;
    if (aDesiredSize.height < min)
      aDesiredSize.height = min;
  }
  aDesiredSize.width = contentRect.width + borderPadding.left + borderPadding.right;
  aDesiredSize.ascent  = aDesiredSize.height;
  aDesiredSize.descent = 0;
  if (aDesiredSize.mComputeMEW) {
    // if the legend is wider use it
    if (aDesiredSize.mMaxElementWidth < mLegendRect.width + borderPadding.left + borderPadding.right)
      aDesiredSize.mMaxElementWidth = mLegendRect.width + borderPadding.left + borderPadding.right;
  }
  aDesiredSize.mOverflowArea = nsRect(0, 0, aDesiredSize.width, aDesiredSize.height);
  // make the mMaximumWidth large enough if the legendframe determines the size
  if ((aDesiredSize.mFlags & NS_REFLOW_CALC_MAX_WIDTH) && mLegendFrame) {
    aDesiredSize.mMaximumWidth = PR_MAX(aDesiredSize.mMaximumWidth, mLegendRect.width +
                                        borderPadding.left + borderPadding.right);
  }
  if (mLegendFrame)
    ConsiderChildOverflow(aDesiredSize.mOverflowArea, mLegendFrame);
  if (mContentFrame)
    ConsiderChildOverflow(aDesiredSize.mOverflowArea, mContentFrame);
  FinishAndStoreOverflow(&aDesiredSize);

  Invalidate(aDesiredSize.mOverflowArea);

  NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize);
  return NS_OK;
}
示例#12
0
// this is identical to nsHTMLContainerFrame::Paint except for the background and border. 
NS_IMETHODIMP
nsFieldSetFrame::Paint(nsPresContext*       aPresContext,
                       nsIRenderingContext& aRenderingContext,
                       const nsRect&        aDirtyRect,
                       nsFramePaintLayer    aWhichLayer,
                       PRUint32             aFlags)
{
  if (NS_FRAME_PAINT_LAYER_BACKGROUND == aWhichLayer) {
    // Paint our background and border
    PRBool isVisible;
    if (NS_SUCCEEDED(IsVisibleForPainting(aPresContext, aRenderingContext, PR_TRUE, &isVisible)) && 
                     isVisible && mRect.width && mRect.height) {
      PRIntn skipSides = GetSkipSides();
      const nsStyleBorder* borderStyle = GetStyleBorder();
      const nsStylePadding* paddingStyle = GetStylePadding();
       
      nscoord topBorder = borderStyle->GetBorderWidth(NS_SIDE_TOP);

      nscoord yoff = 0;
      
      // if the border is smaller than the legend. Move the border down
      // to be centered on the legend. 
      if (topBorder < mLegendRect.height)
        yoff = (mLegendRect.height - topBorder)/2;
      
      nsRect rect(0, yoff, mRect.width, mRect.height - yoff);

      nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, this,
                                      aDirtyRect, rect, *borderStyle,
                                      *paddingStyle, PR_TRUE);

      if (mLegendFrame) {

        // Use the rect of the legend frame, not mLegendRect, so we draw our
        // border under the legend's left and right margins.
        const nsRect & legendRect = mLegendFrame->GetRect();
      
        // we should probably use PaintBorderEdges to do this but for now just use clipping
        // to achieve the same effect.

        // draw left side
        nsRect clipRect(rect);
        clipRect.width = legendRect.x - rect.x;
        clipRect.height = topBorder;

        aRenderingContext.PushState();
        aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect);
        nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this,
                                    aDirtyRect, rect, *borderStyle, mStyleContext, skipSides);
  
        aRenderingContext.PopState();


        // draw right side
        clipRect = rect;
        clipRect.x = legendRect.x + legendRect.width;
        clipRect.width -= (legendRect.x + legendRect.width);
        clipRect.height = topBorder;

        aRenderingContext.PushState();
        aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect);
        nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this,
                                    aDirtyRect, rect, *borderStyle, mStyleContext, skipSides);
  
        aRenderingContext.PopState();

      
        // draw bottom
        clipRect = rect;
        clipRect.y += topBorder;
        clipRect.height = mRect.height - (yoff + topBorder);
      
        aRenderingContext.PushState();
        aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect);
        nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this,
                                    aDirtyRect, rect, *borderStyle, mStyleContext, skipSides);
  
        aRenderingContext.PopState();
      } else {

        nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this,
                                    aDirtyRect,
                                    nsRect(0,0,mRect.width, mRect.height),
                                    *borderStyle, mStyleContext, skipSides);
      }
    }
  }

  PaintChildren(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer);

#ifdef DEBUG
  if ((NS_FRAME_PAINT_LAYER_DEBUG == aWhichLayer) && GetShowFrameBorders()) {
    if (HasView()) {
      aRenderingContext.SetColor(NS_RGB(0,0,255));
    }
    else {
      aRenderingContext.SetColor(NS_RGB(255,0,0));
    }
    aRenderingContext.DrawRect(0, 0, mRect.width, mRect.height);
  }
#endif
  DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame", &aRenderingContext);
  return NS_OK;
}