Beispiel #1
0
DrawResult
nsFieldSetFrame::PaintBorderBackground(
  nsDisplayListBuilder* aBuilder,
  nsRenderingContext& aRenderingContext,
  nsPoint aPt,
  const nsRect& aDirtyRect)
{
  // if the border is smaller than the legend. Move the border down
  // to be centered on the legend.
  // FIXME: This means border-radius clamping is incorrect; we should
  // override nsIFrame::GetBorderRadii.
  WritingMode wm = GetWritingMode();
  nsRect rect = VisualBorderRectRelativeToSelf();
  nscoord off = wm.IsVertical() ? rect.x : rect.y;
  rect += aPt;
  nsPresContext* presContext = PresContext();

  uint32_t bgFlags = aBuilder->GetBackgroundPaintFlags();
  PaintBorderFlags borderFlags = aBuilder->ShouldSyncDecodeImages()
                               ? PaintBorderFlags::SYNC_DECODE_IMAGES
                               : PaintBorderFlags();

  DrawResult result =
    nsCSSRendering::PaintBackground(presContext, aRenderingContext, this,
                                    aDirtyRect, rect, bgFlags);

  nsCSSRendering::PaintBoxShadowInner(presContext, aRenderingContext,
                                      this, rect, aDirtyRect);

  if (nsIFrame* legend = GetLegend()) {
    css::Side legendSide = wm.PhysicalSide(eLogicalSideBStart);
    nscoord legendBorderWidth =
      StyleBorder()->GetComputedBorderWidth(legendSide);

    // Use the rect of the legend frame, not mLegendRect, so we draw our
    // border under the legend's inline-start and -end margins.
    LogicalRect legendRect(wm, legend->GetRect() + aPt, rect.Size());

    // Compute clipRect using logical coordinates, so that the legend space
    // will be clipped out of the appropriate physical side depending on mode.
    LogicalRect clipRect = LogicalRect(wm, rect, rect.Size());
    DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
    gfxContext* gfx = aRenderingContext.ThebesContext();
    int32_t appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();

    // draw inline-start portion of the block-start side of the border
    clipRect.ISize(wm) = legendRect.IStart(wm) - clipRect.IStart(wm);
    clipRect.BSize(wm) = legendBorderWidth;

    gfx->Save();
    gfx->Clip(NSRectToSnappedRect(clipRect.GetPhysicalRect(wm, rect.Size()),
                                  appUnitsPerDevPixel, *drawTarget));
    result &=
      nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
                                  aDirtyRect, rect, mStyleContext, borderFlags);
    gfx->Restore();

    // draw inline-end portion of the block-start side of the border
    clipRect = LogicalRect(wm, rect, rect.Size());
    clipRect.ISize(wm) = clipRect.IEnd(wm) - legendRect.IEnd(wm);
    clipRect.IStart(wm) = legendRect.IEnd(wm);
    clipRect.BSize(wm) = legendBorderWidth;

    gfx->Save();
    gfx->Clip(NSRectToSnappedRect(clipRect.GetPhysicalRect(wm, rect.Size()),
                                  appUnitsPerDevPixel, *drawTarget));
    result &=
      nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
                                  aDirtyRect, rect, mStyleContext, borderFlags);
    gfx->Restore();

    // draw remainder of the border (omitting the block-start side)
    clipRect = LogicalRect(wm, rect, rect.Size());
    clipRect.BStart(wm) += legendBorderWidth;
    clipRect.BSize(wm) = BSize(wm) - (off + legendBorderWidth);

    gfx->Save();
    gfx->Clip(NSRectToSnappedRect(clipRect.GetPhysicalRect(wm, rect.Size()),
                                  appUnitsPerDevPixel, *drawTarget));
    result &=
      nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
                                  aDirtyRect, rect, mStyleContext, borderFlags);
    gfx->Restore();
  } else {
    result &=
      nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
                                  aDirtyRect, nsRect(aPt, mRect.Size()),
                                  mStyleContext, borderFlags);
  }

  return result;
}
void
nsTableCellFrame::DecorateForSelection(nsRenderingContext& aRenderingContext,
                                       nsPoint aPt)
{
  NS_ASSERTION(IsSelected(), "Should only be called for selected cells");
  int16_t displaySelection;
  nsPresContext* presContext = PresContext();
  displaySelection = DisplaySelection(presContext);
  if (displaySelection) {
    RefPtr<nsFrameSelection> frameSelection =
      presContext->PresShell()->FrameSelection();

    if (frameSelection->GetTableCellSelection()) {
      nscolor       bordercolor;
      if (displaySelection == nsISelectionController::SELECTION_DISABLED) {
        bordercolor = NS_RGB(176,176,176);// disabled color
      }
      else {
        bordercolor =
          LookAndFeel::GetColor(LookAndFeel::eColorID_TextSelectBackground);
      }
      nscoord threePx = nsPresContext::CSSPixelsToAppUnits(3);
      if ((mRect.width > threePx) && (mRect.height > threePx))
      {
        //compare bordercolor to ((nsStyleColor *)myColor)->mBackgroundColor)
        bordercolor = EnsureDifferentColors(bordercolor,
                                            StyleBackground()->mBackgroundColor);

        int32_t appUnitsPerDevPixel = PresContext()->AppUnitsPerDevPixel();
        Point devPixelOffset = NSPointToPoint(aPt, appUnitsPerDevPixel);

        DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
        AutoRestoreTransform autoRestoreTransform(drawTarget);
        drawTarget->SetTransform(
          drawTarget->GetTransform().PreTranslate(devPixelOffset));

        ColorPattern color(ToDeviceColor(bordercolor));

        nscoord onePixel = nsPresContext::CSSPixelsToAppUnits(1);

        StrokeLineWithSnapping(nsPoint(onePixel, 0), nsPoint(mRect.width, 0),
                               appUnitsPerDevPixel, *drawTarget, color);
        StrokeLineWithSnapping(nsPoint(0, onePixel), nsPoint(0, mRect.height),
                               appUnitsPerDevPixel, *drawTarget, color);
        StrokeLineWithSnapping(nsPoint(onePixel, mRect.height),
                               nsPoint(mRect.width, mRect.height),
                               appUnitsPerDevPixel, *drawTarget, color);
        StrokeLineWithSnapping(nsPoint(mRect.width, onePixel),
                               nsPoint(mRect.width, mRect.height),
                               appUnitsPerDevPixel, *drawTarget, color);
        //middle
        nsRect r(onePixel, onePixel,
                 mRect.width - onePixel, mRect.height - onePixel);
        Rect devPixelRect =
          NSRectToSnappedRect(r, appUnitsPerDevPixel, *drawTarget);
        drawTarget->StrokeRect(devPixelRect, color);
        //shading
        StrokeLineWithSnapping(nsPoint(2*onePixel, mRect.height-2*onePixel),
                               nsPoint(mRect.width-onePixel, mRect.height- (2*onePixel)),
                               appUnitsPerDevPixel, *drawTarget, color);
        StrokeLineWithSnapping(nsPoint(mRect.width - (2*onePixel), 2*onePixel),
                               nsPoint(mRect.width - (2*onePixel), mRect.height-onePixel),
                               appUnitsPerDevPixel, *drawTarget, color);
      }
    }
  }
}
DrawResult
nsGroupBoxFrame::PaintBorderBackground(nsRenderingContext& aRenderingContext,
    nsPoint aPt, const nsRect& aDirtyRect) {

  DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
  gfxContext* gfx = aRenderingContext.ThebesContext();

  Sides skipSides;
  const nsStyleBorder* borderStyleData = StyleBorder();
  const nsMargin& border = borderStyleData->GetComputedBorder();
  nscoord yoff = 0;
  nsPresContext* presContext = PresContext();

  nsRect groupRect;
  nsIFrame* groupBox = GetCaptionBox(presContext, groupRect);

  if (groupBox) {        
    // if the border is smaller than the legend. Move the border down
    // to be centered on the legend. 
    nsMargin groupMargin;
    groupBox->StyleMargin()->GetMargin(groupMargin);
    groupRect.Inflate(groupMargin);
 
    if (border.top < groupRect.height)
        yoff = (groupRect.height - border.top)/2 + groupRect.y;
  }

  nsRect rect(aPt.x, aPt.y + yoff, mRect.width, mRect.height - yoff);

  groupRect += aPt;

  DrawResult result =
    nsCSSRendering::PaintBackground(presContext, aRenderingContext, this,
                                    aDirtyRect, rect,
                                    nsCSSRendering::PAINTBG_SYNC_DECODE_IMAGES);

  if (groupBox) {
    int32_t appUnitsPerDevPixel = PresContext()->AppUnitsPerDevPixel();

    // we should probably use PaintBorderEdges to do this but for now just use clipping
    // to achieve the same effect.

    // draw left side
    nsRect clipRect(rect);
    clipRect.width = groupRect.x - rect.x;
    clipRect.height = border.top;

    gfx->Save();
    gfx->Clip(NSRectToSnappedRect(clipRect, appUnitsPerDevPixel, *drawTarget));
    result &=
      nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
                                  aDirtyRect, rect, mStyleContext,
                                  PaintBorderFlags::SYNC_DECODE_IMAGES, skipSides);
    gfx->Restore();

    // draw right side
    clipRect = rect;
    clipRect.x = groupRect.XMost();
    clipRect.width = rect.XMost() - groupRect.XMost();
    clipRect.height = border.top;

    gfx->Save();
    gfx->Clip(NSRectToSnappedRect(clipRect, appUnitsPerDevPixel, *drawTarget));
    result &=
      nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
                                  aDirtyRect, rect, mStyleContext,
                                  PaintBorderFlags::SYNC_DECODE_IMAGES, skipSides);
    gfx->Restore();
  
    // draw bottom

    clipRect = rect;
    clipRect.y += border.top;
    clipRect.height = mRect.height - (yoff + border.top);
  
    gfx->Save();
    gfx->Clip(NSRectToSnappedRect(clipRect, appUnitsPerDevPixel, *drawTarget));
    result &=
      nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
                                  aDirtyRect, rect, mStyleContext,
                                  PaintBorderFlags::SYNC_DECODE_IMAGES, skipSides);
    gfx->Restore();
    
  } else {
    result &=
      nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
                                  aDirtyRect, nsRect(aPt, GetSize()),
                                  mStyleContext,
                                  PaintBorderFlags::SYNC_DECODE_IMAGES, skipSides);
  }

  return result;
}