DrawResult
nsGroupBoxFrame::PaintBorderBackground(nsRenderingContext& aRenderingContext,
    nsPoint aPt, const nsRect& aDirtyRect) {

  DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
  gfxContext* gfx = aRenderingContext.ThebesContext();

  Sides skipSides;
  const nsStyleBorder* borderStyleData = StyleBorder();
  const nsMargin& border = borderStyleData->GetComputedBorder();
  nscoord yoff = 0;
  nsPresContext* presContext = PresContext();

  nsRect groupRect;
  nsIFrame* groupBox = GetCaptionBox(presContext, groupRect);

  if (groupBox) {        
    // if the border is smaller than the legend. Move the border down
    // to be centered on the legend. 
    nsMargin groupMargin;
    groupBox->StyleMargin()->GetMargin(groupMargin);
    groupRect.Inflate(groupMargin);
 
    if (border.top < groupRect.height)
        yoff = (groupRect.height - border.top)/2 + groupRect.y;
  }

  nsRect rect(aPt.x, aPt.y + yoff, mRect.width, mRect.height - yoff);

  groupRect += aPt;

  DrawResult result =
    nsCSSRendering::PaintBackground(presContext, aRenderingContext, this,
                                    aDirtyRect, rect,
                                    nsCSSRendering::PAINTBG_SYNC_DECODE_IMAGES);

  if (groupBox) {
    int32_t appUnitsPerDevPixel = PresContext()->AppUnitsPerDevPixel();

    // we should probably use PaintBorderEdges to do this but for now just use clipping
    // to achieve the same effect.

    // draw left side
    nsRect clipRect(rect);
    clipRect.width = groupRect.x - rect.x;
    clipRect.height = border.top;

    gfx->Save();
    gfx->Clip(NSRectToSnappedRect(clipRect, appUnitsPerDevPixel, *drawTarget));
    result &=
      nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
                                  aDirtyRect, rect, mStyleContext,
                                  PaintBorderFlags::SYNC_DECODE_IMAGES, skipSides);
    gfx->Restore();

    // draw right side
    clipRect = rect;
    clipRect.x = groupRect.XMost();
    clipRect.width = rect.XMost() - groupRect.XMost();
    clipRect.height = border.top;

    gfx->Save();
    gfx->Clip(NSRectToSnappedRect(clipRect, appUnitsPerDevPixel, *drawTarget));
    result &=
      nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
                                  aDirtyRect, rect, mStyleContext,
                                  PaintBorderFlags::SYNC_DECODE_IMAGES, skipSides);
    gfx->Restore();
  
    // draw bottom

    clipRect = rect;
    clipRect.y += border.top;
    clipRect.height = mRect.height - (yoff + border.top);
  
    gfx->Save();
    gfx->Clip(NSRectToSnappedRect(clipRect, appUnitsPerDevPixel, *drawTarget));
    result &=
      nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
                                  aDirtyRect, rect, mStyleContext,
                                  PaintBorderFlags::SYNC_DECODE_IMAGES, skipSides);
    gfx->Restore();
    
  } else {
    result &=
      nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
                                  aDirtyRect, nsRect(aPt, GetSize()),
                                  mStyleContext,
                                  PaintBorderFlags::SYNC_DECODE_IMAGES, skipSides);
  }

  return result;
}
Beispiel #2
0
DrawResult
nsFieldSetFrame::PaintBorderBackground(
  nsDisplayListBuilder* aBuilder,
  nsRenderingContext& aRenderingContext,
  nsPoint aPt,
  const nsRect& aDirtyRect)
{
  // if the border is smaller than the legend. Move the border down
  // to be centered on the legend.
  // FIXME: This means border-radius clamping is incorrect; we should
  // override nsIFrame::GetBorderRadii.
  WritingMode wm = GetWritingMode();
  nsRect rect = VisualBorderRectRelativeToSelf();
  nscoord off = wm.IsVertical() ? rect.x : rect.y;
  rect += aPt;
  nsPresContext* presContext = PresContext();

  uint32_t bgFlags = aBuilder->GetBackgroundPaintFlags();
  PaintBorderFlags borderFlags = aBuilder->ShouldSyncDecodeImages()
                               ? PaintBorderFlags::SYNC_DECODE_IMAGES
                               : PaintBorderFlags();

  DrawResult result =
    nsCSSRendering::PaintBackground(presContext, aRenderingContext, this,
                                    aDirtyRect, rect, bgFlags);

  nsCSSRendering::PaintBoxShadowInner(presContext, aRenderingContext,
                                      this, rect, aDirtyRect);

  if (nsIFrame* legend = GetLegend()) {
    css::Side legendSide = wm.PhysicalSide(eLogicalSideBStart);
    nscoord legendBorderWidth =
      StyleBorder()->GetComputedBorderWidth(legendSide);

    // Use the rect of the legend frame, not mLegendRect, so we draw our
    // border under the legend's inline-start and -end margins.
    LogicalRect legendRect(wm, legend->GetRect() + aPt, rect.Size());

    // Compute clipRect using logical coordinates, so that the legend space
    // will be clipped out of the appropriate physical side depending on mode.
    LogicalRect clipRect = LogicalRect(wm, rect, rect.Size());
    DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
    gfxContext* gfx = aRenderingContext.ThebesContext();
    int32_t appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();

    // draw inline-start portion of the block-start side of the border
    clipRect.ISize(wm) = legendRect.IStart(wm) - clipRect.IStart(wm);
    clipRect.BSize(wm) = legendBorderWidth;

    gfx->Save();
    gfx->Clip(NSRectToSnappedRect(clipRect.GetPhysicalRect(wm, rect.Size()),
                                  appUnitsPerDevPixel, *drawTarget));
    result &=
      nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
                                  aDirtyRect, rect, mStyleContext, borderFlags);
    gfx->Restore();

    // draw inline-end portion of the block-start side of the border
    clipRect = LogicalRect(wm, rect, rect.Size());
    clipRect.ISize(wm) = clipRect.IEnd(wm) - legendRect.IEnd(wm);
    clipRect.IStart(wm) = legendRect.IEnd(wm);
    clipRect.BSize(wm) = legendBorderWidth;

    gfx->Save();
    gfx->Clip(NSRectToSnappedRect(clipRect.GetPhysicalRect(wm, rect.Size()),
                                  appUnitsPerDevPixel, *drawTarget));
    result &=
      nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
                                  aDirtyRect, rect, mStyleContext, borderFlags);
    gfx->Restore();

    // draw remainder of the border (omitting the block-start side)
    clipRect = LogicalRect(wm, rect, rect.Size());
    clipRect.BStart(wm) += legendBorderWidth;
    clipRect.BSize(wm) = BSize(wm) - (off + legendBorderWidth);

    gfx->Save();
    gfx->Clip(NSRectToSnappedRect(clipRect.GetPhysicalRect(wm, rect.Size()),
                                  appUnitsPerDevPixel, *drawTarget));
    result &=
      nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
                                  aDirtyRect, rect, mStyleContext, borderFlags);
    gfx->Restore();
  } else {
    result &=
      nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
                                  aDirtyRect, nsRect(aPt, mRect.Size()),
                                  mStyleContext, borderFlags);
  }

  return result;
}
Beispiel #3
0
DrawResult
nsImageBoxFrame::PaintImage(nsRenderingContext& aRenderingContext,
                            const nsRect& aDirtyRect, nsPoint aPt,
                            uint32_t aFlags)
{
  nsRect constraintRect;
  GetClientRect(constraintRect);

  constraintRect += aPt;

  if (!mImageRequest) {
    // This probably means we're drawn by a native theme.
    return DrawResult::SUCCESS;
  }

  // don't draw if the image is not dirty
  // XXX(seth): Can this actually happen anymore?
  nsRect dirty;
  if (!dirty.IntersectRect(aDirtyRect, constraintRect)) {
    return DrawResult::TEMPORARY_ERROR;
  }

  nsCOMPtr<imgIContainer> imgCon;
  mImageRequest->GetImage(getter_AddRefs(imgCon));

  if (!imgCon) {
    return DrawResult::NOT_READY;
  }

  bool hasSubRect = !mUseSrcAttr && (mSubRect.width > 0 || mSubRect.height > 0);

  Maybe<nsPoint> anchorPoint;
  nsRect dest;
  if (!mUseSrcAttr) {
    // Our image (if we have one) is coming from the CSS property
    // 'list-style-image' (combined with '-moz-image-region'). For now, ignore
    // 'object-fit' & 'object-position' in this case, and just fill our rect.
    // XXXdholbert Should we even honor these properties in this case? They only
    // apply to replaced elements, and I'm not sure we count as a replaced
    // element when our image data is determined by CSS.
    dest = constraintRect;
  } else {
    // Determine dest rect based on intrinsic size & ratio, along with
    // 'object-fit' & 'object-position' properties:
    IntrinsicSize intrinsicSize;
    nsSize intrinsicRatio;
    if (mIntrinsicSize.width > 0 && mIntrinsicSize.height > 0) {
      // Image has a valid size; use it as intrinsic size & ratio.
      intrinsicSize.width.SetCoordValue(mIntrinsicSize.width);
      intrinsicSize.height.SetCoordValue(mIntrinsicSize.height);
      intrinsicRatio = mIntrinsicSize;
    } else {
      // Image doesn't have a (valid) intrinsic size.
      // Try to look up intrinsic ratio and use that at least.
      imgCon->GetIntrinsicRatio(&intrinsicRatio);
    }
    anchorPoint.emplace();
    dest = nsLayoutUtils::ComputeObjectDestRect(constraintRect,
                                                intrinsicSize,
                                                intrinsicRatio,
                                                StylePosition(),
                                                anchorPoint.ptr());
  }


  return nsLayoutUtils::DrawSingleImage(
           *aRenderingContext.ThebesContext(),
           PresContext(), imgCon,
           nsLayoutUtils::GetGraphicsFilterForFrame(this),
           dest, dirty, nullptr, aFlags,
           anchorPoint.ptrOr(nullptr),
           hasSubRect ? &mSubRect : nullptr);
}