Beispiel #1
0
//----------------------------------------------------------
void ofGLRenderer::draw(ofMesh & vertexData, ofPolyRenderMode renderType, bool useColors, bool useTextures, bool useNormals){
		if (bSmoothHinted) startSmoothing();
#ifndef TARGET_OPENGLES
		glPushAttrib(GL_POLYGON_BIT);
		glPolygonMode(GL_FRONT_AND_BACK, ofGetGLPolyMode(renderType));
		draw(vertexData,useColors,useTextures,useNormals);
		glPopAttrib(); //TODO: GLES doesnt support polygon mode, add renderType to gl renderer?
#else
		if(vertexData.getNumVertices()){
			glEnableClientState(GL_VERTEX_ARRAY);
			glVertexPointer(3, GL_FLOAT, sizeof(ofVec3f), vertexData.getVerticesPointer());
		}
		if(vertexData.getNumNormals() && useNormals){
			glEnableClientState(GL_NORMAL_ARRAY);
			glNormalPointer(GL_FLOAT, 0, vertexData.getNormalsPointer());
		}
		if(vertexData.getNumColors() && useColors){
			glEnableClientState(GL_COLOR_ARRAY);
			glColorPointer(4,GL_FLOAT, sizeof(ofFloatColor), vertexData.getColorsPointer());
		}

		if(vertexData.getNumTexCoords() && useTextures){
			glEnableClientState(GL_TEXTURE_COORD_ARRAY);
			glTexCoordPointer(2, GL_FLOAT, 0, vertexData.getTexCoordsPointer());
		}

		GLenum drawMode;
		switch(renderType){
		case OF_MESH_POINTS:
			drawMode = GL_POINTS;
			break;
		case OF_MESH_WIREFRAME:
			drawMode = GL_LINES;
			break;
		case OF_MESH_FILL:
			drawMode = ofGetGLPrimitiveMode(vertexData.getMode());
			break;
		default:
			drawMode = ofGetGLPrimitiveMode(vertexData.getMode());
			break;
		}

		if(vertexData.getNumIndices()){
			glDrawElements(drawMode, vertexData.getNumIndices(),GL_UNSIGNED_SHORT,vertexData.getIndexPointer());
		}else{
			glDrawArrays(drawMode, 0, vertexData.getNumVertices());
		}
		if(vertexData.getNumColors() && useColors){
			glDisableClientState(GL_COLOR_ARRAY);
		}
		if(vertexData.getNumNormals() && useNormals){
			glDisableClientState(GL_NORMAL_ARRAY);
		}
		if(vertexData.getNumTexCoords() && useTextures){
			glDisableClientState(GL_TEXTURE_COORD_ARRAY);
		}
#endif
		if (bSmoothHinted) endSmoothing();
}
void ofxObjLoader::save(string path, ofMesh& mesh){
    path = ofToDataPath(path);
    
    GLuint writeMode = GLM_NONE;
    
    GLMmodel* m = new GLMmodel();
    if(mesh.getNumVertices() > 0){
        m->numvertices = mesh.getNumVertices();
	    m->vertices = new GLfloat[m->numvertices*3+1];
        memcpy(&m->vertices[3], &mesh.getVertices()[0].x, sizeof(ofVec3f) * mesh.getNumVertices());
    }
    else {
        ofLogError("ofxObjLoader::save -- No vertices to save!");
        return;
    }
    
    if(mesh.getNumNormals() > 0){
        m->numnormals = mesh.getNumNormals();
        m->normals = new GLfloat[m->numnormals*3+1];
        memcpy(&m->normals[3], &mesh.getNormals()[0].x, sizeof(ofVec3f)*mesh.getNumNormals());
        writeMode |= GLM_SMOOTH;
    }
	
    if(mesh.getNumTexCoords() > 0){
        m->numtexcoords = mesh.getNumTexCoords();
        m->texcoords = new GLfloat[m->numtexcoords*2+1];
        memcpy(&m->texcoords[2], &mesh.getTexCoords()[0].x, sizeof(ofVec2f)*mesh.getNumTexCoords());
        writeMode |= GLM_TEXTURE;
    }
    
    if(mesh.getNumIndices() > 0){
        //create triangles
		m->numtriangles = mesh.getNumIndices()/3;
        m->triangles = new GLMtriangle[m->numtriangles];
        
        //add them all to one group
        m->groups = new GLMgroup();
        m->groups->next = NULL;
        m->groups->material = NULL;
        string name = "ofMesh";
        m->groups->name = (char*)malloc(sizeof(char) * name.length()+1);
        strcpy(m->groups->name, name.c_str());
        
        m->groups->numtriangles = mesh.getNumIndices()/3;
		m->groups->triangles = new GLuint[m->groups->numtriangles];
        m->numgroups = 1;
        for(int i = 0; i < mesh.getNumIndices()/3; i++){
            memcpy(m->triangles[i].vindices, &mesh.getIndices()[i*3], sizeof(GLuint)*3);
            memcpy(m->triangles[i].nindices, &mesh.getIndices()[i*3], sizeof(GLuint)*3);
            memcpy(m->triangles[i].tindices, &mesh.getIndices()[i*3], sizeof(GLuint)*3);
            m->groups->triangles[i] = i;
        }
    }
    
    glmWriteOBJ(m, (char*)path.c_str(), writeMode);
    glmDelete(m);
}
//--------------------------------------------------------------
void ofVboByteColor::updateMesh(const ofMesh & mesh){
	ofMesh * nonconstMesh = (ofMesh*)&mesh;
	if(nonconstMesh->haveVertsChanged()) updateVertexData(mesh.getVerticesPointer(),mesh.getNumVertices());
	if(nonconstMesh->haveColorsChanged()) updateColorData(mesh.getColorsPointer(),mesh.getNumColors());
	if(nonconstMesh->haveNormalsChanged()) updateNormalData(mesh.getNormalsPointer(),mesh.getNumNormals());
	if(nonconstMesh->haveTexCoordsChanged()) updateTexCoordData(mesh.getTexCoordsPointer(),mesh.getNumTexCoords());
}
//--------------------------------------------------------------
void ofVboByteColor::setMesh(const ofMesh & mesh, int usage){
	setVertexData(mesh.getVerticesPointer(),mesh.getNumVertices(),usage);
	setColorData(mesh.getColorsPointer(),mesh.getNumColors(),usage);
	setNormalData(mesh.getNormalsPointer(),mesh.getNumNormals(),usage);
	setTexCoordData(mesh.getTexCoordsPointer(),mesh.getNumTexCoords(),usage);
	setIndexData(mesh.getIndexPointer(), mesh.getNumIndices(), usage);
}
Beispiel #5
0
//--------------------------------------------------------------
void ofVbo::setMesh(const ofMesh & mesh, int usage, bool useColors, bool useTextures, bool useNormals){
	if(mesh.getVertices().empty()){
		ofLogWarning("ofVbo") << "setMesh(): ignoring mesh with no vertices";
		return;
	}
	setVertexData(mesh.getVerticesPointer(),mesh.getNumVertices(),usage);
	if(mesh.hasColors() && useColors){
		setColorData(mesh.getColorsPointer(),mesh.getNumColors(),usage);
		enableColors();
	}else{
		disableColors();
	}
	if(mesh.hasNormals() && useNormals){
		setNormalData(mesh.getNormalsPointer(),mesh.getNumNormals(),usage);
		enableNormals();
	}else{
		disableNormals();
	}
	if(mesh.hasTexCoords() && useTextures){
		setTexCoordData(mesh.getTexCoordsPointer(),mesh.getNumTexCoords(),usage);
		enableTexCoords();
	}else{
		disableTexCoords();
	}
	if(mesh.hasIndices()){
		setIndexData(mesh.getIndexPointer(), mesh.getNumIndices(), usage);
		enableIndices();
	}else{
		disableIndices();
	}
}
//--------------------------------------------------------------
void ofxBulletSoftTriMesh::updateMesh( ofMesh& aMesh ) {
    
    int totalNodes = getNumNodes();
    auto& tverts = aMesh.getVertices();
    
    if( _cachedMesh.getMode() == OF_PRIMITIVE_TRIANGLES ) {
        
        if( tverts.size() != totalNodes ) {
            tverts.resize( totalNodes );
        }
        
        auto& tnormals = aMesh.getNormals();
        if( aMesh.getNumNormals() != totalNodes ) {
            tnormals.resize( totalNodes );
        }
        
        for( int i = 0; i < totalNodes; i++ ) {
            tverts[i].x = _softBody->m_nodes[i].m_x.x();
            tverts[i].y = _softBody->m_nodes[i].m_x.y();
            tverts[i].z = _softBody->m_nodes[i].m_x.z();
            
            tnormals[i].x = _softBody->m_nodes[i].m_n.x();
            tnormals[i].y = _softBody->m_nodes[i].m_n.y();
            tnormals[i].z = _softBody->m_nodes[i].m_n.z();
        }
        
    }
    
    _lastMeshUpdateFrame = ofGetFrameNum();
}
Beispiel #7
0
ofMesh convertFromIndices(const ofMesh& mesh) {
	ofMesh result;
	// have to do a const_cast because ofMesh::get*() is not const correct
	ofMesh& cmesh = const_cast<ofMesh&>(mesh);
	int vertices = mesh.getNumVertices();
	int colors = mesh.getNumColors();
	int normals = mesh.getNumNormals();
	int texcoords = mesh.getNumTexCoords();
	int indices = mesh.getNumIndices();
	for(int i = 0; i < indices; i++) {
		int cur = cmesh.getIndex(i);
		if(vertices > 0) {
			result.addVertex(cmesh.getVertex(cur));
		}
		if(colors > 0) {
			result.addColor(cmesh.getColor(cur));
		}
		if(normals > 0) {
			result.addNormal(cmesh.getNormal(cur));
		}
		if(texcoords > 0) {
			result.addTexCoord(cmesh.getTexCoord(cur));
		}
	}
	return result;
}
//----------------------------------------------------------
void ofGLRenderer::draw(const ofMesh & vertexData, bool useColors, bool useTextures, bool useNormals) const{
	if(vertexData.getNumVertices()){
		glEnableClientState(GL_VERTEX_ARRAY);
		glVertexPointer(3, GL_FLOAT, sizeof(ofVec3f), &vertexData.getVerticesPointer()->x);
	}
	if(vertexData.getNumNormals() && useNormals){
		glEnableClientState(GL_NORMAL_ARRAY);
		glNormalPointer(GL_FLOAT, sizeof(ofVec3f), &vertexData.getNormalsPointer()->x);
	}
	if(vertexData.getNumColors() && useColors){
		glEnableClientState(GL_COLOR_ARRAY);
		glColorPointer(4,GL_FLOAT, sizeof(ofFloatColor), &vertexData.getColorsPointer()->r);
	}

	if(vertexData.getNumTexCoords() && useTextures){
		set<int>::iterator textureLocation = textureLocationsEnabled.begin();
		for(;textureLocation!=textureLocationsEnabled.end();textureLocation++){
			glActiveTexture(GL_TEXTURE0+*textureLocation);
			glClientActiveTexture(GL_TEXTURE0+*textureLocation);
			glEnableClientState(GL_TEXTURE_COORD_ARRAY);
			glTexCoordPointer(2, GL_FLOAT, sizeof(ofVec2f), &vertexData.getTexCoordsPointer()->x);
		}
		glActiveTexture(GL_TEXTURE0);
		glClientActiveTexture(GL_TEXTURE0);
	}

	if(vertexData.getNumIndices()){
#ifdef TARGET_OPENGLES
		glDrawElements(ofGetGLPrimitiveMode(vertexData.getMode()), vertexData.getNumIndices(),GL_UNSIGNED_SHORT,vertexData.getIndexPointer());
#else
		glDrawElements(ofGetGLPrimitiveMode(vertexData.getMode()), vertexData.getNumIndices(),GL_UNSIGNED_INT,vertexData.getIndexPointer());
#endif
	}else{
		glDrawArrays(ofGetGLPrimitiveMode(vertexData.getMode()), 0, vertexData.getNumVertices());
	}

	if(vertexData.getNumColors() && useColors){
		glDisableClientState(GL_COLOR_ARRAY);
	}
	if(vertexData.getNumNormals() && useNormals){
		glDisableClientState(GL_NORMAL_ARRAY);
	}
	if(vertexData.getNumTexCoords() && useTextures){
		glDisableClientState(GL_TEXTURE_COORD_ARRAY);
	}
}
//----------------------------------------------------------
void ofGLRenderer::draw(ofMesh & vertexData){
	if(vertexData.getNumVertices()){
		glEnableClientState(GL_VERTEX_ARRAY);
		glVertexPointer(3, GL_FLOAT, sizeof(ofVec3f), vertexData.getVerticesPointer());
	}
	if(vertexData.getNumNormals()){
		glEnableClientState(GL_NORMAL_ARRAY);
		glNormalPointer(GL_FLOAT, 0, vertexData.getNormalsPointer());
	}
	if(vertexData.getNumColors()){
		glEnableClientState(GL_COLOR_ARRAY);
		glColorPointer(4,GL_FLOAT, sizeof(ofColor), vertexData.getColorsPointer());
	}

	if(vertexData.getNumTexCoords()){
		glEnableClientState(GL_TEXTURE_COORD_ARRAY);
		glTexCoordPointer(2, GL_FLOAT, 0, vertexData.getTexCoordsPointer());
	}

	if(vertexData.getNumIndices()){
#ifdef TARGET_OPENGLES
		glDrawElements(ofGetGLPrimitiveMode(vertexData.getMode()), vertexData.getNumIndices(),GL_UNSIGNED_SHORT,vertexData.getIndexPointer());
#else
		glDrawElements(ofGetGLPrimitiveMode(vertexData.getMode()), vertexData.getNumIndices(),GL_UNSIGNED_INT,vertexData.getIndexPointer());
#endif
	}else{
		glDrawArrays(ofGetGLPrimitiveMode(vertexData.getMode()), 0, vertexData.getNumVertices());
	}
	if(vertexData.getNumColors()){
		glDisableClientState(GL_COLOR_ARRAY);
	}
	if(vertexData.getNumNormals()){
		glDisableClientState(GL_NORMAL_ARRAY);
	}
	if(vertexData.getNumTexCoords()){
		glDisableClientState(GL_TEXTURE_COORD_ARRAY);
	}
}
Beispiel #10
0
ofMesh convertToIndices(const ofMesh& mesh){	
	ofMesh result;
	ofMesh& cmesh = const_cast<ofMesh&>(mesh);
	int vertices = mesh.getNumVertices();
	int colors = mesh.getNumColors();
	int normals = mesh.getNumNormals();
	int texcoords = mesh.getNumTexCoords();
	//int indices = mesh.getNumIndices();
	
	for (int i = 0; i < vertices; i++){
		// check if this vertex already exists. 
		//int who = isPointInVector(
	}
}
Beispiel #11
0
//--------------------------------------------------------------
void ofxBulletSoftBody::updateMesh( ofMesh& aMesh ) {
    
    int totalNodes = getNumNodes();
    int totalFaces = getNumFaces();
    auto& tverts = aMesh.getVertices();
    
    if( _cachedMesh.getMode() == OF_PRIMITIVE_TRIANGLES ) {
        
        if( tverts.size() != totalFaces * 3 ) {
            tverts.resize( totalFaces * 3 );
        }
        
        auto& tnormals = aMesh.getNormals();
        if( aMesh.getNumNormals() != totalFaces * 3 ) {
            tnormals.resize( totalFaces * 3 );
        }
        
        for (int i = 0; i < totalFaces; i += 1 ) {
            for (int j = 0; j < 3; ++j) {
                
                tverts[ i * 3 + j ].x = _softBody->m_faces.at(i).m_n[j]->m_x.x();
                tverts[ i * 3 + j ].y = _softBody->m_faces.at(i).m_n[j]->m_x.y();
                tverts[ i * 3 + j ].z = _softBody->m_faces.at(i).m_n[j]->m_x.z();
                
                tnormals[ i * 3 + j ].x = _softBody->m_faces.at(i).m_n[j]->m_n.x();
                tnormals[ i * 3 + j ].y = _softBody->m_faces.at(i).m_n[j]->m_n.y();
                tnormals[ i * 3 + j ].z = _softBody->m_faces.at(i).m_n[j]->m_n.z();
            }
        }
        
    } else if( _cachedMesh.getMode() == OF_PRIMITIVE_LINE_STRIP ) {
        
        if( tverts.size() != totalNodes ) {
            tverts.resize( totalNodes );
        }
        
        for( int i = 0; i < totalNodes; i++ ) {
            tverts[i].x = _softBody->m_nodes[i].m_x.x();
            tverts[i].y = _softBody->m_nodes[i].m_x.y();
            tverts[i].z = _softBody->m_nodes[i].m_x.z();
        }
    }
    
    _lastMeshUpdateFrame = ofGetFrameNum();
}
Beispiel #12
0
Handle <Device::RTShape> Renderer::addMesh(Device::RTMaterial material, const ofMesh & meshPr, const ofMatrix4x4& transform) {

    int vertsNum = meshPr.getNumVertices();
    int vertsSize = vertsNum * sizeof(ofVec3f);
    Device::RTData positions = g_device->rtNewData("immutable_managed", vertsSize, meshPr.getVerticesPointer());

    int normalsNum = meshPr.getNumNormals();
    int normalsSize = normalsNum * sizeof(ofVec3f);
    Device::RTData normals = g_device->rtNewData("immutable_managed", normalsSize, meshPr.getNormalsPointer());

    int textcoordsNum = meshPr.getNumTexCoords();
    int textcoordsSize = textcoordsNum * sizeof(ofVec2f);
    Device::RTData texcoords = g_device->rtNewData("immutable_managed", textcoordsSize, meshPr.getTexCoordsPointer());

    int indicesNum = meshPr.getNumIndices();
    int indicesSize = indicesNum * sizeof(ofIndexType);
    Device::RTData triangles = g_device->rtNewData("immutable_managed", indicesSize, meshPr.getIndexPointer());

    Handle <Device::RTShape> mesh = device->rtNewShape("trianglemesh");

    if(vertsNum) {
        g_device->rtSetArray(mesh, "positions", "float3", positions, vertsNum, sizeof(ofVec3f), 0);
    }
    if(normalsNum) {
        g_device->rtSetArray(mesh, "normals", "float3", normals, normalsNum, sizeof(ofVec3f), 0);
    }
    if(textcoordsNum) {
        g_device->rtSetArray(mesh, "texcoords", "float2", texcoords, textcoordsNum, sizeof(ofVec2f), 0);
    }
    if(indicesNum) {
        g_device->rtSetArray(mesh, "indices", "int3", triangles, indicesNum / 3, 3 * sizeof(ofIndexType), 0);
    }

    device->rtCommit(mesh);
    device->rtClear(mesh);

    return addShape(material, mesh, transform);
}
        //--------------------------------------------------------------
        void save(const string& path, const ofMesh& mesh)
        {
            ofFile file(path, ofFile::WriteOnly, true);

            int numVerts = mesh.getNumVertices();
            file.write((char *)(&numVerts), sizeof(int));
            if (numVerts > 0) {
                file.write((char *)(&(mesh.getVertices())[0]), sizeof(ofPoint) * numVerts);
            }

            int numNormals = mesh.getNumNormals();
            file.write((char *)(&numNormals), sizeof(int));
            if (numNormals > 0) {
                file.write((char *)(&(mesh.getNormals())[0]), sizeof(ofPoint) * numNormals);
            }

            int numTexCoords = mesh.getNumTexCoords();
            file.write((char *)(&numTexCoords), sizeof(int));
            if (numTexCoords > 0) {
                file.write((char *)(&(mesh.getTexCoords())[0]), sizeof(ofVec2f) * numTexCoords);
            }

            int numColors = mesh.getNumColors();
            file.write((char *)(&numColors), sizeof(int));
            if (numColors > 0) {
                file.write((char *)(&(mesh.getColors())[0]), sizeof(ofFloatColor) * numColors);
            }

            int numIndices = mesh.getNumIndices();
            file.write((char *)(&numIndices), sizeof(int));
            if (numIndices > 0) {
                file.write((char *)(&(mesh.getIndices())[0]), sizeof(ofIndexType) * numIndices);
            }

            file.close();
        }
Beispiel #14
0
//--------------------------------------------------------------
void ofVbo::setMesh(const ofMesh & mesh, int usage){
	setVertexData(mesh.getVerticesPointer(),mesh.getNumVertices(),usage,sizeof(ofVec3f));
	setColorData(mesh.getColorsPointer(),mesh.getNumColors(),usage,sizeof(ofColor));
	setNormalData(mesh.getNormalsPointer(),mesh.getNumNormals(),usage,sizeof(ofVec3f));
	setTexCoordData(mesh.getTexCoordsPointer(),mesh.getNumTexCoords(),usage,sizeof(ofVec2f));
}
Beispiel #15
0
void ofxPolyvox::polyvoxToOfMesh(const PolyVox::SurfaceMesh<PositionMaterialNormal>& surfaceMesh, ofMesh& polyvxToOfMesh, bool setColor){

    //Convienient access to the vertices and indices
	const vector<uint32_t>& vecIndices = surfaceMesh.getIndices();
	const vector<PositionMaterialNormal>& vecVertices = surfaceMesh.getVertices();//surfaceMesh.getRawVertexData();

	ofIndexType ofVecIndices;
	const void* pIndices = static_cast<const void*>(&(vecIndices[0]));

	int* indices = (int*)pIndices;

    vector<int> indx;


     for (int i = 0; i < surfaceMesh.getNoOfIndices(); i++ ){

     indx.push_back(indices[i]);
     //cout << "indices:" << indices[i] << endl;
    polyvxToOfMesh.addIndex(indx[i]);
     }

	ofLog(OF_LOG_NOTICE, "ofMesh: number of indices is %d", polyvxToOfMesh.getNumIndices());

    ofVec3f ofVecVertices;


     for (int i = 0; i < surfaceMesh.getNoOfVertices(); i++ ){


    PositionMaterialNormal vert0 = vecVertices[i];


    ofVecVertices = ofVec3f(vert0.getPosition().getX(),vert0.getPosition().getY(),vert0.getPosition().getZ());

    polyvxToOfMesh.addVertex(ofVecVertices);

    }

	 ofLog(OF_LOG_NOTICE, "ofMesh: number of vertices is %d", polyvxToOfMesh.getNumVertices());

    ofVec3f ofVecNormals;

    for (int i = 0; i < surfaceMesh.getNoOfVertices(); i++ ){


    PositionMaterialNormal vert0 = vecVertices[i];


    ofVecNormals = ofVec3f(vert0.getNormal().getX(),vert0.getNormal().getY(),vert0.getNormal().getZ());

    polyvxToOfMesh.addNormal(ofVecNormals);

    }

	ofLog(OF_LOG_NOTICE, "ofMesh: number of normals is %d", polyvxToOfMesh.getNumNormals());


    if(setColor){

        for (int i = 0; i < surfaceMesh.getNoOfVertices(); i++ ){

        PositionMaterialNormal vert0 = vecVertices[i];

        uint8_t material = static_cast<uint8_t>(vert0.getMaterial() + 0.5);

        //cout << "material:" << int(material) << endl;

        ofFloatColor colour = convertMaterialIDToColour(material);

        //cout << colour << endl;

        polyvxToOfMesh.addColor(colour);

        bool col = polyvxToOfMesh.hasColors();

        //cout << "hasColors:" << col << endl;
        }

    }

}