vector<ossimImageCacheBase::ossimFrameEntryData> ossimImageCacheBase::getIntersectingEntries(const ossimIrect& rect)
{
   vector<ossimFrameEntryData> result;

   // make sure we have the Toc entry to render
   if(!isOpen()) return result;

   ossimIrect imageRect = getImageRectangle();
   if(rect.intersects(imageRect))
   {
      ossimIrect clipRect  = rect.clipToRect(imageRect);
      ossimIrect frameRect(clipRect.ul().x/m_frame_width,
                           clipRect.ul().y/m_frame_height,
                           clipRect.lr().x/m_frame_width,
                           clipRect.lr().y/m_frame_height);

      for(ossim_int32 row = frameRect.ul().y; row <= frameRect.lr().y; ++row)
      {
         for(ossim_int32 col = frameRect.ul().x; col <= frameRect.lr().x; ++col)
         {
            ossimRpfFrameEntry tempEntry = m_frameEntryArray[row][col];
            if(tempEntry.exists())
            {
               result.push_back(ossimFrameEntryData(row,
                                                    col,
                                                    row*m_frame_height,
                                                    col*m_frame_width,
                                                    tempEntry));
            }
         }
      }
   }

   return result;
}
void ossimImageDataHelper::fill(T dummyVariable,
                                const double* values,
                                const ossimIrect& region,
                                bool clipPoly)
{
   if(clipPoly)
   {
      fill(dummyVariable,
           values,
           region.clipToRect(theImageData->getImageRectangle()));
   }
   else
   {
      fill(dummyVariable,
           values,
           region);
   }
}
void ossimQtScrollingImageWidget::convertRequest(const ossimIrect& reqRect)
{
   if(theRgbChain->getInput())
   {
      QImage tempImage(theTileSize.x,
                       theTileSize.y,
                       32);
      tempImage.fill(0);
      ossimIrect shiftedCacheRect = theBackingStoreCache.getCacheRect() - theShiftToZeroZero;
      ossimIrect tempRect = getAbsoluteViewportRect();
      
      tempImage.setOffset(QPoint(theShiftToZeroZero.x + reqRect.ul().x,
                                 theShiftToZeroZero.y + reqRect.ul().y));
      
      if(reqRect.intersects(shiftedCacheRect))
      {
         if(reqRect.intersects(theBoundingRect))
         {
            ossimRefPtr<ossimImageData> data = getTile(reqRect);
            
            if(data.valid() && data->getBuf() &&
               (data->getDataObjectStatus()!=OSSIM_EMPTY))
            {
               fillImage(data, &tempImage);
            }
         }
      }
      else
      {
         return;
      }
      theBackingStoreCache.addTile(tempImage);
      ossimIrect viewClip = reqRect.clipToRect(tempRect);
      viewClip  = viewClip + theShiftToZeroZero;
      int xLoc  = viewClip.ul().x;
      int yLoc  = viewClip.ul().y;
      int xSize = theTileSize.x;
      int ySize = theTileSize.y;
      eraseCursor();
      repaintContents(xLoc, yLoc, xSize, ySize, false);
   }
}
ossimRefPtr<ossimImageData> ossimKakaduJ2kReader::getTile(
   const ossimIrect& rect, ossim_uint32 resLevel)
{
   // This tile source bypassed, or invalid res level, return a blank tile.
   if(!isSourceEnabled() || !isOpen() || !isValidRLevel(resLevel))
   {
      return ossimRefPtr<ossimImageData>();
   }

   if (theTile.valid())
   {
      // Rectangle must be set prior to getOverviewTile call.
      theTile->setImageRectangle(rect);

      if (resLevel)
      {
         if ( getOverviewTile(resLevel, theTile.get() ) == false )
         {
            theTile->makeBlank();
         }
      }
      else
      {
         //---
         // See if the whole tile is going to be filled, if not, start out with
         // a blank tile so data from a previous load gets wiped out.
         //---
         if ( !rect.completely_within(theImageRect) )
         {
            // Start with a blank tile.
            theTile->makeBlank();
         }
         
         //---
         // See if any point of the requested tile is in the image.
         //---
         if ( rect.intersects(theImageRect) )
         {
            ossimIrect clipRect = rect.clipToRect(theImageRect);

            ossimIrect exandedRect  = clipRect;

            //---
            // Shift the upper left corner of the "clip_rect" to the an even
            // j2k tile boundry.  
            //---
            exandedRect.stretchToTileBoundary(ossimIpt(theTileSizeX,
                                                       theTileSizeY));
            
            // Vertical tile loop.
            ossim_int32 y = exandedRect.ul().y;
            while (y < exandedRect.lr().y)
            {
               // Horizontal tile loop.
               ossim_int32 x = exandedRect.ul().x;
               while (x < exandedRect.lr().x)
               {
                  if ( loadTileFromCache(x, y, clipRect) == false )
                  {
                     if ( loadTile(x, y) )
                     {
                        //---
                        // Note: Clip the cache tile to the image clipRect
                        // since there are j2k tiles that go beyond the image
                        // dimensions, i.e., edge tiles.
                        //---    
                        ossimIrect cr =
                           theCacheTile->getImageRectangle().
                           clipToRect(clipRect);
                        
                        theTile->loadTile(theCacheTile->getBuf(),
                                          theCacheTile->getImageRectangle(),
                                          cr,
                                          OSSIM_BSQ);
                     }
                     
                  }
                  
                  x += theTileSizeX; // Go to next tile.
               }
               
               y += theTileSizeY; // Go to next row of tiles.
            }

            // Set the tile status.
            theTile->validate();
            
         } // matches: if ( rect.intersects(theImageRect) )
         
      } // r0 block
      
   } // matches: if (theTile.valid())

   return theTile;
}
Beispiel #5
0
//*******************************************************************
// Private Method:
//*******************************************************************
bool ossimAdrgTileSource::fillBuffer(const ossimIrect& /* tile_rect */,
                                     const ossimIrect& clip_rect,
                                     ossimImageData* tile)
{
   //***
   // Shift the upper left corner of the "clip_rect" to the an even chunk
   // boundry.
   //***
   ossimIpt tileOrigin = clip_rect.ul();
   adjustToStartOfTile(tileOrigin);

   //***
   // Calculate the number of tiles needed in the line/sample directions.
   //***
   ossim_int32 size_in_x = clip_rect.lr().x - tileOrigin.x + 1;
   ossim_int32 size_in_y = clip_rect.lr().y - tileOrigin.y + 1;
   
   ossim_int32 tiles_in_x_dir = size_in_x / ADRG_TILE_WIDTH  +
      (size_in_x % ADRG_TILE_WIDTH  ? 1 : 0);
   ossim_int32 tiles_in_y_dir = size_in_y / ADRG_TILE_HEIGHT +
      (size_in_y % ADRG_TILE_HEIGHT ? 1 : 0);


   ossimIpt ulTilePt = tileOrigin;
   
   // Chunk loop in line direction.
   for (ossim_int32 y=0; y<tiles_in_y_dir; y++)
   {
      ulTilePt.x = tileOrigin.x;

      // Tile loop in sample direction.
      for (ossim_int32 x=0; x<tiles_in_x_dir; x++)
      {
         ossimIrect adrg_tile_rect(ulTilePt.x,
                                   ulTilePt.y,
                                   ulTilePt.x + ADRG_TILE_WIDTH- 1,
                                   ulTilePt.y + ADRG_TILE_HEIGHT - 1);

         if (adrg_tile_rect.intersects(clip_rect))
         {
            ossimIrect tile_clip_rect = clip_rect.clipToRect(adrg_tile_rect);
            
            //---
            // Some point in the chip intersect the tile so grab the
            // data.
            //---
            ossim_int32 row = (ossim_int32) ulTilePt.y / ADRG_TILE_HEIGHT; 
            ossim_int32 col = (ossim_int32) ulTilePt.x / ADRG_TILE_WIDTH;
            ossim_int32 tileOffset = m_AdrgHeader->tim(row, col);

            if(tileOffset != 0)
            {
               // Get the data.
               int seek_position = (tileOffset - 1) * 49152 + 2048;
               int band;

               // seek to start of chip
               m_FileStr.seekg(seek_position, ios::beg);
               for (band=0; band<3; band++)
               {
                  //***
                  // Read the chip from the ccf file into the chunk buffer.
                  // This will get all the bands.  Bands are interleaved by
                  // chip.
                  //***
                  if (!m_FileStr.read((char*)m_TileBuffer,
                                       ADRG_TILE_SIZE))
                  {
                     theErrorStatus = ossimErrorCodes::OSSIM_ERROR;
                     return false;
                  }

                  tile->loadBand(m_TileBuffer,
                                 adrg_tile_rect,
                                 tile_clip_rect,
                                 band);

               } // End of band loop.
               
            } // End of if (tileOffset != 0)
            
         } // End of if (adrg_tile_rect.intersects(clip_rect))
         
         ulTilePt.x += ADRG_TILE_WIDTH;
         
      }  // End of tile loop in the sample direction.

      ulTilePt.y += ADRG_TILE_HEIGHT;
      
   }  // End of tile loop in the line direction.

   return true;
}
template <class T> void ossimWatermarkFilter::fill(T /* dummy */)
{
   const ossimIrect TILE_RECT = theTile->getImageRectangle();

   // We will only fill data within the input bounding rect.
   const ossimIrect CLIPPED_TILE_RECT =
      TILE_RECT.clipToRect(theInputBoundingRect);

   // Get the bounding rectangles.
   vector<ossimIrect> rects(0);
   getIntersectingRects(rects);

   if (rects.size() == 0)
   {
      return;
   }

   //---
   // Have watermark rectangles that intersect this tile so we need to process.
   //---
   ossim_uint32 band = 0;
   ossim_float64 inputPixWeight = 1.0 - theWatermarkWeight;

   // Get a pointers to the watermark buffers (wmBuf) and nulls wn.
   T** wmBuf = new T*[theWatermarkNumberOfBands];
   for (band = 0; band < theWatermarkNumberOfBands; ++band)
   {
      wmBuf[band] = static_cast<T*>(theWatermark->getBuf(band));
   }
   
   // Get a pointers to the output tile buffers and nulls in.
   T** otBuf = new T*[theInputNumberOfBands];
   for (band = 0; band < theInputNumberOfBands; ++band)
   {
      otBuf[band] = static_cast<T*>(theTile->getBuf(band));
   }

   // Get the width of the buffers for indexing.
   ossim_int32 wmWidth = static_cast<ossim_int32>(theWatermark->getWidth());
   ossim_int32 otWidth = static_cast<ossim_int32>(theTile->getWidth());

   const ossim_float64* wmNull = theWatermark->getNullPix();
   const ossim_float64* otMin  = theTile->getMinPix();
   const ossim_float64* otMax  = theTile->getMaxPix();
   const ossim_float64* otNull = theTile->getNullPix();
   
      
   // Control loop through intersecting rectangles.
   vector<ossimIrect>::const_iterator i = rects.begin();
   while (i != rects.end())
   {
      if ( (*i).intersects(CLIPPED_TILE_RECT) )
      {
         //---
         // This is the rectangle we want to fill relative to requesting
         // image space.
         //---
         const ossimIrect CLIPPED_WATERMARRK_RECT =
            (*i).clipToRect(CLIPPED_TILE_RECT);

         ossim_int32 clipHeight = CLIPPED_WATERMARRK_RECT.height();
         ossim_int32 clipWidth  = CLIPPED_WATERMARRK_RECT.width();

         // Compute the starting offset into the wmBuf and otBuf.
         ossim_int32 wmOffset =
            (CLIPPED_WATERMARRK_RECT.ul().y - (*i).ul().y) * wmWidth +
            CLIPPED_WATERMARRK_RECT.ul().x  - (*i).ul().x;
         ossim_int32 otOffset =
            (CLIPPED_WATERMARRK_RECT.ul().y - TILE_RECT.ul().y)* otWidth +
             CLIPPED_WATERMARRK_RECT.ul().x - TILE_RECT.ul().x;
         
         // Line loop...
         for (ossim_int32 line = 0; line < clipHeight; ++line)
         {
            // Sample loop...
            for (ossim_int32 sample = 0; sample < clipWidth; ++sample)
            {
               // Output band control loop until all output bands are filled.
               ossim_uint32 otBand = 0;
               while (otBand < theInputNumberOfBands)
               {
                  // Band loop through the watermark.
                  for (ossim_uint32 wmBand = 0;
                       wmBand < theWatermarkNumberOfBands;
                       ++wmBand)
                  {
                     if (wmBuf[wmBand][wmOffset+sample] != wmNull[wmBand])
                     {
                        // Apply the weight to the input pixel.
                        ossim_float64 p1 =
                           (otBuf[otBand][otOffset+sample] != otNull[otBand]) ?
                           otBuf[otBand][otOffset+sample] * inputPixWeight :
                           0.0;

                        // Apply the Weight to the watermark pixel.
                        ossim_float64 p2 =
                           wmBuf[wmBand][wmOffset+sample]*theWatermarkWeight;

                        // Add them up.
                        ossim_float64 p3 = p1 + p2;

                        // Cast to output type with range checking.
                        otBuf[otBand][otOffset+sample] = static_cast<T>(
                           ( (p3 >= otMin[otBand]) ?
                             (p3 < otMax[otBand] ? p3 : otMax[otBand]) :
                             otNull[otBand]) );
                     }
                     ++otBand;
                     
                     // We stop when we reach here.  All output bands filled.
                     if (otBand == theInputNumberOfBands)
                     {
                        break;
                     }
                     
                  } // End of band through watermark.
                  
               } // End of outer band loop.
               
            } // End of sample loop.

            wmOffset += wmWidth;
            otOffset += otWidth;
            
         } // End of line loop.

      } // End "if ( (*i).intersects(TILE_RECT) )"
      
      ++i; // Go to next rectangle to fill if any.
      
   } // End of "while (i != rects.end())"

   // Clean up.
   delete [] wmBuf;
   delete [] otBuf;
   
   theTile->validate();
}
ossimRefPtr<ossimImageData> ossimMrSidReader::getTile(
   const ossimIrect& rect, ossim_uint32 resLevel)
{
   LT_STATUS sts = LT_STS_Uninit;

   // This tile source bypassed, or invalid res level, return null tile.
   if(!isSourceEnabled() || !isOpen() || !isValidRLevel(resLevel))
   {
      return ossimRefPtr<ossimImageData>();
   }

   ossimIrect imageBound = getBoundingRect(resLevel);
   if(!rect.intersects(imageBound))
   {
      return ossimRefPtr<ossimImageData>();
   }

   // Check for overview.
   if( resLevel > theMinDwtLevels )
   {
      if(theOverview.valid())
      {
         ossimRefPtr<ossimImageData> tileData = theOverview->getTile(rect, resLevel);
         tileData->setScalarType(getOutputScalarType());
         return tileData;
      }
   }

   theTile->setImageRectangle(rect);

   // Compute clip rectangle with respect to the image bounds.
   ossimIrect clipRect   = rect.clipToRect(imageBound);

   if (rect.completely_within(clipRect) == false)
   {
      // Not filling whole tile so blank it out first.
      theTile->makeBlank();
   }

   lt_uint16 anOssimBandIndex = 0;

   LTIPixel pixel(theReader->getColorSpace(), theNumberOfBands, theReader->getDataType());
   LTISceneBuffer sceneBuffer(pixel, clipRect.width(), clipRect.height(), NULL);

   if (!theGeometry.valid())
   {
      theGeometry = getImageGeometry();
   }
   double mag = theGeometry->decimationFactor(resLevel).lat;
   sts = theImageNavigator->setSceneAsULWH(clipRect.ul().x,
                                           clipRect.ul().y,
                                           clipRect.lr().x - clipRect.ul().x + 1,
                                           clipRect.lr().y - clipRect.ul().y + 1, mag);

   LTIScene scene = theImageNavigator->getScene();
   sts = theReader->read(scene, sceneBuffer);

   if (LT_SUCCESS(sts) == true)
   {
      for(anOssimBandIndex = 0; anOssimBandIndex < theNumberOfBands; anOssimBandIndex++)
      {
         theTile->loadBand(sceneBuffer.getTotalBandData(anOssimBandIndex),
                           clipRect, anOssimBandIndex);
      }
   }

   theTile->validate();
   return theTile;
}