Beispiel #1
0
	bool shader_prog(size_t sample, pixel_accessor& inout, const ps_output& in)
	{
		// Just disable color writing when drawing mirror.
		color_rgba32f color(in.color[0]);
		inout.color( 0, sample, color_rgba32f(in.color[0]) );
		return true;
	}
Beispiel #2
0
	bool shader_prog(size_t sample, pixel_accessor& inout, const ps_output& in)
	{
		color_rgba32f color(in.color[0]);
		inout.color( 0, sample, color_rgba32f(in.color[0]) );
		return true;
	}