bool shader_prog(size_t sample, pixel_accessor& inout, const ps_output& in) { // Just disable color writing when drawing mirror. color_rgba32f color(in.color[0]); inout.color( 0, sample, color_rgba32f(in.color[0]) ); return true; }
bool shader_prog(size_t sample, pixel_accessor& inout, const ps_output& in) { color_rgba32f color(in.color[0]); inout.color( 0, sample, color_rgba32f(in.color[0]) ); return true; }