Beispiel #1
0
 void declare_params(vsx_module_param_list& in_parameters, vsx_module_param_list& out_parameters)
 {
   resource_in = (vsx_module_param_resource*)in_parameters.create(VSX_MODULE_PARAM_ID_RESOURCE,"resource_in");
   resource_in->set("");
   string_out = (vsx_module_param_string*)out_parameters.create(VSX_MODULE_PARAM_ID_STRING,"string_out");
   string_out->set("");
   loading_done = true;
 }
Beispiel #2
0
 int process_lines()
 {
   if (!ftfont) return 0;
   vsx_string<>deli = "\n";
   vsx_nw_vector< vsx_string<> > t_lines;
   vsx_string_helper::explode(text_in->get(), deli, t_lines);
   lines.clear();
   for (unsigned long i = 0; i < t_lines.size(); ++i)
   {
     float x1, y1, z1, x2, y2, z2;
     lines[i].string = t_lines[i];
     ftfont->BBox(t_lines[i].c_str(), x1, y1, z1, x2, y2, z2);
     lines[i].size_x = x2 - x1;
     lines[i].size_y = y2 - y1;
   }
   return 1;
 }
Beispiel #3
0
  void declare_params(vsx_module_param_list& in_parameters, vsx_module_param_list& out_parameters)
  {

    filename = (vsx_module_param_string*)in_parameters.create(VSX_MODULE_PARAM_ID_STRING,"filename");
    filename->set("");
    //load_avi_file();
    drive = (vsx_module_param_int*)in_parameters.create(VSX_MODULE_PARAM_ID_INT,"drive");
    drive->set(0);
    time = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT,"time");

  	result1 = (vsx_module_param_bitmap*)out_parameters.create(VSX_MODULE_PARAM_ID_BITMAP,"bitmap");
    result1->set_p(bitm);
    work_bitmap = &bitm;
    bitm.data = 0;
    bitm.bpp = 3;
    bitm.bformat = GL_RGBA;
    bitm.valid = false;
    bitm_timestamp = bitm.timestamp = rand();
    need_to_rebuild = true;
    previous_frame = -1;
  }
Beispiel #4
0
 void run() {
 	string_out->set(resource_in->get());
 }
Beispiel #5
0
  int load_avi_file()
  {
    bitm.valid=false;
    const char *avifilename = filename->get().c_str();
    HRESULT res = AVIFileOpen(&m_aviFile, avifilename, OF_READ, NULL);
    if (res!=AVIERR_OK)
    {
      printf("Couldn't open avi file %s\n",filename->get().c_str());
      return 0;
    }

    res = AVIFileGetStream(m_aviFile, &streamVid, streamtypeVIDEO, 0);
    if (res!=AVIERR_OK)
    {
      AVIFileRelease(m_aviFile);
      m_aviFile = NULL;
      streamVid = NULL;
      printf("Couldn't get stream");
      return 0;
    }

    LONG format_length = 0;

    AVIStreamReadFormat(streamVid,0,NULL,&format_length);

    //if format_data is not a reasonable size, fail
    if (format_length>128)
    {
      printf("Format data too big");
      return 0;
    }
    //make room for at least 128 bytes, sizeof(int) aligned
    int format_data[(128/sizeof(int)) + 1];

    AVIStreamReadFormat(streamVid,0,format_data,&format_length);
        
    BITMAPINFOHEADER *bi = (BITMAPINFOHEADER *)format_data;

    //only 24 bit output is supported
    if (bi->biBitCount!=24)
    {
      printf("Bitcount %d not supported",bi->biBitCount);
      return 0;
    }
    
    // Create the PGETFRAME
    getFrame = AVIStreamGetFrameOpen(streamVid,NULL);
	
    //unable to decode the .avi?
    if (getFrame==NULL)
    {
      printf("AVIStreamGetFrameOpen returned NULL");
      return 0;
    }
        
    // Define the length of the video (necessary for loop reading)
		// and its size.
		num_frames = AVIStreamLength(streamVid);
      
    if (num_frames<1)
    {
      printf("Zero frames");
      return 0;
    }
    
    AVISTREAMINFO psi;
    AVIStreamInfo(streamVid, &psi, sizeof(AVISTREAMINFO));

    width  = psi.rcFrame.right - psi.rcFrame.left;
		height = psi.rcFrame.bottom - psi.rcFrame.top;

    dwRate = psi.dwRate;
    dwScale = psi.dwScale;

    bitm.bpp=(int)(bi->biBitCount/8);
    bitm.bformat=GL_BGR;
    bitm.size_x=width;
    bitm.size_y=height;
    bitm.valid=true;

    return 1;
  }
Beispiel #6
0
  void output(vsx_module_param_abs* param)
  {
    VSX_UNUSED(param);
    if (text_in->updates)
    {
      if (process_lines())
      text_in->updates = 0;
    }
    if (text_alpha->get() <= 0)
      return;

    if (!ftfont)
    {
      user_message = "module||error loading font "+cur_font;
      return;
    }

    if (text_in->get() == "_")
      return;


    float obj_size = size->get();

    gl_state->matrix_mode (VSX_GL_MODELVIEW_MATRIX );
    gl_state->matrix_push();

    gl_state->matrix_rotate_f( (float)angle->get()*360, rotation_axis->get(0), rotation_axis->get(1), rotation_axis->get(2) );

    if (obj_size < 0)
      obj_size = 0;

    gl_state->matrix_scale_f( obj_size*0.8*0.01, obj_size*0.01, obj_size*0.01 );

    int l_align = align->get();
    float l_leading = leading->get();
    float ypos = 0;

    if (cur_render_type == 0)
      glEnable(GL_TEXTURE_2D);

    glColor4f(red->get(),green->get(),blue->get(),text_alpha->get());

    for (unsigned long i = 0; i < lines.size(); ++i)
    {
      float ll = limit_line->get();
      if (ll != -1.0f)
      {
        if (trunc(ll) != i) continue;
      }
      gl_state->matrix_push();
      if (l_align == 0)
      {
        gl_state->matrix_translate_f( 0, ypos, 0 );
      } else
      if (l_align == 1)
      {
        gl_state->matrix_translate_f( -lines[i].size_x*0.5f,ypos,0 );
      }
      if (l_align == 2)
      {
        gl_state->matrix_translate_f( -lines[i].size_x,ypos,0 );
      }

      if (cur_render_type == 1)
      {
        if (outline_alpha->get() > 0.0f && ftfont2) {
          float pre_linew;
          pre_linew = gl_state->line_width_get();
          gl_state->line_width_set( outline_thickness->get() );
          glColor4f(outline_color->get(0),outline_color->get(1),outline_color->get(2),outline_alpha->get()*outline_color->get(3));
          ftfont2->Render(lines[i].string.c_str());
          gl_state->line_width_set( pre_linew );
        }
        glColor4f(red->get(),green->get(),blue->get(),text_alpha->get());
      }

      ftfont->Render(lines[i].string.c_str());
      gl_state->matrix_pop();
      ypos += l_leading;
    }

    if (cur_render_type == 0)
      glDisable(GL_TEXTURE_2D);


    gl_state->matrix_pop();

    render_result->set(1);
    loading_done = true;
  }
Beispiel #7
0
void declare_params(vsx_module_param_list& in_parameters, vsx_module_param_list& out_parameters)
{
  declare_run = false;
  size = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "size");
  size->set(1.0f);
  angle = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "angle");
  angle->set(0.0f);

  text_in = (vsx_module_param_string*)in_parameters.create(VSX_MODULE_PARAM_ID_STRING, "text_in");
  text_in->set("Vovoid VSX Ultra");
  text_in->updates = 1;
  font_in = (vsx_module_param_resource*)in_parameters.create(VSX_MODULE_PARAM_ID_RESOURCE, "font_in");
  font_in->set("resources/fonts/pala.ttf");
  cur_font = "";

  limit_line = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "limit_line");
  limit_line->set(-1.0f);


  leading = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "leading");
  leading->set(1.0f);

  glyph_size = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "glyph_size");
  glyph_size->set(24.0f);
  cur_glyph_size = 24.0f;
  render_type = (vsx_module_param_int*)in_parameters.create(VSX_MODULE_PARAM_ID_INT,"render_type");
  render_type->set(0);
  align = (vsx_module_param_int*)in_parameters.create(VSX_MODULE_PARAM_ID_INT,"align");
  align->set(0);
  cur_render_type = 0;

  ftfont = 0;
  ftfont2 = 0;

  rotation_axis = (vsx_module_param_float3*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT3, "rotation_axis");
  rotation_axis->set(0.0f, 0);
  rotation_axis->set(1.0f, 1);
  rotation_axis->set(0.0f, 2);
  red = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "red");
  red->set(1.0f);
  green = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "green");
  green->set(1.0f);
  blue = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "blue");
  blue->set(1.0f);

  text_alpha = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "text_alpha");
  text_alpha->set(1.0);
  outline_alpha = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "outline_alpha");
  outline_alpha->set(0.5);
  outline_thickness = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "outline_thickness");
  outline_thickness->set(3.0);
  outline_color = (vsx_module_param_float4*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT4, "outline_color");
  outline_color->set(0.0f, 0);
  outline_color->set(0.0f, 1);
  outline_color->set(0.0f, 2);
  outline_color->set(0.0f, 3);

  render_result = (vsx_module_param_render*)out_parameters.create(VSX_MODULE_PARAM_ID_RENDER,"render_out");
  render_result->set(0);
  declare_run = true;

  gl_state = vsx_gl_state::get();
}