void RoboticaProjectApp::setup()
{
    
    
    
    bandCount = 12;
    
    particleImg = new gl::Texture( loadImage( loadResource( RES_PARTICLE ) ) );
    
    //add the audio track the default audio output
	mTrack = audio::Output::addTrack( audio::load( loadResource( RES_WOLFGANG ) ) );
    mTrack.get()->setLooping(true);
    
    audio::Output::setVolume(2);
	//you must enable enable PCM buffering on the track to be able to call getPcmBuffer on it later
	mTrack->enablePcmBuffering( true );

    particleC = new ParticleController(getWindowSize(), bandCount);
    
}