Beispiel #1
0
void TaskDatumParameters::onSuperplacementChanged(double /*val*/, int idx)
{
    Part::Datum* pcDatum = static_cast<Part::Datum*>(DatumView->getObject());
    Base::Placement pl = pcDatum->superPlacement.getValue();

    Base::Vector3d pos = pl.getPosition();
    if (idx == 0) {
        pos.x = ui->superplacementX->value().getValueAs(Base::Quantity::MilliMetre);
    }
    if (idx == 1) {
        pos.y = ui->superplacementY->value().getValueAs(Base::Quantity::MilliMetre);
    }
    if (idx == 2) {
        pos.z = ui->superplacementZ->value().getValueAs(Base::Quantity::MilliMetre);
    }
    if (idx >= 0  && idx <= 2){
        pl.setPosition(pos);
    }

    Base::Rotation rot = pl.getRotation();
    double yaw, pitch, roll;
    rot.getYawPitchRoll(yaw, pitch, roll);
    if (idx == 3) {
        yaw = ui->superplacementYaw->value().getValueAs(Base::Quantity::Degree);
    }
    if (idx == 4) {
        pitch = ui->superplacementPitch->value().getValueAs(Base::Quantity::Degree);
    }
    if (idx == 5) {
        roll = ui->superplacementRoll->value().getValueAs(Base::Quantity::Degree);
    }
    if (idx >= 3  &&  idx <= 5){
        rot.setYawPitchRoll(yaw,pitch,roll);
        pl.setRotation(rot);
    }

    pcDatum->superPlacement.setValue(pl);
    updatePreview();
}
Beispiel #2
0
Base::Placement Transform::getPlacementData() const
{
    int index = ui->rotationInput->currentIndex();
    Base::Rotation rot;
    Base::Vector3d pos;
    Base::Vector3d cnt;

    pos = Base::Vector3d(ui->xPos->value().getValue(),ui->yPos->value().getValue(),ui->zPos->value().getValue());
    cnt = Base::Vector3d(ui->xCnt->value().getValue(),ui->yCnt->value().getValue(),ui->zCnt->value().getValue());

    if (index == 0) {
        Base::Vector3d dir = getDirection();
        rot.setValue(Base::Vector3d(dir.x,dir.y,dir.z),ui->angle->value().getValue()*D_PI/180.0);
    }
    else if (index == 1) {
        rot.setYawPitchRoll(
            ui->yawAngle->value().getValue(),
            ui->pitchAngle->value().getValue(),
            ui->rollAngle->value().getValue());
    }

    Base::Placement p(pos, rot, cnt);
    return p;
}