bool GrStencilAndCoverPathRenderer::onDrawPath(const SkPath& path,
                                               GrPathFill fill,
                                               GrDrawTarget* target,
                                               bool antiAlias) {
    GrAssert(!antiAlias);
    GrAssert(kHairLine_GrPathFill != fill);

    GrDrawState* drawState = target->drawState();
    GrAssert(drawState->getStencil().isDisabled());

    SkAutoTUnref<GrPath> p(fGpu->createPath(path));

    GrPathFill nonInvertedFill = GrNonInvertedFill(fill);
    target->stencilPath(p, nonInvertedFill);

    // TODO: Use built in cover operation rather than a rect draw. This will require making our
    // fragment shaders be able to eat varyings generated by a matrix.

    // fill the path, zero out the stencil
    GrRect bounds = p->getBounds();
    GrScalar bloat = drawState->getViewMatrix().getMaxStretch() * GR_ScalarHalf;
    GrDrawState::AutoDeviceCoordDraw adcd;

    if (nonInvertedFill == fill) {
        GR_STATIC_CONST_SAME_STENCIL(kStencilPass,
            kZero_StencilOp,
            kZero_StencilOp,
            kNotEqual_StencilFunc,
            0xffff,
            0x0000,
            0xffff);
        *drawState->stencil() = kStencilPass;
    } else {
        GR_STATIC_CONST_SAME_STENCIL(kInvertedStencilPass,
            kZero_StencilOp,
            kZero_StencilOp,
            // We know our rect will hit pixels outside the clip and the user bits will be 0
            // outside the clip. So we can't just fill where the user bits are 0. We also need to
            // check that the clip bit is set.
            kEqualIfInClip_StencilFunc,
            0xffff,
            0x0000,
            0xffff);
        GrMatrix vmi;
        bounds.setLTRB(0, 0,
                       GrIntToScalar(drawState->getRenderTarget()->width()),
                       GrIntToScalar(drawState->getRenderTarget()->height()));
        // mapRect through persp matrix may not be correct
        if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewInverse(&vmi)) {
            vmi.mapRect(&bounds);
            // theoretically could set bloat = 0, instead leave it because of matrix inversion
            // precision.
        } else {
            adcd.set(drawState);
            bloat = 0;
        }
        *drawState->stencil() = kInvertedStencilPass;
    }
    bounds.outset(bloat, bloat);
    target->drawSimpleRect(bounds, NULL);
    target->drawState()->stencil()->setDisabled();
    return true;
}
bool GrAAHairLinePathRenderer::onDrawPath(const SkPath& path,
                                          const SkStrokeRec&,
                                          GrDrawTarget* target,
                                          bool antiAlias) {

    int lineCnt;
    int quadCnt;
    GrDrawTarget::AutoReleaseGeometry arg;
    if (!this->createGeom(path,
                          target,
                          &lineCnt,
                          &quadCnt,
                          &arg)) {
        return false;
    }

    GrDrawState::AutoDeviceCoordDraw adcd;
    GrDrawState* drawState = target->drawState();
    // createGeom transforms the geometry to device space when the matrix does not have
    // perspective.
    if (!drawState->getViewMatrix().hasPerspective()) {
        adcd.set(drawState);
        if (!adcd.succeeded()) {
            return false;
        }
    }

    // TODO: See whether rendering lines as degenerate quads improves perf
    // when we have a mix

    GrDrawState::VertexEdgeType oldEdgeType = drawState->getVertexEdgeType();

    target->setIndexSourceToBuffer(fLinesIndexBuffer);
    int lines = 0;
    int nBufLines = fLinesIndexBuffer->maxQuads();
    drawState->setVertexEdgeType(GrDrawState::kHairLine_EdgeType);
    while (lines < lineCnt) {
        int n = GrMin(lineCnt - lines, nBufLines);
        target->drawIndexed(kTriangles_GrPrimitiveType,
                            kVertsPerLineSeg*lines,    // startV
                            0,                         // startI
                            kVertsPerLineSeg*n,        // vCount
                            kIdxsPerLineSeg*n);        // iCount
        lines += n;
    }

    target->setIndexSourceToBuffer(fQuadsIndexBuffer);
    int quads = 0;
    drawState->setVertexEdgeType(GrDrawState::kHairQuad_EdgeType);
    while (quads < quadCnt) {
        int n = GrMin(quadCnt - quads, kNumQuadsInIdxBuffer);
        target->drawIndexed(kTriangles_GrPrimitiveType,
                            4 * lineCnt + kVertsPerQuad*quads, // startV
                            0,                                 // startI
                            kVertsPerQuad*n,                   // vCount
                            kIdxsPerQuad*n);                   // iCount
        quads += n;
    }
    drawState->setVertexEdgeType(oldEdgeType);
    return true;
}
Beispiel #3
0
bool GrDefaultPathRenderer::internalDrawPath(const SkPath& path,
                                             GrPathFill fill,
                                             GrDrawTarget* target,
                                             bool stencilOnly) {

    GrMatrix viewM = target->getDrawState().getViewMatrix();
    GrScalar tol = GR_Scalar1;
    tol = GrPathUtils::scaleToleranceToSrc(tol, viewM, path.getBounds());

    int vertexCnt;
    int indexCnt;
    GrPrimitiveType primType;
    GrDrawTarget::AutoReleaseGeometry arg;
    if (!this->createGeom(path,
                          fill,
                          tol,
                          target,
                          &primType,
                          &vertexCnt,
                          &indexCnt,
                          &arg)) {
        return false;
    }

    GrAssert(NULL != target);
    GrDrawTarget::AutoStateRestore asr(target, GrDrawTarget::kPreserve_ASRInit);
    GrDrawState* drawState = target->drawState();
    bool colorWritesWereDisabled = drawState->isColorWriteDisabled();
    // face culling doesn't make sense here
    GrAssert(GrDrawState::kBoth_DrawFace == drawState->getDrawFace());

    int                         passCount = 0;
    const GrStencilSettings*    passes[3];
    GrDrawState::DrawFace       drawFace[3];
    bool                        reverse = false;
    bool                        lastPassIsBounds;

    if (kHairLine_GrPathFill == fill) {
        passCount = 1;
        if (stencilOnly) {
            passes[0] = &gDirectToStencil;
        } else {
            passes[0] = NULL;
        }
        lastPassIsBounds = false;
        drawFace[0] = GrDrawState::kBoth_DrawFace;
    } else {
        if (single_pass_path(path, fill)) {
            passCount = 1;
            if (stencilOnly) {
                passes[0] = &gDirectToStencil;
            } else {
                passes[0] = NULL;
            }
            drawFace[0] = GrDrawState::kBoth_DrawFace;
            lastPassIsBounds = false;
        } else {
            switch (fill) {
                case kInverseEvenOdd_GrPathFill:
                    reverse = true;
                    // fallthrough
                case kEvenOdd_GrPathFill:
                    passes[0] = &gEOStencilPass;
                    if (stencilOnly) {
                        passCount = 1;
                        lastPassIsBounds = false;
                    } else {
                        passCount = 2;
                        lastPassIsBounds = true;
                        if (reverse) {
                            passes[1] = &gInvEOColorPass;
                        } else {
                            passes[1] = &gEOColorPass;
                        }
                    }
                    drawFace[0] = drawFace[1] = GrDrawState::kBoth_DrawFace;
                    break;

                case kInverseWinding_GrPathFill:
                    reverse = true;
                    // fallthrough
                case kWinding_GrPathFill:
                    if (fSeparateStencil) {
                        if (fStencilWrapOps) {
                            passes[0] = &gWindStencilSeparateWithWrap;
                        } else {
                            passes[0] = &gWindStencilSeparateNoWrap;
                        }
                        passCount = 2;
                        drawFace[0] = GrDrawState::kBoth_DrawFace;
                    } else {
                        if (fStencilWrapOps) {
                            passes[0] = &gWindSingleStencilWithWrapInc;
                            passes[1] = &gWindSingleStencilWithWrapDec;
                        } else {
                            passes[0] = &gWindSingleStencilNoWrapInc;
                            passes[1] = &gWindSingleStencilNoWrapDec;
                        }
                        // which is cw and which is ccw is arbitrary.
                        drawFace[0] = GrDrawState::kCW_DrawFace;
                        drawFace[1] = GrDrawState::kCCW_DrawFace;
                        passCount = 3;
                    }
                    if (stencilOnly) {
                        lastPassIsBounds = false;
                        --passCount;
                    } else {
                        lastPassIsBounds = true;
                        drawFace[passCount-1] = GrDrawState::kBoth_DrawFace;
                        if (reverse) {
                            passes[passCount-1] = &gInvWindColorPass;
                        } else {
                            passes[passCount-1] = &gWindColorPass;
                        }
                    }
                    break;
                default:
                    GrAssert(!"Unknown path fFill!");
                    return false;
            }
        }
    }

    {
    for (int p = 0; p < passCount; ++p) {
        drawState->setDrawFace(drawFace[p]);
        if (NULL != passes[p]) {
            *drawState->stencil() = *passes[p];
        }

        if (lastPassIsBounds && (p == passCount-1)) {
            if (!colorWritesWereDisabled) {
                drawState->disableState(GrDrawState::kNoColorWrites_StateBit);
            }
            GrRect bounds;
            GrDrawState::AutoDeviceCoordDraw adcd;
            if (reverse) {
                GrAssert(NULL != drawState->getRenderTarget());
                // draw over the whole world.
                bounds.setLTRB(0, 0,
                               GrIntToScalar(drawState->getRenderTarget()->width()),
                               GrIntToScalar(drawState->getRenderTarget()->height()));
                GrMatrix vmi;
                // mapRect through persp matrix may not be correct
                if (!drawState->getViewMatrix().hasPerspective() &&
                    drawState->getViewInverse(&vmi)) {
                    vmi.mapRect(&bounds);
                } else {
                    adcd.set(drawState);
                }
            } else {
                bounds = path.getBounds();
            }
            GrDrawTarget::AutoGeometryPush agp(target);
            target->drawSimpleRect(bounds, NULL);
        } else {
            if (passCount > 1) {
                drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
            }
            if (indexCnt) {
                target->drawIndexed(primType, 0, 0,
                                    vertexCnt, indexCnt);
            } else {
                target->drawNonIndexed(primType, 0, vertexCnt);
            }
        }
    }
    }
    return true;
}