Beispiel #1
0
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all,
    s64 nano_seconds) {
    // TODO(bunnei): Do something with nano_seconds, currently ignoring this
    bool unlock_all = true;
    bool wait_infinite = (nano_seconds == -1); // Used to wait until a thread has terminated

    DEBUG_LOG(SVC, "called handle_count=%d, wait_all=%s, nanoseconds=%lld",
        handle_count, (wait_all ? "true" : "false"), nano_seconds);

    // Iterate through each handle, synchronize kernel object
    for (s32 i = 0; i < handle_count; i++) {
        if (!Kernel::g_object_pool.IsValid(handles[i])) {
            return InvalidHandle(ErrorModule::Kernel).raw;
        }
        Kernel::Object* object = Kernel::g_object_pool.GetFast<Kernel::Object>(handles[i]);

        DEBUG_LOG(SVC, "\thandle[%d] = 0x%08X(%s:%s)", i, handles[i], object->GetTypeName().c_str(),
            object->GetName().c_str());

        // TODO(yuriks): Verify how the real function behaves when an error happens here
        ResultVal<bool> wait_result = object->WaitSynchronization();
        bool wait = wait_result.Succeeded() && *wait_result;

        if (!wait && !wait_all) {
            *out = i;
            return RESULT_SUCCESS.raw;
        } else {
            unlock_all = false;
        }
    }

    if (wait_all && unlock_all) {
        *out = handle_count;
        return RESULT_SUCCESS.raw;
    }

    // Check for next thread to schedule
    HLE::Reschedule(__func__);

    return RESULT_SUCCESS.raw;
}
Beispiel #2
0
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all,
    s64 nano_seconds) {
    // TODO(bunnei): Do something with nano_seconds, currently ignoring this
    bool unlock_all = true;
    bool wait_infinite = (nano_seconds == -1); // Used to wait until a thread has terminated

    DEBUG_LOG(SVC, "called handle_count=%d, wait_all=%s, nanoseconds=%lld",
        handle_count, (wait_all ? "true" : "false"), nano_seconds);

    // Iterate through each handle, synchronize kernel object
    for (s32 i = 0; i < handle_count; i++) {
        bool wait = false;
        Kernel::Object* object = Kernel::g_object_pool.GetFast<Kernel::Object>(handles[i]);

        _assert_msg_(KERNEL, (object != nullptr), "called handle=0x%08X, but kernel object "
            "is nullptr!", handles[i]);

        DEBUG_LOG(SVC, "\thandle[%d] = 0x%08X(%s:%s)", i, handles[i], object->GetTypeName().c_str(),
            object->GetName().c_str());

        Result res = object->WaitSynchronization(&wait);

        if (!wait && !wait_all) {
            *out = i;
            return 0;
        } else {
            unlock_all = false;
        }
    }

    if (wait_all && unlock_all) {
        *out = handle_count;
        return 0;
    }

    // Check for next thread to schedule
    HLE::Reschedule(__func__);

    return 0;
}
Beispiel #3
0
/// Wait for a handle to synchronize, timeout after the specified nanoseconds
static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
    // TODO(bunnei): Do something with nano_seconds, currently ignoring this
    bool wait = false;
    bool wait_infinite = (nano_seconds == -1); // Used to wait until a thread has terminated

    Kernel::Object* object = Kernel::g_object_pool.GetFast<Kernel::Object>(handle);

    DEBUG_LOG(SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle, object->GetTypeName().c_str(),
            object->GetName().c_str(), nano_seconds);

    _assert_msg_(KERNEL, (object != nullptr), "called, but kernel object is nullptr!");

    Result res = object->WaitSynchronization(&wait);

    // Check for next thread to schedule
    if (wait) {
        HLE::Reschedule(__func__);
        return 0;
    }

    return res;
}
Beispiel #4
0
/// Wait for a handle to synchronize, timeout after the specified nanoseconds
static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
    // TODO(bunnei): Do something with nano_seconds, currently ignoring this
    bool wait_infinite = (nano_seconds == -1); // Used to wait until a thread has terminated

    if (!Kernel::g_object_pool.IsValid(handle)) {
        return InvalidHandle(ErrorModule::Kernel).raw;
    }
    Kernel::Object* object = Kernel::g_object_pool.GetFast<Kernel::Object>(handle);
    _dbg_assert_(KERNEL, object != nullptr);

    DEBUG_LOG(SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle, object->GetTypeName().c_str(),
            object->GetName().c_str(), nano_seconds);

    ResultVal<bool> wait = object->WaitSynchronization();

    // Check for next thread to schedule
    if (wait.Succeeded() && *wait) {
        HLE::Reschedule(__func__);
    }

    return wait.Code().raw;
}