/// Wait for the given handles to synchronize, timeout after the specified nanoseconds static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all, s64 nano_seconds) { // TODO(bunnei): Do something with nano_seconds, currently ignoring this bool unlock_all = true; bool wait_infinite = (nano_seconds == -1); // Used to wait until a thread has terminated DEBUG_LOG(SVC, "called handle_count=%d, wait_all=%s, nanoseconds=%lld", handle_count, (wait_all ? "true" : "false"), nano_seconds); // Iterate through each handle, synchronize kernel object for (s32 i = 0; i < handle_count; i++) { if (!Kernel::g_object_pool.IsValid(handles[i])) { return InvalidHandle(ErrorModule::Kernel).raw; } Kernel::Object* object = Kernel::g_object_pool.GetFast<Kernel::Object>(handles[i]); DEBUG_LOG(SVC, "\thandle[%d] = 0x%08X(%s:%s)", i, handles[i], object->GetTypeName().c_str(), object->GetName().c_str()); // TODO(yuriks): Verify how the real function behaves when an error happens here ResultVal<bool> wait_result = object->WaitSynchronization(); bool wait = wait_result.Succeeded() && *wait_result; if (!wait && !wait_all) { *out = i; return RESULT_SUCCESS.raw; } else { unlock_all = false; } } if (wait_all && unlock_all) { *out = handle_count; return RESULT_SUCCESS.raw; } // Check for next thread to schedule HLE::Reschedule(__func__); return RESULT_SUCCESS.raw; }
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all, s64 nano_seconds) { // TODO(bunnei): Do something with nano_seconds, currently ignoring this bool unlock_all = true; bool wait_infinite = (nano_seconds == -1); // Used to wait until a thread has terminated DEBUG_LOG(SVC, "called handle_count=%d, wait_all=%s, nanoseconds=%lld", handle_count, (wait_all ? "true" : "false"), nano_seconds); // Iterate through each handle, synchronize kernel object for (s32 i = 0; i < handle_count; i++) { bool wait = false; Kernel::Object* object = Kernel::g_object_pool.GetFast<Kernel::Object>(handles[i]); _assert_msg_(KERNEL, (object != nullptr), "called handle=0x%08X, but kernel object " "is nullptr!", handles[i]); DEBUG_LOG(SVC, "\thandle[%d] = 0x%08X(%s:%s)", i, handles[i], object->GetTypeName().c_str(), object->GetName().c_str()); Result res = object->WaitSynchronization(&wait); if (!wait && !wait_all) { *out = i; return 0; } else { unlock_all = false; } } if (wait_all && unlock_all) { *out = handle_count; return 0; } // Check for next thread to schedule HLE::Reschedule(__func__); return 0; }
/// Wait for a handle to synchronize, timeout after the specified nanoseconds static Result WaitSynchronization1(Handle handle, s64 nano_seconds) { // TODO(bunnei): Do something with nano_seconds, currently ignoring this bool wait = false; bool wait_infinite = (nano_seconds == -1); // Used to wait until a thread has terminated Kernel::Object* object = Kernel::g_object_pool.GetFast<Kernel::Object>(handle); DEBUG_LOG(SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle, object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds); _assert_msg_(KERNEL, (object != nullptr), "called, but kernel object is nullptr!"); Result res = object->WaitSynchronization(&wait); // Check for next thread to schedule if (wait) { HLE::Reschedule(__func__); return 0; } return res; }
/// Wait for a handle to synchronize, timeout after the specified nanoseconds static Result WaitSynchronization1(Handle handle, s64 nano_seconds) { // TODO(bunnei): Do something with nano_seconds, currently ignoring this bool wait_infinite = (nano_seconds == -1); // Used to wait until a thread has terminated if (!Kernel::g_object_pool.IsValid(handle)) { return InvalidHandle(ErrorModule::Kernel).raw; } Kernel::Object* object = Kernel::g_object_pool.GetFast<Kernel::Object>(handle); _dbg_assert_(KERNEL, object != nullptr); DEBUG_LOG(SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle, object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds); ResultVal<bool> wait = object->WaitSynchronization(); // Check for next thread to schedule if (wait.Succeeded() && *wait) { HLE::Reschedule(__func__); } return wait.Code().raw; }