HRESULT CompileShaderFromFile(const std::wstring &file
        , const StageInfo &info, ID3D10Blob** ppBlobOut)
{
    DWORD dwShaderFlags = D3DCOMPILE_ENABLE_STRICTNESS;
#if defined(DEBUG) || defined(_DEBUG)
    dwShaderFlags |= D3DCOMPILE_DEBUG;
#endif//defiend(DEBUG) || defined(_DEBUG)
#if defined(NDEBUG) || defined(_NDEBUG)
    dwShaderFlags |= D3DCOMPILE_OPTIMIZATION_LEVEL3;
#endif//defined(NDEBUG) || defined(_NDEBUG)

    Microsoft::WRL::ComPtr<ID3DBlob> pErrorBlob;
    auto hr = D3DCompileFromFile(
            file.c_str()
            , NULL
            , D3D_COMPILE_STANDARD_FILE_INCLUDE
            , info.entrypoint.c_str()
            , info.model.c_str()
            , dwShaderFlags
            , 0
            , ppBlobOut
            , pErrorBlob.GetAddressOf() 
            );
    if ( FAILED( hr ) ) {
        if (pErrorBlob) { 
            // エラーメッセージを出力.
            OutputDebugStringA( (char*)pErrorBlob->GetBufferPointer() ); 
        }
    }

    return hr;
}
RoundedRectangle::RoundedRectangle(FLOAT x, FLOAT y, FLOAT width, FLOAT height,
	FLOAT xRadius, FLOAT yRadius) : Shape(ShapeType::RoundedRectangle),
		m_X(x),
		m_Y(y),
		m_Width(width + x),
		m_Height(height + y),
		m_XRadius(xRadius),
		m_YRadius(yRadius)
{
	HRESULT hr = E_FAIL;
	const D2D1_ROUNDED_RECT rect = { m_X, m_Y, m_Width, m_Height, m_XRadius, m_YRadius };

	Microsoft::WRL::ComPtr<ID2D1RoundedRectangleGeometry> rectangle;
	hr = Canvas::c_D2DFactory->CreateRoundedRectangleGeometry(rect, rectangle.GetAddressOf());
	if (FAILED(hr))
	{
		LogErrorF(
			L"Could not create rounded rectangle object. X=%i, Y=%i, W=%i, H=%i, XRadius=%i, YRadius=%i",
			(int)m_X, (int)m_Y, (int)m_Width, (int)m_Height, (int)m_XRadius, (int)m_YRadius);
		return;
	}

	hr = rectangle.CopyTo(m_Shape.GetAddressOf());
	if (FAILED(hr)) LogErrorF(
		L"Could not copy rounded rectangle object to shape object. X=%i, Y=%i, W=%i, H=%i, XRadius=%i, YRadius=%i",
		(int)m_X, (int)m_Y, (int)m_Width, (int)m_Height, (int)m_XRadius, (int)m_YRadius);
}
Beispiel #3
0
void Shape::CreateRadialGradient(ID2D1RenderTarget* target, ID2D1GradientStopCollection* collection,
	Microsoft::WRL::ComPtr<ID2D1Brush>& brush, bool isStroke)
{
	auto swapIfNotDefined = [](D2D1_POINT_2F& pt1, const D2D1_POINT_2F pt2) -> void
	{
		if (pt2.x != FLT_MAX) pt1.x = pt2.x;
		if (pt2.y != FLT_MAX) pt1.y = pt2.y;
	};

	auto bounds = GetBounds(false);
	D2D1_POINT_2F offset = D2D1::Point2F();
	D2D1_POINT_2F center = D2D1::Point2F(((bounds.left + bounds.right) / 2.0f), ((bounds.top + bounds.bottom) / 2.0f));
	D2D1_POINT_2F radius = D2D1::Point2F((bounds.right - bounds.left) / 2.0f, (bounds.bottom - bounds.top) / 2.0f);

	// Offset from actual center of shape
	center = Util::AddPoint2F(center, isStroke ? m_StrokeRadialGradientCenter : m_FillRadialGradientCenter);

	// Check if offset and radii are defined
	swapIfNotDefined(offset, isStroke ? m_StrokeRadialGradientOffset : m_FillRadialGradientOffset);
	swapIfNotDefined(radius, isStroke ? m_StrokeRadialGradientRadius : m_FillRadialGradientRadius);

	Microsoft::WRL::ComPtr<ID2D1RadialGradientBrush> radial;
	HRESULT hr = target->CreateRadialGradientBrush(
		D2D1::RadialGradientBrushProperties(
			center,
			offset,
			radius.x,
			radius.y),
		collection,
		radial.GetAddressOf());

	if (SUCCEEDED(hr)) radial.CopyTo(brush.ReleaseAndGetAddressOf());
}
Beispiel #4
0
void Shape::CreateSolidBrush(ID2D1RenderTarget* target, Microsoft::WRL::ComPtr<ID2D1Brush>& brush,
	const D2D1_COLOR_F& color)
{
	Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> solid;
	HRESULT hr = target->CreateSolidColorBrush(color, solid.GetAddressOf());

	if (SUCCEEDED(hr)) solid.CopyTo(brush.ReleaseAndGetAddressOf());
}
Beispiel #5
0
	bool createVB(const Microsoft::WRL::ComPtr<ID3D11Device> &pDevice)
	{
		// Create VB
		auto size = 0.5f;
		Vertex pVertices[] =
		{
			// x
			{ DirectX::XMFLOAT4(-size, -size, -size, 1.0f), DirectX::XMFLOAT4(0.5f, 0.0f, 0.0f, 1.0f), DirectX::XMFLOAT2(0, 1) },
			{ DirectX::XMFLOAT4(-size, -size, size, 1.0f), DirectX::XMFLOAT4(0.5f, 0.0f, 0.0f, 1.0f), DirectX::XMFLOAT2(0, 0) },
			{ DirectX::XMFLOAT4(-size, size, size, 1.0f), DirectX::XMFLOAT4(0.5f, 0.0f, 0.0f, 1.0f), DirectX::XMFLOAT2(1, 0) },
			{ DirectX::XMFLOAT4(-size, size, -size, 1.0f), DirectX::XMFLOAT4(0.5f, 0.0f, 0.0f, 1.0f), DirectX::XMFLOAT2(1, 1) },

			{ DirectX::XMFLOAT4(size, -size, -size, 1.0f), DirectX::XMFLOAT4(1.0f, 0.0f, 0.0f, 1.0f), DirectX::XMFLOAT2(0, 1) },
			{ DirectX::XMFLOAT4(size, size, -size, 1.0f), DirectX::XMFLOAT4(1.0f, 0.0f, 0.0f, 1.0f), DirectX::XMFLOAT2(1, 1) },
			{ DirectX::XMFLOAT4(size, size, size, 1.0f), DirectX::XMFLOAT4(1.0f, 0.0f, 0.0f, 1.0f), DirectX::XMFLOAT2(1, 0) },
			{ DirectX::XMFLOAT4(size, -size, size, 1.0f), DirectX::XMFLOAT4(1.0f, 0.0f, 0.0f, 1.0f), DirectX::XMFLOAT2(0, 0) },
			// y
			{ DirectX::XMFLOAT4(-size, size, -size, 1.0f), DirectX::XMFLOAT4(0.0f, 1.0f, 0.0f, 1.0f), DirectX::XMFLOAT2(0, 1) },
			{ DirectX::XMFLOAT4(-size, size, size, 1.0f), DirectX::XMFLOAT4(0.0f, 1.0f, 0.0f, 1.0f), DirectX::XMFLOAT2(0, 0) },
			{ DirectX::XMFLOAT4(size, size, size, 1.0f), DirectX::XMFLOAT4(0.0f, 1.0f, 0.0f, 1.0f), DirectX::XMFLOAT2(1, 0) },
			{ DirectX::XMFLOAT4(size, size, -size, 1.0f), DirectX::XMFLOAT4(0.0f, 1.0f, 0.0f, 1.0f), DirectX::XMFLOAT2(1, 1) },

			{ DirectX::XMFLOAT4(-size, -size, -size, 1.0f), DirectX::XMFLOAT4(0.0f, 0.5f, 0.0f, 1.0f), DirectX::XMFLOAT2(0, 1) },
			{ DirectX::XMFLOAT4(size, -size, -size, 1.0f), DirectX::XMFLOAT4(0.0f, 0.5f, 0.0f, 1.0f), DirectX::XMFLOAT2(1, 1) },
			{ DirectX::XMFLOAT4(size, -size, size, 1.0f), DirectX::XMFLOAT4(0.0f, 0.5f, 0.0f, 1.0f), DirectX::XMFLOAT2(1, 0) },
			{ DirectX::XMFLOAT4(-size, -size, size, 1.0f), DirectX::XMFLOAT4(0.0f, 0.5f, 0.0f, 1.0f), DirectX::XMFLOAT2(0, 0) },
			// z
			{ DirectX::XMFLOAT4(-size, -size, -size, 1.0f), DirectX::XMFLOAT4(0.0f, 0.0f, 0.5f, 1.0f), DirectX::XMFLOAT2(0, 1) },
			{ DirectX::XMFLOAT4(-size, size, -size, 1.0f), DirectX::XMFLOAT4(0.0f, 0.0f, 0.5f, 1.0f), DirectX::XMFLOAT2(0, 0) },
			{ DirectX::XMFLOAT4(size, size, -size, 1.0f), DirectX::XMFLOAT4(0.0f, 0.0f, 0.5f, 1.0f), DirectX::XMFLOAT2(1, 0) },
			{ DirectX::XMFLOAT4(size, -size, -size, 1.0f), DirectX::XMFLOAT4(0.0f, 0.0f, 0.5f, 1.0f), DirectX::XMFLOAT2(1, 1) },

			{ DirectX::XMFLOAT4(-size, -size, size, 1.0f), DirectX::XMFLOAT4(0.0f, 0.0f, 1.0f, 1.0f), DirectX::XMFLOAT2(0, 1) },
			{ DirectX::XMFLOAT4(size, -size, size, 1.0f), DirectX::XMFLOAT4(0.0f, 0.0f, 1.0f, 1.0f), DirectX::XMFLOAT2(1, 1) },
			{ DirectX::XMFLOAT4(size, size, size, 1.0f), DirectX::XMFLOAT4(0.0f, 0.0f, 1.0f, 1.0f), DirectX::XMFLOAT2(1, 0) },
			{ DirectX::XMFLOAT4(-size, size, size, 1.0f), DirectX::XMFLOAT4(0.0f, 0.0f, 1.0f, 1.0f), DirectX::XMFLOAT2(0, 0) },
		};
		unsigned int vsize = sizeof(pVertices);

		D3D11_BUFFER_DESC vdesc;
		ZeroMemory(&vdesc, sizeof(vdesc));
		vdesc.ByteWidth = vsize;
		vdesc.Usage = D3D11_USAGE_DEFAULT;
		vdesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
		vdesc.CPUAccessFlags = 0;

		D3D11_SUBRESOURCE_DATA vertexData;
		ZeroMemory(&vertexData, sizeof(vertexData));
		vertexData.pSysMem = pVertices;

		HRESULT hr = pDevice->CreateBuffer(&vdesc, &vertexData, m_pVertexBuf.GetAddressOf());
		if (FAILED(hr)){
			return false;
		}

		return true;
	}
Beispiel #6
0
int sound_xaudio2::init(osd_options const &options)
{
	HRESULT result;
	WAVEFORMATEX format = {0};
	auto init_start = std::chrono::system_clock::now();
	std::chrono::milliseconds init_time;

	CoInitializeEx(nullptr, COINIT_MULTITHREADED);

	// Make sure our XAudio2Create entrypoint is bound
	if (!XAudio2Create)
	{
		osd_printf_error("Could not find XAudio2. Please try to reinstall DirectX runtime package.\n");
		return 1;
	}

	// Create the IXAudio2 object
	HR_GOERR(this->XAudio2Create(m_xAudio2.GetAddressOf(), 0, XAUDIO2_DEFAULT_PROCESSOR));

	// make a format description for what we want
	format.wBitsPerSample = 16;
	format.wFormatTag = WAVE_FORMAT_PCM;
	format.nChannels = 2;
	format.nSamplesPerSec = sample_rate();
	format.nBlockAlign = format.wBitsPerSample * format.nChannels / 8;
	format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;

	m_sample_bytes = format.nBlockAlign;

	// Create the buffers
	create_buffers(format);

	// Initialize our events
	m_hEventBufferCompleted = CreateEvent(nullptr, FALSE, FALSE, nullptr);
	m_hEventDataAvailable = CreateEvent(nullptr, FALSE, FALSE, nullptr);
	m_hEventExiting = CreateEvent(nullptr, FALSE, FALSE, nullptr);

	// create the voices and start them
	HR_GOERR(create_voices(format));
	HR_GOERR(m_sourceVoice->Start());

	// Start the thread listening
	m_audioThread = std::thread([](sound_xaudio2* self) { self->process_audio(); }, this);

	init_time = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - init_start);
	osd_printf_verbose("Sound: XAudio2 initialized. %d ms.\n", static_cast<int>(init_time.count()));

	m_initialized = TRUE;
	return 0;

Error:
	this->exit();
	return 1;
}
EncodedJSValue JSC_HOST_CALL COMMethodCall::call(ExecState* execState) {
    COMMethodCall* callee = jsCast<COMMethodCall*>(execState->callee());
    if (execState->argumentCount() != callee->_parameterCells.size()) {
        // TODO: error
        CRASH();
    }

    COMInterop* interop = jsCast<GlobalObject*>(execState->lexicalGlobalObject())->interop();

    size_t numberOfABIParameters = callee->_parameterCells.size() + (callee->_isVoid ? 1 : 2);

    HRESULT hr;

    Microsoft::WRL::ComPtr<IUnknown> self;
    hr = interop->wrap(execState->thisValue(), callee->_methodInterface, self.GetAddressOf());

    void** vtable = *reinterpret_cast<void***>(self.Get());
    void* fn = vtable[callee->_methodIndex];

    WTF::Vector<void*> arguments;
    arguments.reserveCapacity(numberOfABIParameters);

    IUnknown* thisValue = self.Get();
    arguments.append(&thisValue);

    for (int i = 0; i < callee->_parameterCells.size(); i++) {
        JSCell* type = callee->_parameterCells[i].get();
        void* buffer = _alloca(std::max(sizeof(ffi_arg), callee->_parameterTypes[i + 1]->size));
        getFFIMethodTable(type)->marshalJSToNative(type, execState, execState->uncheckedArgument(i), buffer);
        arguments.append(buffer);
    }

    void* returnBuffer = nullptr;
    if (!callee->_isVoid) {
        returnBuffer = _alloca(std::max(sizeof(ffi_arg), callee->_parameterTypes[numberOfABIParameters - 1]->size));
        arguments.append(&returnBuffer);
    }

    ffi_call(&callee->_cif, FFI_FN(fn), &hr, arguments.data());

    JSValue jsResult;
    if (!SUCCEEDED(hr)) {
        _com_error error(hr, nullptr);
        jsResult = execState->vm().throwException(execState, createError(execState, error.ErrorMessage()));
    } else if (!callee->_isVoid) {
        JSCell* returnType = callee->_returnType.get();
        jsResult = getFFIMethodTable(returnType)->marshalNativeToJS(returnType, execState, returnBuffer);
    } else {
        jsResult = jsUndefined();
    }

    return JSValue::encode(jsResult);
}
HRESULT GetGDIFamilyNameFromDWriteFont(IDWriteFont* font, WCHAR* buffer, UINT bufferSize)
{
	Microsoft::WRL::ComPtr<IDWriteLocalizedStrings> strings;
	BOOL stringsExist;
	font->GetInformationalStrings(
		DWRITE_INFORMATIONAL_STRING_WIN32_FAMILY_NAMES, strings.GetAddressOf(), &stringsExist);
	if (strings && stringsExist)
	{
		return strings->GetString(0, buffer, bufferSize);
	}

	return E_FAIL;
}
Beispiel #9
0
RenderTexture::RenderTexture(Canvas& canvas, UINT width, UINT height) : m_Bitmap()
{
    m_Bitmap.m_Width = width;
    m_Bitmap.m_Height = height;

	D2D1_BITMAP_PROPERTIES1 bProps = D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_TARGET,
		D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED));

    Microsoft::WRL::ComPtr<ID2D1Bitmap1> segment;
    canvas.m_Target->CreateBitmap(D2D1::SizeU(width, height), NULL, 0, bProps, segment.GetAddressOf());

    m_Bitmap.AddSegment(segment, 0u, 0u, width, height);
}
Beispiel #10
0
    static inline HRESULT CreateMemoryStream( _Outptr_ IStream** stream )
    {
        Microsoft::WRL::ComPtr<ABI::Windows::Storage::Streams::IRandomAccessStream> abiStream;
        HRESULT hr = Windows::Foundation::ActivateInstance(
            Microsoft::WRL::Wrappers::HStringReference( RuntimeClass_Windows_Storage_Streams_InMemoryRandomAccessStream ).Get(),
            abiStream.GetAddressOf() );

        if (SUCCEEDED(hr))
        {
            hr = CreateStreamOverRandomAccessStream( abiStream.Get(), IID_PPV_ARGS( stream ) );
        }
        return hr;
    }
Beispiel #11
0
Microsoft::WRL::ComPtr<ID3D12Resource> d3dUtil::CreateDefaultBuffer(
	ID3D12Device* device,
	ID3D12GraphicsCommandList* cmdList,
	const void* initData,
	UINT64 byteSize,
	Microsoft::WRL::ComPtr<ID3D12Resource>& uploadBuffer)
{
	ComPtr<ID3D12Resource> defaultBuffer;

	// Create the actual default buffer resource.
	ThrowIfFailed(device->CreateCommittedResource(
		&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT),
		D3D12_HEAP_FLAG_NONE,
		&CD3DX12_RESOURCE_DESC::Buffer(byteSize),
		D3D12_RESOURCE_STATE_COMMON,
		nullptr,
		IID_PPV_ARGS(defaultBuffer.GetAddressOf())));

	// In order to copy CPU memory data into our default buffer, we need to create
	// an intermediate upload heap. 
	ThrowIfFailed(device->CreateCommittedResource(
		&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_UPLOAD),
		D3D12_HEAP_FLAG_NONE,
		&CD3DX12_RESOURCE_DESC::Buffer(byteSize),
		D3D12_RESOURCE_STATE_GENERIC_READ,
		nullptr,
		IID_PPV_ARGS(uploadBuffer.GetAddressOf())));


	// Describe the data we want to copy into the default buffer.
	D3D12_SUBRESOURCE_DATA subResourceData ={};
	subResourceData.pData = initData;
	subResourceData.RowPitch = byteSize;
	subResourceData.SlicePitch = subResourceData.RowPitch;

	// Schedule to copy the data to the default buffer resource.  At a high level, the helper function UpdateSubresources
	// will copy the CPU memory into the intermediate upload heap.  Then, using ID3D12CommandList::CopySubresourceRegion,
	// the intermediate upload heap data will be copied to mBuffer.
	cmdList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(defaultBuffer.Get(),
		D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_COPY_DEST));
	UpdateSubresources<1>(cmdList, defaultBuffer.Get(), uploadBuffer.Get(), 0, 0, 1, &subResourceData);
	cmdList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(defaultBuffer.Get(),
		D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_GENERIC_READ));

	// Note: uploadBuffer has to be kept alive after the above function calls because
	// the command list has not been executed yet that performs the actual copy.
	// The caller can Release the uploadBuffer after it knows the copy has been executed.


	return defaultBuffer;
}
void TextInlineFormat_Color::ApplyInlineFormat(ID2D1RenderTarget* target, IDWriteTextLayout* layout)
{
	if (!target || !layout) return;

	Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> solidBrush;
	HRESULT hr = target->CreateSolidColorBrush(ToColorF(m_Color), solidBrush.GetAddressOf());
	if (FAILED(hr)) return;

	for (const auto& range : GetRanges())
	{
		if (range.length <= 0) continue;

		layout->SetDrawingEffect(solidBrush.Get(), range);
	}
}
Beispiel #13
0
void Shape::CreateLinearGradient(ID2D1RenderTarget* target, ID2D1GradientStopCollection* collection,
	Microsoft::WRL::ComPtr<ID2D1Brush>& brush, const FLOAT angle)
{
	auto bounds = GetBounds(false);
	D2D1_POINT_2F start = Util::FindEdgePoint(angle,
		bounds.left, bounds.top, bounds.right - bounds.left, bounds.bottom - bounds.top);
	D2D1_POINT_2F end = Util::FindEdgePoint(angle + 180,
		bounds.left, bounds.top, bounds.right - bounds.left, bounds.bottom - bounds.top);

	Microsoft::WRL::ComPtr<ID2D1LinearGradientBrush> linear;
	HRESULT hr = target->CreateLinearGradientBrush(
		D2D1::LinearGradientBrushProperties(start, end),
		collection,
		linear.GetAddressOf());

	if (SUCCEEDED(hr)) linear.CopyTo(brush.ReleaseAndGetAddressOf());
}
Beispiel #14
0
void TextureManager::LoadTextures(const std::vector<std::string>& TexturesLocation)
{
  for (std::string TextureLoc : TexturesLocation)
  {
    const std::string &fixed = "..\\examples\\assets\\" + TextureLoc.substr(0, TextureLoc.find_last_of('.')) + ".DDS";
    std::ifstream DDSFile(fixed, std::ifstream::binary);
    irr::video::CImageLoaderDDS DDSPic(DDSFile);
#ifdef GLBUILD
    WrapperResource *res = (WrapperResource*)malloc(sizeof(WrapperResource));
    // TODO : clean it
    GLTexture *tmptexture = new GLTexture(DDSPic.getLoadedImage());
    res->GLValue.Resource = tmptexture->Id;
    res->GLValue.Type = GL_TEXTURE_2D;
#endif

#ifdef DXBUILD
    D3DTexture TextureInRam(DDSPic.getLoadedImage());
    WrapperResource *res = (WrapperResource*)malloc(sizeof(WrapperResource));

    HRESULT hr = Context::getInstance()->dev->CreateCommittedResource(
      &CD3D12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT),
      D3D12_HEAP_MISC_NONE,
      &CD3D12_RESOURCE_DESC::Tex2D(TextureInRam.getFormat(), (UINT)TextureInRam.getWidth(), (UINT)TextureInRam.getHeight(), 1, (UINT16)TextureInRam.getMipLevelsCount()),
      D3D12_RESOURCE_USAGE_GENERIC_READ,
      nullptr,
      IID_PPV_ARGS(&res->D3DValue.resource)
      );

    Microsoft::WRL::ComPtr<ID3D12CommandAllocator> cmdalloc;
    Context::getInstance()->dev->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&cmdalloc));
    Microsoft::WRL::ComPtr<ID3D12GraphicsCommandList> cmdlist;
    Context::getInstance()->dev->CreateCommandList(1, D3D12_COMMAND_LIST_TYPE_DIRECT, cmdalloc.Get(), nullptr, IID_PPV_ARGS(&cmdlist));

    TextureInRam.CreateUploadCommandToResourceInDefaultHeap(cmdlist.Get(), res->D3DValue.resource);

    cmdlist->Close();
    Context::getInstance()->cmdqueue->ExecuteCommandLists(1, (ID3D12CommandList**)cmdlist.GetAddressOf());
    HANDLE handle = getCPUSyncHandle(Context::getInstance()->cmdqueue.Get());
    res->D3DValue.description.TextureView.SRV = TextureInRam.getResourceViewDesc();

    WaitForSingleObject(handle, INFINITE);
    CloseHandle(handle);
#endif
    textureSet.emplace(TextureLoc, res);
  }
}
Beispiel #15
0
void CanvasD2D::FillRectangle(Gdiplus::Rect& rect, const Gdiplus::SolidBrush& brush)
{
	if (!m_Target)  // Use GDI+ if D2D render target has not been created.
	{
		m_GdipGraphics->FillRectangle(&brush, rect);
		return;
	}

	Gdiplus::Color color;
	brush.GetColor(&color);

	Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> solidBrush;
	HRESULT hr = m_Target->CreateSolidColorBrush(ToColorF(color), solidBrush.GetAddressOf());
	if (SUCCEEDED(hr))
	{
		m_Target->FillRectangle(ToRectF(rect), solidBrush.Get());
	}
}
void TextInlineFormat_Typography::ApplyInlineFormat(IDWriteTextLayout* layout)
{
	if (!layout) return;

	for (const auto& range : GetRanges())
	{
		if (range.length <= 0) continue;

		Microsoft::WRL::ComPtr<IDWriteTypography> typography;
		HRESULT hr = Canvas::c_DWFactory->CreateTypography(typography.GetAddressOf());
		if (FAILED(hr)) continue;

		DWRITE_FONT_FEATURE feature = { m_Tag, m_Parameter };
		hr = typography->AddFontFeature(feature);
		if (FAILED(hr)) continue;

		layout->SetTypography(typography.Get(), range);
	}
}
Beispiel #17
0
void DXWrapper_InitDeviceAndContext( Microsoft::WRL::ComPtr<ID3D11Device1> pDevice,
                                     Microsoft::WRL::ComPtr<ID3D11DeviceContext1> pContext,
                                     Microsoft::WRL::ComPtr<ID3D11RenderTargetView> pRenderTargetView,
                                     Microsoft::WRL::ComPtr<ID3D11DepthStencilView> pDepthStencilView )
{
    g_pD3DDevice = pDevice;
    g_pD3DContext = pContext;
    g_pD3DRenderTargetView = pRenderTargetView;
    g_pD3DDepthStencilView = pDepthStencilView;

    g_pD3DContext->OMSetRenderTargets( 1, g_pD3DRenderTargetView.GetAddressOf(), g_pD3DDepthStencilView.Get() );

    D3DCreateDepthStencilStates();
    D3DCreateSamplerStates();
    D3DCreateBlendStates();

    float blendfactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
    g_pD3DContext->OMSetBlendState( g_pD3DBlendStateEnabled.Get(), blendfactor, 0xfff );

    UpdateDepthState();
}
Beispiel #18
0
void Scene::onKeyUp(UINT8 key)
{
	if (key == 'Z') {

		DXGI_SWAP_CHAIN_DESC desc;
		this->mpSwapChain->GetDesc(&desc);

		Microsoft::WRL::ComPtr<IDXGIOutput> pOutput;
		if (desc.Windowed) {
			//全画面モードに切り替える際はどのディスプレイを対象にするか決めれる
			if (DXGI_ERROR_NOT_FOUND == this->mpAdapter->EnumOutputs(0, pOutput.GetAddressOf())) {
				throw std::runtime_error("アダプターの出力先が見つかりません。");
			}
		}

		auto hr = this->mpSwapChain->SetFullscreenState(desc.Windowed, pOutput.Get());
		if (FAILED(hr)) {
			throw std::runtime_error("フルスリーンモードとウィンドウモードの切り替えに失敗。");
		}
	}
}
Beispiel #19
0
bool CanvasD2D::MeasureTextW(const WCHAR* str, UINT strLen, const TextFormat& format, Gdiplus::RectF& rect)
{
	Microsoft::WRL::ComPtr<IDWriteTextLayout> textLayout;
	HRESULT hr = c_DWFactory->CreateTextLayout(
		str,
		strLen,
		((TextFormatD2D&)format).m_TextFormat.Get(),
		10000,
		10000,
		textLayout.GetAddressOf());
	if (SUCCEEDED(hr))
	{
		DWRITE_TEXT_METRICS metrics;
		textLayout->GetMetrics(&metrics);
		rect.Width = metrics.width + 5.0f;
		rect.Height = metrics.height + 1.0f;  // 1.0f to get same result as GDI+.
		return true;
	}

	return false;
}
Beispiel #20
0
void CanvasD2D::DrawTextW(const WCHAR* str, UINT strLen, const TextFormat& format, Gdiplus::RectF& rect, const Gdiplus::SolidBrush& brush)
{
	if (!BeginTargetDraw()) return;

	Gdiplus::Color color;
	brush.GetColor(&color);

	Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> solidBrush;
	HRESULT hr = m_Target->CreateSolidColorBrush(ToColorF(color), solidBrush.GetAddressOf());
	if (SUCCEEDED(hr))
	{
		TextFormatD2D& formatD2D = (TextFormatD2D&)format;
		const bool right = formatD2D.GetHorizontalAlignment() == Gfx::HorizontalAlignment::Right;

		formatD2D.CreateLayout(str, strLen, rect.Width, rect.Height);

		m_Target->DrawTextLayout(
			D2D1::Point2F(right ? rect.X - 2 : rect.X + 2.0f, rect.Y - 1.0f),
			formatD2D.m_TextLayout.Get(),
			solidBrush.Get());
	}
}
	void Load(ID3D11ShaderResourceView* texture)
	{
		mTexture = texture;

		if (texture)
		{
			Microsoft::WRL::ComPtr<ID3D11Resource> resource;
			texture->GetResource(resource.GetAddressOf());

			D3D11_RESOURCE_DIMENSION dim;
			resource->GetType(&dim);

			if (dim != D3D11_RESOURCE_DIMENSION_TEXTURE2D)
				throw std::exception("ScrollingBackground expects a Texture2D");

			Microsoft::WRL::ComPtr<ID3D11Texture2D> tex2D;
			resource.As(&tex2D);

			D3D11_TEXTURE2D_DESC desc;
			tex2D->GetDesc(&desc);

			mTextureWidth = desc.Width;
			mTextureHeight = desc.Height;

			mTextureSize.x = float(desc.Width);
			mTextureSize.y = float( desc.Height );
			mTextureSize.y = 0.f; //Wrong - loss of usefull data
		//	mOrigin.y = desc.Width / 2.f;
		//	mOrigin.x = desc.Width / 2.f;
			mOrigin.x = 0.f;
			mOrigin.y = 0.f;
			
			
			TempPlayerPos.x = 0;
			TempPlayerPos.y = 0;
			
		}
	}
Beispiel #22
0
Ellipse::Ellipse(FLOAT x, FLOAT y, FLOAT xRadius, FLOAT yRadius) : Shape(ShapeType::Ellipse),
	m_CenterPoint(D2D1::Point2F(x, y)),
	m_RadiusX(xRadius),
	m_RadiusY(yRadius)
{
	HRESULT hr = E_FAIL;
	const D2D1_ELLIPSE ellipse = D2D1::Ellipse(m_CenterPoint, m_RadiusX, m_RadiusY);

	Microsoft::WRL::ComPtr<ID2D1EllipseGeometry> geometry;
	hr = Canvas::c_D2DFactory->CreateEllipseGeometry(ellipse, geometry.GetAddressOf());
	if (FAILED(hr))
	{
		LogErrorF(
			L"Could not create ellipse object. X=%i, Y=%i, RadiusX=%i, RadiusY=%i",
			(int)x, (int)y, (int)xRadius, (int)yRadius);
		return;
	}

	hr = geometry.CopyTo(m_Shape.GetAddressOf());
	if (FAILED(hr)) LogErrorF(
		L"Could not copy ellipse object to shape object. X=%i, Y=%i, RadiusX=%i, RadiusY=%i",
		(int)x, (int)y, (int)xRadius, (int)yRadius);
}
Beispiel #23
0
void Scene::onInit()
{
	this->mpZBufferDSV.Reset();
	this->mpZBuffer.Reset();
	this->mpBackBufferRTV.Reset();
	this->mpBackBuffer.Reset();
	this->mpImmediateContext.Reset();
	this->mpDevice.Reset();
	this->mpSwapChain.Reset();

	//デバイスなどを作り直す

	//DXGIを使う上で必要となるIDXGIFactory1を作成
	HRESULT hr;
	Microsoft::WRL::ComPtr<IDXGIFactory1> pFactory;
	hr = CreateDXGIFactory1(IID_PPV_ARGS(pFactory.GetAddressOf()));
	if (FAILED(hr)) {
		throw std::runtime_error("IDXGIFactoryクラスの作成に失敗しました。");
	}

	//GPUアダプターを列挙して一番最初に見つかった使えるものを選ぶ
	Microsoft::WRL::ComPtr<IDXGIAdapter1> pAdapterIt;
	for (UINT adapterIndex = 0; S_OK == pFactory->EnumAdapters1(adapterIndex, pAdapterIt.GetAddressOf());  ++adapterIndex) {
		DXGI_ADAPTER_DESC1 desc;
		pAdapterIt->GetDesc1(&desc);
		OutputDebugStringA(  std::string("adapter " + std::to_string(adapterIndex) + "\n").c_str());
		OutputDebugStringW((std::wstring(L"  decription =  ") + desc.Description + L"\n").c_str());
		OutputDebugStringA(  std::string("  VemdorId =  " + std::to_string(desc.VendorId) + "\n").c_str());
		OutputDebugStringA(  std::string("  DeviceId =  " + std::to_string(desc.DeviceId) + "\n").c_str());
		OutputDebugStringA(  std::string("  SubSysId =  " + std::to_string(desc.SubSysId) + "\n").c_str());
		OutputDebugStringA(  std::string("  Revision =  " + std::to_string(desc.Revision) + "\n").c_str());
		OutputDebugStringA(  std::string("  DedicatedVideoMemory =  " + std::to_string(desc.DedicatedVideoMemory) + "\n").c_str());
		OutputDebugStringA(  std::string("  DedicatedSystemMemory =  " + std::to_string(desc.DedicatedSystemMemory) + "\n").c_str());
		OutputDebugStringA(  std::string("  SharedSystemMemory =  " + std::to_string(desc.SharedSystemMemory) + "\n").c_str());
		OutputDebugStringA(  std::string("  AdapterLuid =  high:" + std::to_string(desc.AdapterLuid.HighPart) + " low:" + std::to_string(desc.AdapterLuid.LowPart) + "\n").c_str());
		OutputDebugStringA(  std::string("  Flag = " + std::to_string(desc.Flags) + "\n").c_str());

		if (nullptr == this->mpAdapter) {
			if (desc.Flags ^= DXGI_ADAPTER_FLAG_SOFTWARE) {
				this->mpAdapter = pAdapterIt;
				OutputDebugStringA(std::string("このアダプターを使用します。 adapterIndex = " + std::to_string(adapterIndex) + "\n").c_str());
			}

			//期待通りに動作してくれなかった
			//LARGE_INTEGER version;
			//hr = pAdapterIt->CheckInterfaceSupport(__uuidof(ID3D11Device), &version);
			//DXGI_ERROR_UNSUPPORTED;
			//if (S_OK == hr) {
			//	pAdapter = pAdapterIt;
			//	OutputDebugStringA(std::string("このアダプターを使用します。 adapterIndex = " + std::to_string(adapterIndex) + "\n").c_str());
			//}
		}

		//使い終わったら必ずReleaseすること
		pAdapterIt.Reset();
	}

	//ID3D11DeviceとID3D11DeviceContextの作成
	std::array<D3D_FEATURE_LEVEL, 3> featureLevels = { {
			D3D_FEATURE_LEVEL_11_0,
			D3D_FEATURE_LEVEL_10_1,
			D3D_FEATURE_LEVEL_10_0
		} };
	UINT flags = 0;
#ifdef _DEBUG
	flags |= D3D11_CREATE_DEVICE_DEBUG;
#endif
	D3D_FEATURE_LEVEL usedLevel;
	hr = D3D11CreateDevice(
		this->mpAdapter.Get(),
		D3D_DRIVER_TYPE_UNKNOWN,
		nullptr,
		flags,
		featureLevels.data(),
		static_cast<UINT>(featureLevels.size()),
		D3D11_SDK_VERSION,
		this->mpDevice.GetAddressOf(),
		&usedLevel,
		this->mpImmediateContext.GetAddressOf()
		);

	if (FAILED(hr)) {
		throw std::runtime_error("ID3D11Deviceの作成に失敗。");
	}

	//IDXGISwapChainの作成
	DXGI_SWAP_CHAIN_DESC swapChainDesc = { 0 };
	swapChainDesc.OutputWindow = Win32Application::hwnd();
	swapChainDesc.BufferCount = 2;
	swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL;

	swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
	swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
	//swapChainDesc.Flags = 0;
	swapChainDesc.SampleDesc.Count = 1;
	swapChainDesc.SampleDesc.Quality = 0;
	//フルスクリーンとウィンドモードの切り替えがしたい場合は、まずウィンドウモードとして生成することを推奨しているみたい
	//https://msdn.microsoft.com/en-us/library/bb174579(v=vs.85).aspx
	swapChainDesc.Windowed = true;

	//希望する画面設定
	swapChainDesc.BufferDesc.Width = this->width();
	swapChainDesc.BufferDesc.Height = this->height();
	swapChainDesc.BufferDesc.RefreshRate.Numerator = 60;
	swapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
	swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;

	//上の画面設定に一番近いものを調べる
	Microsoft::WRL::ComPtr<IDXGIOutput> pOutput;
	if (DXGI_ERROR_NOT_FOUND == this->mpAdapter->EnumOutputs(0, pOutput.GetAddressOf())) {
		throw std::runtime_error("アダプターの出力先が見つかりません。");
	}
	DXGI_MODE_DESC modeDesc;
	hr = pOutput->FindClosestMatchingMode(&swapChainDesc.BufferDesc, &modeDesc, this->mpDevice.Get());
	if (FAILED(hr)) {
		throw std::runtime_error("表示モードの取得に失敗");
	}
	//IDXGISwapChainの作成
	swapChainDesc.BufferDesc = modeDesc;
	hr = pFactory->CreateSwapChain(this->mpDevice.Get(), &swapChainDesc, this->mpSwapChain.GetAddressOf());
	if (FAILED(hr)) {
		throw std::runtime_error("IDXGISwapChainの作成に失敗");
	}

	//ディスプレイの画面モードの一覧を取得する
	//IDXGIOutput* pOutput;
	//this->mpSwapChain->GetContainingOutput(&pOutput);
	//UINT num;
	//UINT flag = DXGI_ENUM_MODES_INTERLACED;
	//pOutput->GetDisplayModeList(swapChainDesc.BufferDesc.Format, flag, &num, nullptr);
	//std::vector<DXGI_MODE_DESC> modeDesces;
	//modeDesces.resize(num);
	//pOutput->GetDisplayModeList(swapChainDesc.BufferDesc.Format, flag, &num, &modeDesces[0]);
	//pOutput->Release();

	//
	//	後はバックバッファのレンダーターゲットビューの作成、必要ならZバッファの作成とビューポートの設定を行う
	//
	initRenderTargetAndDepthStencil(swapChainDesc.BufferDesc.Width, swapChainDesc.BufferDesc.Height);
}
Beispiel #24
0
SettingsDialog::SettingsDialog(wxWindow *parent, rpcs3::config_t* cfg)
	: wxDialog(parent, wxID_ANY, "Settings", wxDefaultPosition)
{
	const bool was_running = Emu.Pause();
	if (was_running || Emu.IsReady()) cfg = &rpcs3::state.config;

	static const u32 width = 458;
	static const u32 height = 400;

	// Settings panels
	wxNotebook* nb_config = new wxNotebook(this, wxID_ANY, wxPoint(6, 6), wxSize(width, height));
	wxPanel* p_system = new wxPanel(nb_config, wxID_ANY);
	wxPanel* p_core = new wxPanel(nb_config, wxID_ANY);
	wxPanel* p_graphics = new wxPanel(nb_config, wxID_ANY);
	wxPanel* p_audio = new wxPanel(nb_config, wxID_ANY);
	wxPanel* p_io = new wxPanel(nb_config, wxID_ANY);
	wxPanel* p_misc = new wxPanel(nb_config, wxID_ANY);
	wxPanel* p_networking = new wxPanel(nb_config, wxID_ANY);

	nb_config->AddPage(p_core, wxT("Core"));
	nb_config->AddPage(p_graphics, wxT("Graphics"));
	nb_config->AddPage(p_audio, wxT("Audio"));
	nb_config->AddPage(p_io, wxT("Input / Output"));
	nb_config->AddPage(p_misc, wxT("Miscellaneous"));
	nb_config->AddPage(p_networking, wxT("Networking"));
	nb_config->AddPage(p_system, wxT("System"));

	wxBoxSizer* s_subpanel_core = new wxBoxSizer(wxHORIZONTAL);
	wxBoxSizer* s_subpanel_core1 = new wxBoxSizer(wxVERTICAL);
	wxBoxSizer* s_subpanel_core2 = new wxBoxSizer(wxVERTICAL);
	wxBoxSizer* s_subpanel_graphics = new wxBoxSizer(wxHORIZONTAL);
	wxBoxSizer* s_subpanel_graphics1 = new wxBoxSizer(wxVERTICAL);
	wxBoxSizer* s_subpanel_graphics2 = new wxBoxSizer(wxVERTICAL);
	wxBoxSizer* s_subpanel_audio = new wxBoxSizer(wxVERTICAL);
	wxBoxSizer* s_subpanel_io = new wxBoxSizer(wxHORIZONTAL);
	wxBoxSizer* s_subpanel_io1 = new wxBoxSizer(wxVERTICAL);
	wxBoxSizer* s_subpanel_io2 = new wxBoxSizer(wxVERTICAL);

	wxBoxSizer* s_subpanel_system = new wxBoxSizer(wxVERTICAL);
	wxBoxSizer* s_subpanel_misc = new wxBoxSizer(wxVERTICAL);
	wxBoxSizer* s_subpanel_networking = new wxBoxSizer(wxVERTICAL);

	// Core settings
	wxStaticBoxSizer* s_round_llvm = new wxStaticBoxSizer(wxVERTICAL, p_core, _("LLVM config"));
	wxStaticBoxSizer* s_round_llvm_range = new wxStaticBoxSizer(wxHORIZONTAL, p_core, _("Excluded block range"));
	wxStaticBoxSizer* s_round_llvm_threshold = new wxStaticBoxSizer(wxHORIZONTAL, p_core, _("Compilation threshold"));

	// Graphics
	wxStaticBoxSizer* s_round_gs_render = new wxStaticBoxSizer(wxVERTICAL, p_graphics, _("Render"));
	wxStaticBoxSizer* s_round_gs_d3d_adaptater = new wxStaticBoxSizer(wxVERTICAL, p_graphics, _("D3D Adaptater"));
	wxStaticBoxSizer* s_round_gs_res = new wxStaticBoxSizer(wxVERTICAL, p_graphics, _("Resolution"));
	wxStaticBoxSizer* s_round_gs_aspect = new wxStaticBoxSizer(wxVERTICAL, p_graphics, _("Aspect ratio"));
	wxStaticBoxSizer* s_round_gs_frame_limit = new wxStaticBoxSizer(wxVERTICAL, p_graphics, _("Frame limit"));

	// Input / Output
	wxStaticBoxSizer* s_round_io_pad_handler = new wxStaticBoxSizer(wxVERTICAL, p_io, _("Pad Handler"));
	wxStaticBoxSizer* s_round_io_keyboard_handler = new wxStaticBoxSizer(wxVERTICAL, p_io, _("Keyboard Handler"));
	wxStaticBoxSizer* s_round_io_mouse_handler = new wxStaticBoxSizer(wxVERTICAL, p_io, _("Mouse Handler"));
	wxStaticBoxSizer* s_round_io_camera = new wxStaticBoxSizer(wxVERTICAL, p_io, _("Camera"));
	wxStaticBoxSizer* s_round_io_camera_type = new wxStaticBoxSizer(wxVERTICAL, p_io, _("Camera type"));

	// Audio
	wxStaticBoxSizer* s_round_audio_out = new wxStaticBoxSizer(wxVERTICAL, p_audio, _("Audio Out"));

	// Miscellaneous
	wxStaticBoxSizer* s_round_hle_log_lvl = new wxStaticBoxSizer(wxVERTICAL, p_misc, _("Log Level"));

	// Networking
	wxStaticBoxSizer* s_round_net_status = new wxStaticBoxSizer(wxVERTICAL, p_networking, _("Connection status"));
	wxStaticBoxSizer* s_round_net_interface = new wxStaticBoxSizer(wxVERTICAL, p_networking, _("Network adapter"));

	// System
	wxStaticBoxSizer* s_round_sys_lang = new wxStaticBoxSizer(wxVERTICAL, p_system, _("Language"));


	wxRadioBox* rbox_ppu_decoder;
	wxRadioBox* rbox_spu_decoder;
	wxComboBox* cbox_gs_render = new wxComboBox(p_graphics, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(150, -1), 0, NULL, wxCB_READONLY);
	wxComboBox* cbox_gs_d3d_adaptater = new wxComboBox(p_graphics, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(150, -1), 0, NULL, wxCB_READONLY);
	wxComboBox* cbox_gs_resolution = new wxComboBox(p_graphics, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(150, -1), 0, NULL, wxCB_READONLY);
	wxComboBox* cbox_gs_aspect = new wxComboBox(p_graphics, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(150, -1), 0, NULL, wxCB_READONLY);
	wxComboBox* cbox_gs_frame_limit = new wxComboBox(p_graphics, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(150, -1), 0, NULL, wxCB_READONLY);
	wxComboBox* cbox_pad_handler = new wxComboBox(p_io, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(150, -1), 0, NULL, wxCB_READONLY);;
	wxComboBox* cbox_keyboard_handler = new wxComboBox(p_io, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(150, -1), 0, NULL, wxCB_READONLY);
	wxComboBox* cbox_mouse_handler = new wxComboBox(p_io, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(150, -1), 0, NULL, wxCB_READONLY);
	wxComboBox* cbox_camera = new wxComboBox(p_io, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(150, -1), 0, NULL, wxCB_READONLY);
	wxComboBox* cbox_camera_type = new wxComboBox(p_io, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(150, -1), 0, NULL, wxCB_READONLY);
	wxComboBox* cbox_audio_out = new wxComboBox(p_audio, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(150, -1), 0, NULL, wxCB_READONLY);
	wxComboBox* cbox_hle_loglvl = new wxComboBox(p_misc, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(150, -1), 0, NULL, wxCB_READONLY);
	wxComboBox* cbox_net_status = new wxComboBox(p_networking, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, NULL, wxCB_READONLY);
	wxComboBox* cbox_net_interface = new wxComboBox(p_networking, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, NULL, wxCB_READONLY);
	wxComboBox* cbox_sys_lang = new wxComboBox(p_system, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, NULL, wxCB_READONLY);

	wxCheckBox* chbox_core_llvm_exclud = new wxCheckBox(p_core, wxID_ANY, "Compiled blocks exclusion");
	wxCheckBox* chbox_core_hook_stfunc = new wxCheckBox(p_core, wxID_ANY, "Hook static functions");
	wxCheckBox* chbox_core_load_liblv2 = new wxCheckBox(p_core, wxID_ANY, "Load liblv2.sprx");
	wxCheckBox* chbox_gs_log_prog = new wxCheckBox(p_graphics, wxID_ANY, "Log shader programs");
	wxCheckBox* chbox_gs_dump_depth = new wxCheckBox(p_graphics, wxID_ANY, "Write Depth Buffer");
	wxCheckBox* chbox_gs_dump_color = new wxCheckBox(p_graphics, wxID_ANY, "Write Color Buffers");
	wxCheckBox* chbox_gs_read_color = new wxCheckBox(p_graphics, wxID_ANY, "Read Color Buffers");
	wxCheckBox* chbox_gs_read_depth = new wxCheckBox(p_graphics, wxID_ANY, "Read Depth Buffer");
	wxCheckBox* chbox_gs_vsync = new wxCheckBox(p_graphics, wxID_ANY, "VSync");
	wxCheckBox* chbox_gs_debug_output = new wxCheckBox(p_graphics, wxID_ANY, "Debug Output");
	wxCheckBox* chbox_gs_3dmonitor = new wxCheckBox(p_graphics, wxID_ANY, "3D Monitor");
	wxCheckBox* chbox_gs_overlay = new wxCheckBox(p_graphics, wxID_ANY, "Debug overlay");
	wxCheckBox* chbox_audio_dump = new wxCheckBox(p_audio, wxID_ANY, "Dump to file");
	wxCheckBox* chbox_audio_conv = new wxCheckBox(p_audio, wxID_ANY, "Convert to 16 bit");
	wxCheckBox* chbox_hle_logging = new wxCheckBox(p_misc, wxID_ANY, "Log everything");
	wxCheckBox* chbox_rsx_logging = new wxCheckBox(p_misc, wxID_ANY, "RSX Logging");
	wxCheckBox* chbox_hle_savetty = new wxCheckBox(p_misc, wxID_ANY, "Save TTY output to file");
	wxCheckBox* chbox_hle_exitonstop = new wxCheckBox(p_misc, wxID_ANY, "Exit RPCS3 when process finishes");
	wxCheckBox* chbox_hle_always_start = new wxCheckBox(p_misc, wxID_ANY, "Always start after boot");
	wxCheckBox* chbox_hle_use_default_ini = new wxCheckBox(p_misc, wxID_ANY, "Use default configuration");

	wxTextCtrl* txt_dbg_range_min = new wxTextCtrl(p_core, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(55, 20));
	wxTextCtrl* txt_dbg_range_max = new wxTextCtrl(p_core, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(55, 20));
	wxTextCtrl* txt_llvm_threshold = new wxTextCtrl(p_core, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(55, 20));

	//Auto Pause
	wxCheckBox* chbox_dbg_ap_systemcall = new wxCheckBox(p_misc, wxID_ANY, "Auto Pause at System Call");
	wxCheckBox* chbox_dbg_ap_functioncall = new wxCheckBox(p_misc, wxID_ANY, "Auto Pause at Function Call");

	//Custom EmulationDir
	wxCheckBox* chbox_emulationdir_enable = new wxCheckBox(p_system, wxID_ANY, "Use path below as EmulationDir. (Restart required)");
	wxTextCtrl* txt_emulationdir_path = new wxTextCtrl(p_system, wxID_ANY, Emu.GetEmulatorPath());


	wxArrayString ppu_decoder_modes;
	ppu_decoder_modes.Add("Interpreter");
	ppu_decoder_modes.Add("Interpreter 2");
	ppu_decoder_modes.Add("Recompiler (LLVM)");
	rbox_ppu_decoder = new wxRadioBox(p_core, wxID_ANY, "PPU Decoder", wxDefaultPosition, wxSize(215, -1), ppu_decoder_modes, 1);

#if !defined(LLVM_AVAILABLE)
	rbox_ppu_decoder->Enable(2, false);
#endif

	wxArrayString spu_decoder_modes;
	spu_decoder_modes.Add("Interpreter (precise)");
	spu_decoder_modes.Add("Interpreter (fast)");
	spu_decoder_modes.Add("Recompiler (ASMJIT)");
	rbox_spu_decoder = new wxRadioBox(p_core, wxID_ANY, "SPU Decoder", wxDefaultPosition, wxSize(215, -1), spu_decoder_modes, 1);

	cbox_gs_render->Append("Null");
	cbox_gs_render->Append("OpenGL");

#ifdef _WIN32
	Microsoft::WRL::ComPtr<IDXGIFactory4> dxgiFactory;
	Microsoft::WRL::ComPtr<IDXGIAdapter> adapter;

	if (SUCCEEDED(CreateDXGIFactory(IID_PPV_ARGS(&dxgiFactory))))
	{
		cbox_gs_render->Append("DirectX 12");

		for (uint id = 0; dxgiFactory->EnumAdapters(id, adapter.GetAddressOf()) != DXGI_ERROR_NOT_FOUND; id++)
		{
			DXGI_ADAPTER_DESC adapterDesc;
			adapter->GetDesc(&adapterDesc);
			cbox_gs_d3d_adaptater->Append(adapterDesc.Description);
		}
	}
	else
	{
		cbox_gs_d3d_adaptater->Enable(false);
		chbox_gs_overlay->Enable(false);
	}
#endif

	for (int i = 1; i < WXSIZEOF(ResolutionTable); ++i)
	{
		cbox_gs_resolution->Append(wxString::Format("%dx%d", ResolutionTable[i].width.value(), ResolutionTable[i].height.value()));
	}

	cbox_gs_aspect->Append("4:3");
	cbox_gs_aspect->Append("16:9");

	for (auto item : { "Off", "50", "59.94", "30", "60", "Auto" })
		cbox_gs_frame_limit->Append(item);

	cbox_pad_handler->Append("Null");
	cbox_pad_handler->Append("Windows");
#if defined (_WIN32)
	cbox_pad_handler->Append("XInput");
#endif

	//cbox_pad_handler->Append("DirectInput");

	cbox_keyboard_handler->Append("Null");
	cbox_keyboard_handler->Append("Windows");
	//cbox_keyboard_handler->Append("DirectInput");

	cbox_mouse_handler->Append("Null");
	cbox_mouse_handler->Append("Windows");
	//cbox_mouse_handler->Append("DirectInput");

	cbox_audio_out->Append("Null");
	cbox_audio_out->Append("OpenAL");
#if defined (_WIN32)
	cbox_audio_out->Append("XAudio2");
#endif

	cbox_camera->Append("Null");
	cbox_camera->Append("Connected");

	cbox_camera_type->Append("Unknown");
	cbox_camera_type->Append("EyeToy");
	cbox_camera_type->Append("PlayStation Eye");
	cbox_camera_type->Append("USB Video Class 1.1");

	cbox_hle_loglvl->Append("All");
	cbox_hle_loglvl->Append("Warnings");
	cbox_hle_loglvl->Append("Success");
	cbox_hle_loglvl->Append("Errors");
	cbox_hle_loglvl->Append("Nothing");

	cbox_net_status->Append("IP Obtained");
	cbox_net_status->Append("Obtaining IP");
	cbox_net_status->Append("Connecting");
	cbox_net_status->Append("Disconnected");

	for(const auto& adapterName : GetAdapters())
		cbox_net_interface->Append(adapterName);

	static wxString s_langs[] =
	{
		"Japanese", "English (US)", "French", "Spanish", "German",
		"Italian", "Dutch", "Portuguese (PT)", "Russian",
		"Korean", "Chinese (Trad.)", "Chinese (Simp.)", "Finnish",
		"Swedish", "Danish", "Norwegian", "Polish", "English (UK)"
	};

	for (const auto& lang : s_langs)
		cbox_sys_lang->Append(lang);

	chbox_core_llvm_exclud->SetValue(cfg->core.llvm.exclusion_range.value());
	chbox_gs_log_prog->SetValue(rpcs3::config.rsx.log_programs.value());
	chbox_gs_dump_depth->SetValue(cfg->rsx.opengl.write_depth_buffer.value());
	chbox_gs_dump_color->SetValue(cfg->rsx.opengl.write_color_buffers.value());
	chbox_gs_read_color->SetValue(cfg->rsx.opengl.read_color_buffers.value());
	chbox_gs_read_depth->SetValue(cfg->rsx.opengl.read_depth_buffer.value());
	chbox_gs_vsync->SetValue(rpcs3::config.rsx.vsync.value());
	chbox_gs_debug_output->SetValue(cfg->rsx.d3d12.debug_output.value());
	chbox_gs_3dmonitor->SetValue(rpcs3::config.rsx._3dtv.value());
	chbox_gs_overlay->SetValue(cfg->rsx.d3d12.overlay.value());
	chbox_audio_dump->SetValue(rpcs3::config.audio.dump_to_file.value());
	chbox_audio_conv->SetValue(rpcs3::config.audio.convert_to_u16.value());
	chbox_hle_logging->SetValue(rpcs3::config.misc.log.hle_logging.value());
	chbox_rsx_logging->SetValue(rpcs3::config.misc.log.rsx_logging.value());
	chbox_hle_savetty->SetValue(rpcs3::config.misc.log.save_tty.value());
	chbox_hle_exitonstop->SetValue(rpcs3::config.misc.exit_on_stop.value());
	chbox_hle_always_start->SetValue(rpcs3::config.misc.always_start.value());
	chbox_hle_use_default_ini->SetValue(rpcs3::config.misc.use_default_ini.value());
	chbox_core_hook_stfunc->SetValue(cfg->core.hook_st_func.value());
	chbox_core_load_liblv2->SetValue(cfg->core.load_liblv2.value());

	//Auto Pause related
	chbox_dbg_ap_systemcall->SetValue(rpcs3::config.misc.debug.auto_pause_syscall.value());
	chbox_dbg_ap_functioncall->SetValue(rpcs3::config.misc.debug.auto_pause_func_call.value());

	//Custom EmulationDir
	chbox_emulationdir_enable->SetValue(rpcs3::config.system.emulation_dir_path_enable.value());
	txt_emulationdir_path->SetValue(rpcs3::config.system.emulation_dir_path.value());

	rbox_ppu_decoder->SetSelection((int)cfg->core.ppu_decoder.value());
	txt_dbg_range_min->SetValue(cfg->core.llvm.min_id.string_value());
	txt_dbg_range_max->SetValue(cfg->core.llvm.max_id.string_value());
	txt_llvm_threshold->SetValue(cfg->core.llvm.threshold.string_value());
	rbox_spu_decoder->SetSelection((int)cfg->core.spu_decoder.value());
	cbox_gs_render->SetSelection((int)cfg->rsx.renderer.value());
	cbox_gs_d3d_adaptater->SetSelection(cfg->rsx.d3d12.adaptater.value());
	cbox_gs_resolution->SetSelection(ResolutionIdToNum((int)cfg->rsx.resolution.value()) - 1);
	cbox_gs_aspect->SetSelection((int)cfg->rsx.aspect_ratio.value() - 1);
	cbox_gs_frame_limit->SetSelection((int)cfg->rsx.frame_limit.value());
	cbox_pad_handler->SetSelection((int)cfg->io.pad_handler_mode.value());
	cbox_keyboard_handler->SetSelection((int)cfg->io.keyboard_handler_mode.value());
	cbox_mouse_handler->SetSelection((int)cfg->io.mouse_handler_mode.value());
	cbox_audio_out->SetSelection((int)cfg->audio.out.value());
	cbox_camera->SetSelection((int)cfg->io.camera.value());
	cbox_camera_type->SetSelection((int)cfg->io.camera_type.value());
	cbox_hle_loglvl->SetSelection((int)rpcs3::config.misc.log.level.value());
	cbox_net_status->SetSelection((int)rpcs3::config.misc.net.status.value());
	cbox_net_interface->SetSelection((int)rpcs3::config.misc.net._interface.value());
	cbox_sys_lang->SetSelection((int)rpcs3::config.system.language.value());

	// Core
	s_round_llvm->Add(chbox_core_llvm_exclud, wxSizerFlags().Border(wxALL, 5).Expand());
	s_round_llvm_range->Add(txt_dbg_range_min, wxSizerFlags().Border(wxALL, 5).Expand());
	s_round_llvm_range->Add(txt_dbg_range_max, wxSizerFlags().Border(wxALL, 5).Expand());
	s_round_llvm->Add(s_round_llvm_range, wxSizerFlags().Border(wxALL, 5).Expand());
	s_round_llvm_threshold->Add(txt_llvm_threshold, wxSizerFlags().Border(wxALL, 5).Expand());
	s_round_llvm->Add(s_round_llvm_threshold, wxSizerFlags().Border(wxALL, 5).Expand());

	// Rendering
	s_round_gs_render->Add(cbox_gs_render, wxSizerFlags().Border(wxALL, 5).Expand());
	s_round_gs_d3d_adaptater->Add(cbox_gs_d3d_adaptater, wxSizerFlags().Border(wxALL, 5).Expand());
	s_round_gs_res->Add(cbox_gs_resolution, wxSizerFlags().Border(wxALL, 5).Expand());
	s_round_gs_aspect->Add(cbox_gs_aspect, wxSizerFlags().Border(wxALL, 5).Expand());
	s_round_gs_frame_limit->Add(cbox_gs_frame_limit, wxSizerFlags().Border(wxALL, 5).Expand());

	// Input/Output
	s_round_io_pad_handler->Add(cbox_pad_handler, wxSizerFlags().Border(wxALL, 5).Expand());
	s_round_io_keyboard_handler->Add(cbox_keyboard_handler, wxSizerFlags().Border(wxALL, 5).Expand());
	s_round_io_mouse_handler->Add(cbox_mouse_handler, wxSizerFlags().Border(wxALL, 5).Expand());
	s_round_io_camera->Add(cbox_camera, wxSizerFlags().Border(wxALL, 5).Expand());
	s_round_io_camera_type->Add(cbox_camera_type, wxSizerFlags().Border(wxALL, 5).Expand());

	s_round_audio_out->Add(cbox_audio_out, wxSizerFlags().Border(wxALL, 5).Expand());

	// Miscellaneous
	s_round_hle_log_lvl->Add(cbox_hle_loglvl, wxSizerFlags().Border(wxALL, 5).Expand());

	// Networking
	s_round_net_status->Add(cbox_net_status, wxSizerFlags().Border(wxALL, 5).Expand());
	s_round_net_interface->Add(cbox_net_interface, wxSizerFlags().Border(wxALL, 5).Expand());

	s_round_sys_lang->Add(cbox_sys_lang, wxSizerFlags().Border(wxALL, 5).Expand());

	// Core
	s_subpanel_core1->Add(rbox_ppu_decoder, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_core2->Add(rbox_spu_decoder, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_core1->Add(s_round_llvm, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_core1->Add(chbox_core_hook_stfunc, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_core1->Add(chbox_core_load_liblv2, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_core->Add(s_subpanel_core1);
	s_subpanel_core->Add(s_subpanel_core2);

	// Graphics
	s_subpanel_graphics1->Add(s_round_gs_render, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics1->Add(s_round_gs_res, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics1->Add(s_round_gs_d3d_adaptater, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics1->Add(chbox_gs_dump_color, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics1->Add(chbox_gs_read_color, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics1->Add(chbox_gs_dump_depth, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics1->Add(chbox_gs_read_depth, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics1->Add(chbox_gs_vsync, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics2->Add(s_round_gs_aspect, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics2->Add(s_round_gs_frame_limit, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics2->AddSpacer(68);
	s_subpanel_graphics2->Add(chbox_gs_debug_output, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics2->Add(chbox_gs_3dmonitor, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics2->Add(chbox_gs_overlay, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics2->Add(chbox_gs_log_prog, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_graphics->Add(s_subpanel_graphics1);
	s_subpanel_graphics->Add(s_subpanel_graphics2);

	// Input - Output
	s_subpanel_io1->Add(s_round_io_pad_handler, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_io1->Add(s_round_io_keyboard_handler, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_io1->Add(s_round_io_mouse_handler, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_io2->Add(s_round_io_camera, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_io2->Add(s_round_io_camera_type, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_io->Add(s_subpanel_io1);
	s_subpanel_io->Add(s_subpanel_io2);

	// Audio
	s_subpanel_audio->Add(s_round_audio_out, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_audio->Add(chbox_audio_dump, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_audio->Add(chbox_audio_conv, wxSizerFlags().Border(wxALL, 5).Expand());

	// Miscellaneous
	s_subpanel_misc->Add(s_round_hle_log_lvl, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_misc->Add(chbox_hle_logging, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_misc->Add(chbox_rsx_logging, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_misc->Add(chbox_hle_savetty, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_misc->Add(chbox_hle_exitonstop, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_misc->Add(chbox_hle_always_start, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_misc->Add(chbox_hle_use_default_ini, wxSizerFlags().Border(wxALL, 5).Expand());

	// Auto Pause
	s_subpanel_misc->Add(chbox_dbg_ap_systemcall, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_misc->Add(chbox_dbg_ap_functioncall, wxSizerFlags().Border(wxALL, 5).Expand());

	// Networking
	s_subpanel_networking->Add(s_round_net_status, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_networking->Add(s_round_net_interface, wxSizerFlags().Border(wxALL, 5).Expand());

	// System
	s_subpanel_system->Add(s_round_sys_lang, wxSizerFlags().Border(wxALL, 5).Expand());

	// Custom EmulationDir
	s_subpanel_system->Add(chbox_emulationdir_enable, wxSizerFlags().Border(wxALL, 5).Expand());
	s_subpanel_system->Add(txt_emulationdir_path, wxSizerFlags().Border(wxALL, 5).Expand());

	// Buttons
	wxBoxSizer* s_b_panel(new wxBoxSizer(wxHORIZONTAL));
	s_b_panel->Add(new wxButton(this, wxID_OK), wxSizerFlags().Border(wxALL, 5).Bottom());
	s_b_panel->Add(new wxButton(this, wxID_CANCEL), wxSizerFlags().Border(wxALL, 5).Bottom());

	// Resize panels 
	SetSizerAndFit(s_subpanel_core, false);
	SetSizerAndFit(s_subpanel_graphics, false);
	SetSizerAndFit(s_subpanel_io, false);
	SetSizerAndFit(s_subpanel_audio, false);
	SetSizerAndFit(s_subpanel_misc, false);
	SetSizerAndFit(s_subpanel_networking, false);
	SetSizerAndFit(s_subpanel_system, false);
	SetSizerAndFit(s_b_panel, false);

	SetSize(width + 26, height + 80);

	if (ShowModal() == wxID_OK)
	{
		long llvmthreshold;
		long minllvmid, maxllvmid;
		txt_dbg_range_min->GetValue().ToLong(&minllvmid);
		txt_dbg_range_max->GetValue().ToLong(&maxllvmid);
		txt_llvm_threshold->GetValue().ToLong(&llvmthreshold);

		// individual settings
		cfg->core.ppu_decoder = rbox_ppu_decoder->GetSelection();
		cfg->core.llvm.exclusion_range = chbox_core_llvm_exclud->GetValue();
		cfg->core.llvm.min_id = minllvmid;
		cfg->core.llvm.max_id = maxllvmid;
		cfg->core.llvm.threshold = llvmthreshold;
		cfg->core.spu_decoder = rbox_spu_decoder->GetSelection();
		cfg->core.hook_st_func = chbox_core_hook_stfunc->GetValue();
		cfg->core.load_liblv2 = chbox_core_load_liblv2->GetValue();

		cfg->rsx.renderer = cbox_gs_render->GetSelection();
		cfg->rsx.d3d12.adaptater = cbox_gs_d3d_adaptater->GetSelection();
		cfg->rsx.resolution = ResolutionNumToId(cbox_gs_resolution->GetSelection() + 1);
		cfg->rsx.aspect_ratio = cbox_gs_aspect->GetSelection() + 1;
		cfg->rsx.frame_limit = cbox_gs_frame_limit->GetSelection();
		cfg->rsx.opengl.write_depth_buffer = chbox_gs_dump_depth->GetValue();
		cfg->rsx.opengl.write_color_buffers = chbox_gs_dump_color->GetValue();
		cfg->rsx.opengl.read_color_buffers = chbox_gs_read_color->GetValue();
		cfg->rsx.opengl.read_depth_buffer = chbox_gs_read_depth->GetValue();

		cfg->audio.out = cbox_audio_out->GetSelection();

		cfg->io.pad_handler_mode = cbox_pad_handler->GetSelection();
		cfg->io.keyboard_handler_mode = cbox_keyboard_handler->GetSelection();
		cfg->io.mouse_handler_mode = cbox_mouse_handler->GetSelection();
		cfg->io.camera = cbox_camera->GetSelection();
		cfg->io.camera_type = cbox_camera_type->GetSelection();

		
		// global settings
		rpcs3::config.rsx.log_programs = chbox_gs_log_prog->GetValue();
		rpcs3::config.rsx.vsync = chbox_gs_vsync->GetValue();
		rpcs3::config.rsx._3dtv = chbox_gs_3dmonitor->GetValue();
		rpcs3::config.rsx.d3d12.debug_output = chbox_gs_debug_output->GetValue();
		rpcs3::config.rsx.d3d12.overlay = chbox_gs_overlay->GetValue();
		rpcs3::config.audio.dump_to_file = chbox_audio_dump->GetValue();
		rpcs3::config.audio.convert_to_u16 = chbox_audio_conv->GetValue();
		rpcs3::config.misc.log.level = cbox_hle_loglvl->GetSelection();
		rpcs3::config.misc.log.hle_logging = chbox_hle_logging->GetValue();
		rpcs3::config.misc.log.rsx_logging = chbox_rsx_logging->GetValue();
		rpcs3::config.misc.log.save_tty = chbox_hle_savetty->GetValue();
		rpcs3::config.misc.net.status = cbox_net_status->GetSelection();
		rpcs3::config.misc.net._interface = cbox_net_interface->GetSelection();
		rpcs3::config.misc.debug.auto_pause_syscall = chbox_dbg_ap_systemcall->GetValue();
		rpcs3::config.misc.debug.auto_pause_func_call = chbox_dbg_ap_functioncall->GetValue();
		rpcs3::config.misc.always_start = chbox_hle_always_start->GetValue();
		rpcs3::config.misc.exit_on_stop = chbox_hle_exitonstop->GetValue();
		rpcs3::config.misc.use_default_ini = chbox_hle_use_default_ini->GetValue();
		rpcs3::config.system.language = cbox_sys_lang->GetSelection();
		rpcs3::config.system.emulation_dir_path_enable = chbox_emulationdir_enable->GetValue();
		rpcs3::config.system.emulation_dir_path = txt_emulationdir_path->GetValue().ToStdString();
		rpcs3::config.save();

		cfg->save();
	}

	if (was_running) Emu.Resume();
}
_Use_decl_annotations_
std::shared_ptr<IEffect> DGSLEffectFactory::Impl::CreateEffect( DGSLEffectFactory* factory, const DGSLEffectFactory::EffectInfo& info, ID3D11DeviceContext* deviceContext )
{
    if ( mSharing && info.name && *info.name )
    {
        if ( info.enableSkinning )
        {
            auto it = mEffectCacheSkinning.find( info.name );
            if ( it != mEffectCacheSkinning.end() )
            {
                return it->second;
            }
        }
        else
        {
            auto it = mEffectCache.find( info.name );
            if ( it != mEffectCache.end() )
            {
                return it->second;
            }
        }
    }

    std::shared_ptr<DGSLEffect> effect = std::make_shared<DGSLEffect>( device.Get(), nullptr, info.enableSkinning );

    effect->EnableDefaultLighting();
    effect->SetLightingEnabled(true);

    XMVECTOR color = XMLoadFloat3( &info.ambientColor );
    effect->SetAmbientColor( color );

    color = XMLoadFloat3( &info.diffuseColor );
    effect->SetDiffuseColor( color );

    effect->SetAlpha( info.alpha );

    if ( info.perVertexColor )
    {
        effect->SetVertexColorEnabled( true );
    }

    if ( info.specularColor.x != 0 || info.specularColor.y != 0 || info.specularColor.z != 0 )
    {
        color = XMLoadFloat3( &info.specularColor );
        effect->SetSpecularColor( color );
        effect->SetSpecularPower( info.specularPower );
    }

    if ( info.emissiveColor.x != 0 || info.emissiveColor.y != 0 || info.emissiveColor.z != 0 )
    {
        color = XMLoadFloat3( &info.emissiveColor );
        effect->SetEmissiveColor( color );
    }

    if ( info.texture && *info.texture )
    {
        Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> srv;

        factory->CreateTexture( info.texture, deviceContext, srv.GetAddressOf() );

        effect->SetTexture( srv.Get() );
        effect->SetTextureEnabled(true);
    }

    if ( mSharing && info.name && *info.name )
    {
        std::lock_guard<std::mutex> lock(mutex);
        if ( info.enableSkinning )
        {
            mEffectCacheSkinning.insert( EffectCache::value_type( info.name, effect ) );
        }
        else
        {
            mEffectCache.insert( EffectCache::value_type( info.name, effect ) );
        }
    }

    return effect;
}
_Use_decl_annotations_
std::shared_ptr<IEffect> DGSLEffectFactory::Impl::CreateDGSLEffect( DGSLEffectFactory* factory, const DGSLEffectFactory::DGSLEffectInfo& info, ID3D11DeviceContext* deviceContext )
{
    if ( mSharing && info.name && *info.name )
    {
        if ( info.enableSkinning )
        {
            auto it = mEffectCacheSkinning.find( info.name );
            if ( it != mEffectCacheSkinning.end() )
            {
                return it->second;
            }
        }
        else
        {
            auto it = mEffectCache.find( info.name );
            if ( it != mEffectCache.end() )
            {
                return it->second;
            }
        }
    }

    std::shared_ptr<DGSLEffect> effect;

    bool lighting = true;
    bool allowSpecular = true;

    if ( !info.pixelShader || !*info.pixelShader )
    {
        effect = std::make_shared<DGSLEffect>( device.Get(), nullptr, info.enableSkinning );
    }
    else
    {
        wchar_t root[ MAX_PATH ] = {0};
        auto last = wcsrchr( info.pixelShader, '_' );
        if ( last )
        {
            wcscpy_s( root, last+1 );
        }
        else
        {
            wcscpy_s( root, info.pixelShader );
        }

        auto first = wcschr( root, '.' );
        if ( first )
            *first = 0;

        if ( !_wcsicmp( root, L"lambert" ) )
        {
            allowSpecular = false;
            effect = std::make_shared<DGSLEffect>( device.Get(), nullptr, info.enableSkinning );
        }
        else if ( !_wcsicmp( root, L"phong" ) )
        {
            effect = std::make_shared<DGSLEffect>( device.Get(), nullptr, info.enableSkinning );
        }
        else if ( !_wcsicmp( root, L"unlit" ) )
        {
            lighting = false;
            effect = std::make_shared<DGSLEffect>( device.Get(), nullptr, info.enableSkinning );
        }
        else if ( device->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0 )
        {
            // DGSL shaders are not compatible with Feature Level 9.x, use fallback shader
            wcscat_s( root, L".cso" );

            Microsoft::WRL::ComPtr<ID3D11PixelShader> ps;
            factory->CreatePixelShader( root, ps.GetAddressOf() );

            effect = std::make_shared<DGSLEffect>( device.Get(), ps.Get(), info.enableSkinning );
        }
        else
        {
            // Create DGSL shader and use it for the effect
            Microsoft::WRL::ComPtr<ID3D11PixelShader> ps;
            factory->CreatePixelShader( info.pixelShader, ps.GetAddressOf() );

            effect = std::make_shared<DGSLEffect>( device.Get(), ps.Get(), info.enableSkinning );
        }
    }

    if ( lighting )
    {
        effect->EnableDefaultLighting();
        effect->SetLightingEnabled(true);
    }

    XMVECTOR color = XMLoadFloat3( &info.ambientColor );
    effect->SetAmbientColor( color );

    color = XMLoadFloat3( &info.diffuseColor );
    effect->SetDiffuseColor( color );
    effect->SetAlpha( info.alpha );

    if ( info.perVertexColor )
    {
        effect->SetVertexColorEnabled( true );
    }

    effect->SetAlphaDiscardEnable(true);

    if ( allowSpecular
            && ( info.specularColor.x != 0 || info.specularColor.y != 0 || info.specularColor.z != 0 ) )
    {
        color = XMLoadFloat3( &info.specularColor );
        effect->SetSpecularColor( color );
        effect->SetSpecularPower( info.specularPower );
    }
    else
    {
        effect->DisableSpecular();
    }

    if ( info.emissiveColor.x != 0 || info.emissiveColor.y != 0 || info.emissiveColor.z != 0 )
    {
        color = XMLoadFloat3( &info.emissiveColor );
        effect->SetEmissiveColor( color );
    }

    if ( info.texture && *info.texture )
    {
        Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> srv;

        factory->CreateTexture( info.texture, deviceContext, srv.GetAddressOf() );

        effect->SetTexture( srv.Get() );
        effect->SetTextureEnabled(true);
    }

    for( int j = 0; j < 7; ++j )
    {
        if ( info.textures[j] && *info.textures[j] )
        {
            Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> srv;

            factory->CreateTexture( info.textures[j], deviceContext, srv.GetAddressOf() );

            effect->SetTexture( j+1, srv.Get() );
            effect->SetTextureEnabled(true);
        }
    }

    if ( mSharing && info.name && *info.name )
    {
        std::lock_guard<std::mutex> lock(mutex);
        if ( info.enableSkinning )
        {
            mEffectCacheSkinning.insert( EffectCache::value_type( info.name, effect ) );
        }
        else
        {
            mEffectCache.insert( EffectCache::value_type( info.name, effect ) );
        }
    }

    return effect;
}
Beispiel #27
0
	struct PixelInput \n
	{ \n
		float4 Pos : SV_POSITION; \n
		float2 TexCoords : TEXCOORDS0; \n
	}; \n

		float4 main(PixelInput In) : SV_TARGET \n
	{ \n
		return InputTexture.Sample(bilinearSampler, In.TexCoords); \n
	}
	);

	Microsoft::WRL::ComPtr<ID3DBlob> fsBytecode;
	Microsoft::WRL::ComPtr<ID3DBlob> errorBlob;
	CHECK_HRESULT(wrapD3DCompile(fsCode, strlen(fsCode), "test", nullptr, nullptr, "main", "ps_5_0", 0, 0, &fsBytecode, errorBlob.GetAddressOf()));

	const char *vsCode = STRINGIFY(
	struct VertexInput \n
	{ \n
		float2 Pos : POSITION; \n
		float2 TexCoords : TEXCOORDS0; \n
	}; \n

	struct PixelInput \n
	{ \n
		float4 Pos : SV_POSITION; \n
		float2 TexCoords : TEXCOORDS0; \n
	}; \n

		PixelInput main(VertexInput In) \n
DWRITE_TEXT_METRICS TextFormatD2D::GetMetrics(
	const WCHAR* str, UINT strLen, bool gdiEmulation, float maxWidth)
{
	// GDI+ compatibility: If the last character is a newline, GDI+ measurements seem to ignore it.
	bool strippedLastNewLine = false;
	if (strLen > 2 && str[strLen - 1] == L'\n')
	{
		strippedLastNewLine = true;
		--strLen;

		if (str[strLen - 1] == L'\r')
		{
			--strLen;
		}
	}

	DWRITE_TEXT_METRICS metrics = {0};
	Microsoft::WRL::ComPtr<IDWriteTextLayout> textLayout;
	HRESULT hr = CanvasD2D::c_DWFactory->CreateTextLayout(
		str,
		strLen,
		m_TextFormat.Get(),
		maxWidth,
		10000,
		textLayout.GetAddressOf());
	if (SUCCEEDED(hr))
	{
		const float xOffset = m_TextFormat->GetFontSize() / 6.0f;
		if (gdiEmulation)
		{
			Microsoft::WRL::ComPtr<IDWriteTextLayout1> textLayout1;
			textLayout.As(&textLayout1);

			const float emOffset = xOffset / 24.0f;
			const DWRITE_TEXT_RANGE range = {0, strLen};
			textLayout1->SetCharacterSpacing(emOffset, emOffset, 0.0f, range);
		}

		textLayout->GetMetrics(&metrics);
		if (metrics.width > 0.0f)
		{
			if (gdiEmulation)
			{
				metrics.width += xOffset * 2;
				metrics.height += m_ExtraHeight;

				// GDI+ compatibility: If the string contains a newline (even if it is the
				// stripped last character), GDI+ adds the line gap to the overall height.
				if (strippedLastNewLine || wmemchr(str, L'\n', strLen) != nullptr)
				{
					metrics.height += m_LineGap;
				}
			}
			else
			{
				// GDI+ compatibility: With accurate metrics, the line gap needs to be subtracted
				// from the overall height if the string does not contain newlines.
				if (!strippedLastNewLine && wmemchr(str, L'\n', strLen) == nullptr)
				{
					metrics.height -= m_LineGap;
				}
			}
		}
		else
		{
			// GDI+ compatibility: Get rid of the height that DirectWrite assigns to zero-width
			// strings.
			metrics.height = 0.0f;
		}
	}

	return metrics;
}
void TextFormatD2D::SetProperties(
	const WCHAR* fontFamily, int size, bool bold, bool italic,
	const FontCollection* fontCollection)
{
	auto fontCollectionD2D = (FontCollectionD2D*)fontCollection;

	Dispose();

	WCHAR dwriteFamilyName[LF_FACESIZE];
	DWRITE_FONT_WEIGHT dwriteFontWeight =
		bold ? DWRITE_FONT_WEIGHT_BOLD : DWRITE_FONT_WEIGHT_REGULAR;
	DWRITE_FONT_STYLE dwriteFontStyle =
		italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL;
	DWRITE_FONT_STRETCH dwriteFontStretch = DWRITE_FONT_STRETCH_NORMAL;
	const float dwriteFontSize = size * (4.0f / 3.0f);

	// |fontFamily| uses the GDI/GDI+ font naming convention so try to create DirectWrite font
	// using the GDI family name and then create a text format using the DirectWrite family name
	// obtained from it.
	HRESULT hr = Util::GetDWritePropertiesFromGDIProperties(
		CanvasD2D::c_DWFactory.Get(), fontFamily, bold, italic, dwriteFontWeight, dwriteFontStyle,
		dwriteFontStretch, dwriteFamilyName, _countof(dwriteFamilyName));
	if (SUCCEEDED(hr))
	{
		hr = CanvasD2D::c_DWFactory->CreateTextFormat(
			dwriteFamilyName,
			nullptr,
			dwriteFontWeight,
			dwriteFontStyle,
			dwriteFontStretch,
			dwriteFontSize,
			L"",
			&m_TextFormat);
	}

	if (FAILED(hr))
	{
		IDWriteFontCollection* dwriteFontCollection = nullptr;

		// If |fontFamily| is not in the system collection, use the font collection from
		// |fontCollectionD2D| if possible.
		if (!Util::IsFamilyInSystemFontCollection(CanvasD2D::c_DWFactory.Get(), fontFamily) &&
			(fontCollectionD2D && fontCollectionD2D->InitializeCollection()))
		{
			IDWriteFont* dwriteFont = Util::FindDWriteFontInFontCollectionByGDIFamilyName(
				fontCollectionD2D->m_Collection, fontFamily);
			if (dwriteFont)
			{
				hr = Util::GetFamilyNameFromDWriteFont(
					dwriteFont, dwriteFamilyName, _countof(dwriteFamilyName));
				if (SUCCEEDED(hr))
				{
					fontFamily = dwriteFamilyName;
					Util::GetPropertiesFromDWriteFont(
						dwriteFont, bold, italic, &dwriteFontWeight, &dwriteFontStyle,
						&dwriteFontStretch);
				}

				dwriteFont->Release();
			}

			dwriteFontCollection = fontCollectionD2D->m_Collection;
		}

		// Fallback in case above fails.
		hr = CanvasD2D::c_DWFactory->CreateTextFormat(
			fontFamily,
			dwriteFontCollection,
			dwriteFontWeight,
			dwriteFontStyle,
			dwriteFontStretch,
			dwriteFontSize,
			L"",
			&m_TextFormat);
	}

	if (SUCCEEDED(hr))
	{
		SetHorizontalAlignment(GetHorizontalAlignment());
		SetVerticalAlignment(GetVerticalAlignment());

		// Get the family name to in case CreateTextFormat() fallbacked on some other family name.
		hr = m_TextFormat->GetFontFamilyName(dwriteFamilyName, _countof(dwriteFamilyName));
		if (FAILED(hr)) return;

		Microsoft::WRL::ComPtr<IDWriteFontCollection> collection;
		Microsoft::WRL::ComPtr<IDWriteFontFamily> fontFamily;
		UINT32 familyNameIndex;
		BOOL exists;
		if (FAILED(m_TextFormat->GetFontCollection(collection.GetAddressOf())) ||
			FAILED(collection->FindFamilyName(dwriteFamilyName, &familyNameIndex, &exists)) ||
			FAILED(collection->GetFontFamily(familyNameIndex, fontFamily.GetAddressOf())))
		{
			return;
		}

		Microsoft::WRL::ComPtr<IDWriteFont> font;
		hr = fontFamily->GetFirstMatchingFont(
			m_TextFormat->GetFontWeight(),
			m_TextFormat->GetFontStretch(),
			m_TextFormat->GetFontStyle(),
			font.GetAddressOf());
		if (FAILED(hr)) return;

		DWRITE_FONT_METRICS fmetrics;
		font->GetMetrics(&fmetrics);

		// GDI+ compatibility: GDI+ adds extra padding below the string when |m_AccurateText| is
		// |false|. The bottom padding seems to be based on the font metrics so we can calculate it
		// once and keep using it regardless of the actual string. In some cases, GDI+ also adds
		// the line gap to the overall height so we will store it as well.
		const float pixelsPerDesignUnit =  dwriteFontSize / (float)fmetrics.designUnitsPerEm;
		m_ExtraHeight =
			(((float)fmetrics.designUnitsPerEm / 8.0f) - fmetrics.lineGap) * pixelsPerDesignUnit;
		m_LineGap = fmetrics.lineGap * pixelsPerDesignUnit;
	}
	else
	{
		Dispose();
	}
}
Beispiel #30
0
void CanvasD2D::DrawMaskedBitmap(Gdiplus::Bitmap* bitmap, Gdiplus::Bitmap* maskBitmap, const Gdiplus::Rect& dstRect,
	const Gdiplus::Rect& srcRect, const Gdiplus::Rect& srcRect2)
{
	if (!BeginTargetDraw()) return;

	auto rDst = ToRectF(dstRect);
	auto rSrc = ToRectF(srcRect);

	Util::WICBitmapLockGDIP* bitmapLock = new Util::WICBitmapLockGDIP();
	Gdiplus::Rect lockRect(srcRect2);
	Gdiplus::Status status = bitmap->LockBits(
		&lockRect, Gdiplus::ImageLockModeRead, PixelFormat32bppPARGB, bitmapLock->GetBitmapData());
	if (status == Gdiplus::Ok)
	{
		D2D1_BITMAP_PROPERTIES props = D2D1::BitmapProperties(
			D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED));
		Microsoft::WRL::ComPtr<ID2D1Bitmap> d2dBitmap;
		HRESULT hr = m_Target->CreateSharedBitmap(
			__uuidof(IWICBitmapLock), bitmapLock, &props, d2dBitmap.GetAddressOf());
		if (SUCCEEDED(hr))
		{
			// Create bitmap brush from original |bitmap|.
			Microsoft::WRL::ComPtr<ID2D1BitmapBrush> brush;
			D2D1_BITMAP_BRUSH_PROPERTIES propertiesXClampYClamp = D2D1::BitmapBrushProperties(
				D2D1_EXTEND_MODE_CLAMP,
				D2D1_EXTEND_MODE_CLAMP,
				D2D1_BITMAP_INTERPOLATION_MODE_LINEAR);

			// "Move" and "scale" the |bitmap| to match the destination.
			D2D1_MATRIX_3X2_F translate = D2D1::Matrix3x2F::Translation(rDst.left, rDst.top);
			D2D1_MATRIX_3X2_F scale = D2D1::Matrix3x2F::Scale(
				D2D1::SizeF((rDst.right - rDst.left) / (float)srcRect2.Width, (rDst.bottom - rDst.top) / (float)srcRect2.Height));
			D2D1_BRUSH_PROPERTIES brushProps = D2D1::BrushProperties(1.0F, scale * translate);

			hr = m_Target->CreateBitmapBrush(
				d2dBitmap.Get(),
				propertiesXClampYClamp,
				brushProps,
				brush.GetAddressOf());

			// Load the |maskBitmap| and use the bitmap brush to "fill" its contents.
			// Note: The image must be aliased when applying the opacity mask.
			if (SUCCEEDED(hr))
			{
				Util::WICBitmapLockGDIP* maskBitmapLock = new Util::WICBitmapLockGDIP();
				Gdiplus::Rect maskLockRect(0, 0, maskBitmap->GetWidth(), maskBitmap->GetHeight());
				status = maskBitmap->LockBits(
					&maskLockRect, Gdiplus::ImageLockModeRead, PixelFormat32bppPARGB, maskBitmapLock->GetBitmapData());
				if (status == Gdiplus::Ok)
				{
					D2D1_BITMAP_PROPERTIES maskProps = D2D1::BitmapProperties(
						D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED));
					Microsoft::WRL::ComPtr<ID2D1Bitmap> d2dMaskBitmap;
					hr = m_Target->CreateSharedBitmap(
						__uuidof(IWICBitmapLock), maskBitmapLock, &props, d2dMaskBitmap.GetAddressOf());
					if (SUCCEEDED(hr))
					{
						m_Target->SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED); // required
						m_Target->FillOpacityMask(
							d2dMaskBitmap.Get(),
							brush.Get(),
							D2D1_OPACITY_MASK_CONTENT_GRAPHICS,
							&rDst,
							&rSrc);
						m_Target->SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
					}

					maskBitmap->UnlockBits(bitmapLock->GetBitmapData());
				}

				maskBitmapLock->Release();
			}
		}

		bitmap->UnlockBits(bitmapLock->GetBitmapData());
	}

	bitmapLock->Release();
}