Beispiel #1
0
                virtual void execute (Interpreter::Runtime& runtime)
                {
                    Interpreter::Type_Integer x = runtime[0].mInteger;
                    runtime.pop();

                    Interpreter::Type_Integer y = runtime[0].mInteger;
                    runtime.pop();

                    ESM::Position pos;
                    MWBase::World *world = MWBase::Environment::get().getWorld();
                    world->getPlayer().setTeleported(true);
                    world->indexToPosition (x, y, pos.pos[0], pos.pos[1], true);
                    pos.pos[2] = 0;

                    pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;

                    world->changeToExteriorCell (pos);
                }
Beispiel #2
0
                virtual void execute (Interpreter::Runtime& runtime)
                {
                    Interpreter::Type_Integer x = runtime[0].mInteger;
                    runtime.pop();

                    Interpreter::Type_Integer y = runtime[0].mInteger;
                    runtime.pop();

                    ESM::Position pos;
                    MWBase::World *world = MWBase::Environment::get().getWorld();
                    const MWWorld::Ptr playerPtr = world->getPlayerPtr();

                    world->indexToPosition (x, y, pos.pos[0], pos.pos[1], true);
                    pos.pos[2] = 0;

                    pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;

                    MWWorld::ActionTeleport("", pos, false).execute(playerPtr);
                    world->adjustPosition(playerPtr, false);
                }