virtual void execute (Interpreter::Runtime& runtime) { Interpreter::Type_Integer x = runtime[0].mInteger; runtime.pop(); Interpreter::Type_Integer y = runtime[0].mInteger; runtime.pop(); ESM::Position pos; MWBase::World *world = MWBase::Environment::get().getWorld(); world->getPlayer().setTeleported(true); world->indexToPosition (x, y, pos.pos[0], pos.pos[1], true); pos.pos[2] = 0; pos.rot[0] = pos.rot[1] = pos.rot[2] = 0; world->changeToExteriorCell (pos); }
virtual void execute (Interpreter::Runtime& runtime) { Interpreter::Type_Integer x = runtime[0].mInteger; runtime.pop(); Interpreter::Type_Integer y = runtime[0].mInteger; runtime.pop(); ESM::Position pos; MWBase::World *world = MWBase::Environment::get().getWorld(); const MWWorld::Ptr playerPtr = world->getPlayerPtr(); world->indexToPosition (x, y, pos.pos[0], pos.pos[1], true); pos.pos[2] = 0; pos.rot[0] = pos.rot[1] = pos.rot[2] = 0; MWWorld::ActionTeleport("", pos, false).execute(playerPtr); world->adjustPosition(playerPtr, false); }