Beispiel #1
0
	void CMessageMouse::deserialize(Net::CBuffer& buffer) {
		_controlType = Control::MOUSE;
		buffer.deserialize(_seq);
		buffer.deserialize(_mouse[0]);
		buffer.deserialize(_mouse[1]);
	}
Beispiel #2
0
	void CMessagePrimarySpell::deserialize(Net::CBuffer& buffer) {
		buffer.deserialize(_spell);
	}
Beispiel #3
0
	void CMessagePlayerSpawn::deserialize(Net::CBuffer& buffer) {
		buffer.deserialize(_position);
		buffer.deserialize(_orientation);
	}
Beispiel #4
0
	void CMessageHudShield::deserialize(Net::CBuffer& buffer) {
		buffer.deserialize(_shield);
	}
Beispiel #5
0
	void CMessagePrimaryShoot::deserialize(Net::CBuffer& buffer) {
		buffer.deserialize(_shoot);
	}
Beispiel #6
0
	void CMessageHudDebugData::deserialize(Net::CBuffer& buffer) {
		buffer.deserialize(_key);
		buffer.deserialize(_value);
	}
Beispiel #7
0
	void CMessageControl::deserialize(Net::CBuffer& buffer) {
		buffer.deserialize(_seq);
		buffer.read(&_controlType, sizeof(_controlType));
		
	}