void CMessageMouse::deserialize(Net::CBuffer& buffer) { _controlType = Control::MOUSE; buffer.deserialize(_seq); buffer.deserialize(_mouse[0]); buffer.deserialize(_mouse[1]); }
void CMessagePrimarySpell::deserialize(Net::CBuffer& buffer) { buffer.deserialize(_spell); }
void CMessagePlayerSpawn::deserialize(Net::CBuffer& buffer) { buffer.deserialize(_position); buffer.deserialize(_orientation); }
void CMessageHudShield::deserialize(Net::CBuffer& buffer) { buffer.deserialize(_shield); }
void CMessagePrimaryShoot::deserialize(Net::CBuffer& buffer) { buffer.deserialize(_shoot); }
void CMessageHudDebugData::deserialize(Net::CBuffer& buffer) { buffer.deserialize(_key); buffer.deserialize(_value); }
void CMessageControl::deserialize(Net::CBuffer& buffer) { buffer.deserialize(_seq); buffer.read(&_controlType, sizeof(_controlType)); }