Beispiel #1
0
int HOO::allocateEntityToNode(Ogre::SceneManager *& SceneManager,  Ogre::SceneNode *& node, Ogre::Entity*& Ent ,  const Ogre::String& entityName, const Ogre::String& meshName, HOO::entityVector * debugEntityVector){
	try{
		Ent = SceneManager->createEntity( entityName, meshName );
		node->attachObject(Ent);

	} catch( Ogre::Exception & e ){
		Ent = SceneManager->createEntity( entityName, "cube.mesh");

		debugEntityVector->push_back(Ent);
		Ogre::String message = "WARNING ! Failed to load the following mesh : ";
		message += meshName;
		Ogre::LogManager::getSingletonPtr()->logMessage( message);
		node->attachObject(Ent);
		float scale=0.2f;
		node->setScale(scale,scale,scale);

		Ogre::String txtName = "ErrorTxtObject_n";
		txtName += debugEntityVector->size();
		Ogre::MovableText* msg = new Ogre::MovableText(txtName, message ,"BlueHighway-8",int(2/scale),Ogre::ColourValue::Green);
		msg->setTextAlignment(Ogre::MovableText::H_CENTER, Ogre::MovableText::V_CENTER); // Center horizontally and display above the node
		Ogre::AxisAlignedBox AABB =Ent->getWorldBoundingBox(true);
		msg->setLocalTranslation(Ogre::Vector3(0.0f,AABB.getHalfSize()[2]+0.1f,0.0f));
		node->attachObject(msg);
		return HOO::ALLOCATEFAIL;
	}
	return HOO::SUCCESS;
}
Beispiel #2
0
void SelectionHandler::updateTrackedBoxes()
{
  M_HandleToBox::iterator it = boxes_.begin();
  M_HandleToBox::iterator end = boxes_.end();
  for (; it != end; ++it)
  {
    V_AABB aabbs;
    Picked p(it->first.first);
    p.extra_handles.insert(it->first.second);
    getAABBs(Picked(it->first.first), aabbs);

    if (!aabbs.empty())
    {
      Ogre::AxisAlignedBox combined;
      V_AABB::iterator aabb_it = aabbs.begin();
      V_AABB::iterator aabb_end = aabbs.end();
      for (; aabb_it != aabb_end; ++aabb_it)
      {
        combined.merge(*aabb_it);
      }

      createBox(std::make_pair(p.handle, it->first.second), combined, "RVIZ/Cyan");
    }
  }
}
void ProjectManager::initializeSceneManager()
{
    assert(QThread::currentThread() == thread());

    Ogre::Root& root = Ogre::Root::getSingleton();
    Ogre::SceneManager* mgr = NULL;
    if(root.hasSceneManager(Application::sSceneManagerName))
    {
        mgr = root.getSceneManager(Application::sSceneManagerName);
        root.destroySceneManager(mgr);
    }

    mgr = root.createSceneManager(Ogre::ST_GENERIC, Application::sSceneManagerName);
    mgr->setShadowTechnique(Ogre::SHADOWTYPE_NONE);
    mgr->setAmbientLight(Ogre::ColourValue(1, 1, 1));
    mgr->setShadowCasterRenderBackFaces(false);
    mgr->setCameraRelativeRendering(true);
    mgr->setShowDebugShadows(true);

    // This fixes some issues with ray casting when using shallow terrain.
    Ogre::AxisAlignedBox box;
    Ogre::Vector3 max(100000, 100000, 100000);
    box.setExtents(-max, max);
    mgr->setOption("Size", &box);
}
//-------------------------------------------------------------------------------------
bool BaseApplication::setup(void)
{
    mRoot = new Ogre::Root(mPluginsCfg);

    setupResources();

    bool carryOn = configure();
    if (!carryOn) return false;

    chooseSceneManager();
    createCamera();
    createViewports();

    // Set default mipmap level (NB some APIs ignore this)
    Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5);


    
    // Create background material
    Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().create("Background", "General");
    material->getTechnique(0)->getPass(0)->createTextureUnitState("space.jpg");
    material->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
    material->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false);
    material->getTechnique(0)->getPass(0)->setLightingEnabled(false);

    // Create background rectangle covering the whole screen
    rect = new Ogre::Rectangle2D(true);
    rect->setCorners(-1.0, 1.0, 1.0, -1.0);
    rect->setMaterial("Background");
     
    // Render the background before everything else
    rect->setRenderQueueGroup(Ogre::RENDER_QUEUE_BACKGROUND);
     
    // Use infinite AAB to always stay visible
    Ogre::AxisAlignedBox aabInf;
    aabInf.setInfinite();
    rect->setBoundingBox(aabInf);
     
    // Attach background to the scene
    Ogre::SceneNode* node = mSceneMgr->getRootSceneNode()->createChildSceneNode("Background");
    node->attachObject(rect);
     
    // Example of background scrolling
    material->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setScrollAnimation(-0.10, 0.0);
     
    // Don't forget to delete the Rectangle2D in the destructor of your application:

    // Create any resource listeners (for loading screens)
    createResourceListener();
    // Load resources
    loadResources();

    // Create the scene
    createScene();
    

    createFrameListener();

    return true;
};
void CSceneEditorView::OnEditsceneAddentity()
{
	CEntityCreatorDlg EntityCreatorDlg;

	if (IDOK == EntityCreatorDlg.DoModal())
	{
		HTREEITEM Selected = m_SceneManagerDlg->m_SceneTree.GetSelectedItem();
		m_SceneManagerDlg->m_SceneTree.InsertItem(EntityCreatorDlg.m_EntityName, Selected);
		
		Ogre::String SceneNodeName = m_SceneManagerDlg->m_SceneTree.GetItemText(Selected);
		Ogre::Entity *Entity = m_SceneManager->createEntity(Ogre::String(EntityCreatorDlg.m_EntityName), Ogre::String(EntityCreatorDlg.m_MeshName));
		Ogre::SceneNode *SceneNode = m_SceneManager->getSceneNode(SceneNodeName);
		SceneNode->attachObject(Entity);
	
		Ogre::AxisAlignedBox Box = Entity->getBoundingBox();
		Ogre::Vector3 Center = Box.getCenter();
		m_Camera->lookAt(Center);

		m_SceneManagerDlg->m_SceneTree.Expand(Selected, TVE_EXPAND);
		
		if (m_Root != NULL)
		{
			m_Root->renderOneFrame();
		}
	}
}
Ogre::AxisAlignedBox GPUBillboardSet::calculateBillboardsBoundingBox(const std::vector<PhotoSynth::Vertex>& vertices)
{
	Ogre::AxisAlignedBox box;
	for (std::size_t i=0; i<vertices.size(); ++i)
		box.merge(vertices[i].position);	
	return box;
}
Beispiel #7
0
void MergeBounds(Ogre::SceneNode* node, Ogre::SceneNode* rootNode,
                  const Ogre::Matrix4& parentTransform, Ogre::AxisAlignedBox& aabb)
{
    // Get this nodes current transform
    Ogre::Matrix4 currentTransform = parentTransform;
    if (node != rootNode)
    {
        Ogre::Matrix4 localTransform(node->getOrientation());
        localTransform.setTrans(node->getPosition());
        currentTransform = currentTransform * localTransform;
    }

    // Merge this nodes objects
    Ogre::SceneNode::ObjectIterator object = node->getAttachedObjectIterator();
    while (object.hasMoreElements())
    {
        Ogre::AxisAlignedBox localAABB = object.getNext()->getBoundingBox();
        localAABB.transform(currentTransform);
        aabb.merge(localAABB);
    }

    // Iterate through all children and call this function on them
    Ogre::SceneNode::ChildNodeIterator child = node->getChildIterator();
    while (child.hasMoreElements())
    {
        MergeBounds(static_cast<Ogre::SceneNode*>(child.getNext()), rootNode, currentTransform, aabb);
    }
}
void AIRayPathFinderStrategy::Init()
{
	AIPathFinderStrategy::Init();
	//if (Inited)
	//	return;
	Inited=true;
	if (Lines)
		delete [] Lines;
	
	Lines = new Ogre::Ray[LinesNumber];

    IScenable *scen = Parent->GetScenable();
    assert(scen);

	Ogre::AxisAlignedBox OurBox = scen->GetBoundingBox(false);
	Vector3 extent = OurBox.getSize();
	float HalfSide = extent.z/2, Side=HalfSide*2;

	LineOrigins[0]=Vector3(-HalfSide,-HalfSide,0);
	LineOrigins[1]=Vector3(-HalfSide,HalfSide,0);
	LineOrigins[2]=Vector3(HalfSide,HalfSide,0);
	LineOrigins[3]=Vector3(HalfSide,-HalfSide,0);

	LineOrigins[4]=Vector3(0,-HalfSide,0);
	LineOrigins[5]=Vector3(-HalfSide,0,0);
	LineOrigins[6]=Vector3(0,HalfSide,0);
	LineOrigins[7]=Vector3(HalfSide,0,0);
}
ConvexVolume::ConvexVolume(Ogre::AxisAlignedBox boundingBox, float offset)
{
    Ogre::Vector3 max = boundingBox.getMaximum();
    Ogre::Vector3 min = boundingBox.getMinimum();

    // Offset bounding box (except height)
    if(offset > 0.01f) {
        max = max + offset*Ogre::Vector3(1,0,1);
        min = min - offset*Ogre::Vector3(1,0,1);
    }

    // Create box verts (in clockwise fashion!!)
    verts[0]= min.x; verts[1]= min.y; verts[2]= max.z;
    verts[3]= max.x; verts[4]= max.y; verts[5]= max.z;
    verts[6]= max.x; verts[7]= max.y; verts[8]= min.z;
    verts[9]= min.x; verts[10]= min.y; verts[11]= min.z;
    nverts = 4; // For rcMarkConvexPoly the verts of the shape need to be in clockwise order

    // Set bounding box limits
    OgreRecast::OgreVect3ToFloatA(min, bmin);
    OgreRecast::OgreVect3ToFloatA(max, bmax);

    // Set height limits
    hmin = min.y;
    hmax = max.y;

    area = SAMPLE_POLYAREA_DOOR;   // You can choose whatever flag you assing to the poly area
}
void EditorApplication::createSkybox(string skybox_name) {
	LibGens::Model *skybox_model=current_level->getModelLibrary()->getModel(skybox_name);
	if (skybox_model) {
		Ogre::SceneNode *scene_node = scene_manager->getRootSceneNode()->createChildSceneNode();
		buildModel(scene_node, skybox_model, skybox_model->getName(), "", scene_manager, current_level->getMaterialLibrary(), 0, GENERAL_MESH_GROUP, false);


		unsigned short attached_objects=scene_node->numAttachedObjects();
		for (unsigned short i=0; i<attached_objects; i++) {
			Ogre::Entity *entity=static_cast<Ogre::Entity *>(scene_node->getAttachedObject(i));
			entity->setRenderQueueGroup(Ogre::RENDER_QUEUE_SKIES_EARLY);
			unsigned int attached_entities=entity->getNumSubEntities();

			Ogre::AxisAlignedBox aabb;
			aabb.setInfinite();
			entity->getMesh()->_setBounds(aabb, false);

			for (unsigned int j=0; j<attached_entities; j++) {
				Ogre::SubEntity *sub_entity=entity->getSubEntity(j);
				Ogre::MaterialPtr material=sub_entity->getMaterial();
				Ogre::Pass *pass=material->getTechnique(0)->getPass(0);
				pass->setDepthWriteEnabled(false);
			}
		}
	}
}
Ogre::Real LuaScriptUtilities::GetRadius(Ogre::SceneNode* const sceneNode)
{
    sceneNode->_updateBounds();
    const Ogre::AxisAlignedBox aabb = sceneNode->_getWorldAABB();

    return aabb.getHalfSize().length();
}
Beispiel #12
0
const Ogre::AxisAlignedBox& Canvas::getBoundingBox() const
{
	static Ogre::AxisAlignedBox box;
	box.setInfinite();

	return box;
}
InputGeometry::InputGeometry(std::vector<Ogre::Entity*> sourceMeshes,const Ogre::AxisAlignedBox& tileBounds)
	: _sourceMeshes(sourceMeshes),
	  _numVertices(0),
	  _numTriangles(0),
	  _referenceNode(0),
	  _boundMin(0),
	  _boundMax(0),
	  _normals(0),
	  _vertices(0),
	  _triangles(0)
{
	if(sourceMeshes.empty())
	{
		return;
	}

	Ogre::Entity* ent = sourceMeshes[0];
	_referenceNode = ent->getParentSceneNode()->getCreator()->getRootSceneNode();

	_boundMin = new float[3];
	_boundMax = new float[3];
	Utility::vector3_toFloatPtr(tileBounds.getMinimum(),_boundMin);
	Utility::vector3_toFloatPtr(tileBounds.getMaximum(),_boundMax);

	_convertOgreEntities(tileBounds);

	//eventually add _buildChunkyTriMesh()

}
Beispiel #14
0
    LoadingScreen::LoadingScreen(Ogre::SceneManager* sceneMgr, Ogre::RenderWindow* rw)
        : mSceneMgr(sceneMgr)
        , mWindow(rw)
        , WindowBase("openmw_loading_screen.layout")
        , mLastRenderTime(0.f)
        , mLastWallpaperChangeTime(0.f)
        , mFirstLoad(true)
        , mProgress(0)
        , mVSyncWasEnabled(false)
    {
        getWidget(mLoadingText, "LoadingText");
        getWidget(mProgressBar, "ProgressBar");
        getWidget(mBackgroundImage, "BackgroundImage");

        mProgressBar->setScrollViewPage(1);

        mBackgroundMaterial = Ogre::MaterialManager::getSingleton().create("BackgroundMaterial", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
        mBackgroundMaterial->getTechnique(0)->getPass(0)->setLightingEnabled(false);
        mBackgroundMaterial->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
        mBackgroundMaterial->getTechnique(0)->getPass(0)->createTextureUnitState("");

        mRectangle = new Ogre::Rectangle2D(true);
        mRectangle->setCorners(-1.0, 1.0, 1.0, -1.0);
        mRectangle->setMaterial("BackgroundMaterial");
        // Render the background before everything else
        mRectangle->setRenderQueueGroup(Ogre::RENDER_QUEUE_OVERLAY-1);
        // Use infinite AAB to always stay visible
        Ogre::AxisAlignedBox aabInf;
        aabInf.setInfinite();
        mRectangle->setBoundingBox(aabInf);
        // Attach background to the scene
        Ogre::SceneNode* node = mSceneMgr->getRootSceneNode()->createChildSceneNode();
        node->attachObject(mRectangle);
        mRectangle->setVisible(false);
    }
Beispiel #15
0
Fader::Fader(Ogre::SceneManager* sceneMgr)
    : mSceneMgr(sceneMgr)
    , mMode(FadingMode_In)
    , mRemainingTime(0.f)
    , mTargetTime(0.f)
    , mTargetAlpha(0.f)
    , mCurrentAlpha(0.f)
    , mStartAlpha(0.f)
    , mFactor(1.f)
{
    // Create the fading material
    MaterialPtr material = MaterialManager::getSingleton().create("FadeInOutMaterial", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME );
    Pass* pass = material->getTechnique(0)->getPass(0);
    pass->setSceneBlending(SBT_TRANSPARENT_ALPHA);
    pass->setDepthWriteEnabled (false);
    mFadeTextureUnit = pass->createTextureUnitState("black.png");
    mFadeTextureUnit->setColourOperationEx(LBX_SOURCE1, LBS_MANUAL, LBS_CURRENT, ColourValue(0.f, 0.f, 0.f)); // always black colour    

    mRectangle = new Ogre::Rectangle2D(true);
    mRectangle->setCorners(-1.0, 1.0, 1.0, -1.0);
    mRectangle->setMaterial("FadeInOutMaterial");
    mRectangle->setRenderQueueGroup(Ogre::RENDER_QUEUE_OVERLAY-1);
    // Use infinite AAB to always stay visible
    Ogre::AxisAlignedBox aabInf;
    aabInf.setInfinite();
    mRectangle->setBoundingBox(aabInf);
    // Attach background to the scene
    Ogre::SceneNode* node = mSceneMgr->getRootSceneNode()->createChildSceneNode();
    node->attachObject(mRectangle);
    mRectangle->setVisible(false);
    mRectangle->setVisibilityFlags (2048);
}
Ogre::AxisAlignedBox OgreDetourTileCache::getWorldSpaceBounds()
{
    Ogre::AxisAlignedBox result;
    result.setMinimum(m_cfg.bmin[0], m_cfg.bmin[1], m_cfg.bmin[2]);
    result.setMaximum(m_cfg.bmax[0], m_cfg.bmax[1], m_cfg.bmax[2]);

    return result;
}
Beispiel #17
0
bool Panel::injectMouseMoved(const Ogre::Ray& ray)
{
    Ogre::Matrix4 transform;
    transform.makeTransform(mNode->getPosition(), mNode->getScale(), mNode->getOrientation());
   
    Ogre::AxisAlignedBox aabb = mScreenRenderable->getBoundingBox();
    aabb.transform(transform);
    pair<bool, Ogre::Real> result = Ogre::Math::intersects(ray, aabb);

    if (result.first == false)
    {
        unOverAllElements();
        return false;
    }

    Ogre::Vector3 a,b,c,d;
    Ogre::Vector2 halfSize = (mSize/100) * 0.5f;
    a = transform * Ogre::Vector3(-halfSize.x,-halfSize.y,0);
    b = transform * Ogre::Vector3( halfSize.x,-halfSize.y,0);
    c = transform * Ogre::Vector3(-halfSize.x, halfSize.y,0);
    d = transform * Ogre::Vector3( halfSize.x, halfSize.y,0);
    
    result = Ogre::Math::intersects(ray, c, b, a);
    if (result.first == false)
        result = Ogre::Math::intersects(ray, c, d, b);
    if (result.first == false)
    {
        unOverAllElements();
        return false;
    }
    if (result.second > mDistanceFromPanelToInteractWith)
    {
        unOverAllElements();
        return false;
    }

    Ogre::Vector3 hitPos = (ray.getOrigin() + (ray.getDirection() * result.second));
    Ogre::Vector3 localPos = transform.inverse() * hitPos;
    localPos.x += halfSize.x;
    localPos.y -= halfSize.y;
    localPos.x *= 100;
    localPos.y *= 100;
   
    // Cursor clip
    localPos.x = Ogre::Math::Clamp<Ogre::Real>(localPos.x, 0, mSize.x - 10);
    localPos.y = Ogre::Math::Clamp<Ogre::Real>(-localPos.y, 0, mSize.y - 18);

    mInternalMousePos = Ogre::Vector2(localPos.x, localPos.y);
    mMousePointer->position(mInternalMousePos);

    // Let's actualize the "over" for each elements
    for (size_t i=0; i < mPanelElements.size(); i++)
        mPanelElements[i]->isOver(mInternalMousePos);

    return true;
}
Beispiel #18
0
void RenderedCompassImpl::_setCompass(Compass* compass)
{
	Ogre::MaterialPtr originalMaterial = static_cast<Ogre::MaterialPtr>(Ogre::MaterialManager::getSingleton().getByName(mMaterialName));
	if (originalMaterial) {
		originalMaterial->load();
		mCompassMaterial = originalMaterial->clone(OgreInfo::createUniqueResourceName(originalMaterial->getName()));
		if (Ogre::Technique* tech = mCompassMaterial->getBestTechnique()) {
			Ogre::Pass* pass = nullptr;
			if (tech->getNumPasses() && (pass = tech->getPass(0))) {
				mCompassMaterialMapTUS = pass->getTextureUnitState("Background");
				if (mCompassMaterialMapTUS) {
					//Make sure that the compass material is using the map texture for the base rendering
					mCompassMaterialMapTUS->setTexture(mMap->getTexture());

					mTexture = Ogre::TextureManager::getSingleton().createManual("RenderedCompass", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, 128, 128, 1, Ogre::PF_A8R8G8B8, Ogre::TU_RENDERTARGET);
					mRenderTexture = mTexture->getBuffer()->getRenderTarget();
					mRenderTexture->removeAllViewports();
					mRenderTexture->setAutoUpdated(false);
					mRenderTexture->setActive(true);

					mCamera = mSceneManager->createCamera("RenderedCompassCamera");
					mViewport = mRenderTexture->addViewport(mCamera);
					mViewport->setOverlaysEnabled(false);
					mViewport->setShadowsEnabled(false);
					mViewport->setSkiesEnabled(false);
					mViewport->setClearEveryFrame(true);
					mViewport->setBackgroundColour(Ogre::ColourValue::ZERO);

					mMapRectangle = OGRE_NEW Ogre::Rectangle2D(true);
					auto mapMaterialPtr = Ogre::MaterialManager::getSingleton().getByName(mCompassMaterial->getName(), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
					if (mapMaterialPtr) {
						mMapRectangle->setMaterial(mapMaterialPtr);
					}

					//We need to maximise the rendered texture to cover the whole screen
					Ogre::RenderSystem* rs = Ogre::Root::getSingleton().getRenderSystem();
					Ogre::Real hOffset = rs->getHorizontalTexelOffset() / (0.5 * mViewport->getActualWidth());
					Ogre::Real vOffset = rs->getVerticalTexelOffset() / (0.5 * mViewport->getActualHeight());
					mMapRectangle->setCorners(-1 + hOffset, 1 - vOffset, 1 + hOffset, -1 - vOffset);

					//Since a Rectangle2D instance is a moveable object it won't be rendered unless it's in the frustrum. If we set the axis aligned box to be "infinite" it will always be rendered.
					Ogre::AxisAlignedBox aabInf;
					aabInf.setInfinite();
					mMapRectangle->setBoundingBox(aabInf);

					//We can't attach something to the root node, so we'll attach it to a newly created node. We won't keep a reference to this node since it will be destroyed along with the scene manager when we ourselves are destroyed.
					mSceneManager->getRootSceneNode()->createChildSceneNode()->attachObject(mMapRectangle);

					//Return early since everything is good.
					return;
				}
			}
		}
	}
	S_LOG_WARNING("Could not load material '" << mMaterialName << "' for the compass.");
}
Beispiel #19
0
void ImageDisplay::onInitialize()
{
  ImageDisplayBase::onInitialize();
  {
    static uint32_t count = 0;
    std::stringstream ss;
    ss << "ImageDisplay" << count++;
    img_scene_manager_ = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC, ss.str());
  }

  img_scene_node_ = img_scene_manager_->getRootSceneNode()->createChildSceneNode();

  {
    static int count = 0;
    std::stringstream ss;
    ss << "ImageDisplayObject" << count++;

    screen_rect_ = new Ogre::Rectangle2D(true);
    screen_rect_->setRenderQueueGroup(Ogre::RENDER_QUEUE_OVERLAY - 1);
    screen_rect_->setCorners(-1.0f, 1.0f, 1.0f, -1.0f);

    ss << "Material";
    material_ = Ogre::MaterialManager::getSingleton().create( ss.str(), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME );
    material_->setSceneBlending( Ogre::SBT_REPLACE );
    material_->setDepthWriteEnabled(false);
    material_->setReceiveShadows(false);
    material_->setDepthCheckEnabled(false);

    material_->getTechnique(0)->setLightingEnabled(false);
    Ogre::TextureUnitState* tu = material_->getTechnique(0)->getPass(0)->createTextureUnitState();
    tu->setTextureName(texture_.getTexture()->getName());
    tu->setTextureFiltering( Ogre::TFO_NONE );

    material_->setCullingMode(Ogre::CULL_NONE);
    Ogre::AxisAlignedBox aabInf;
    aabInf.setInfinite();
    screen_rect_->setBoundingBox(aabInf);
    screen_rect_->setMaterial(material_->getName());
    img_scene_node_->attachObject(screen_rect_);
  }

  render_panel_ = new RenderPanel();
  render_panel_->getRenderWindow()->setAutoUpdated(false);
  render_panel_->getRenderWindow()->setActive( false );

  render_panel_->resize( 640, 480 );
  render_panel_->initialize(img_scene_manager_, context_);

  setAssociatedWidget( render_panel_ );

  render_panel_->setAutoRender(false);
  render_panel_->setOverlaysEnabled(false);
  render_panel_->getCamera()->setNearClipDistance( 0.01f );

  updateNormalizeOptions();
}
Beispiel #20
0
///////////////////////////////////////////////////////////////
// collides with any other bounding boxes?
bool
Agent::intersects(Ogre::Entity* e)
{
	if (e == NULL) { return false; }

	Ogre::AxisAlignedBox mBox = mBodyEntity->getWorldBoundingBox();
	Ogre::AxisAlignedBox eBox = e->getWorldBoundingBox();

	return mBox.intersects(eBox);
}
	bool DefaultCameraManager::canSee(RenderedObject* obj)
	{
		Ogre::AxisAlignedBox aabb = obj->getEntity()->getBoundingBox();
		Ogre::Matrix4 mat4 = Ogre::Matrix4::IDENTITY;
		mat4.setTrans(obj->getPosition());
		aabb.transform(mat4);
		return mCamera->isVisible(aabb);
		//Ogre::AxisAlignedBox aabb = obj->
		//if(mCamera->isVisible(
	}
void GPUBillboardSet::updateBoundingBoxAndSphereFromBillboards(const std::vector<PhotoSynth::Vertex>& vertices)
{
	Ogre::AxisAlignedBox box = calculateBillboardsBoundingBox(vertices);
	setBoundingBox(box);

	Ogre::Vector3 vmax = box.getMaximum();
	Ogre::Vector3 vmin = box.getMinimum();
	Ogre::Real sqLen = std::max(vmax.squaredLength(), vmin.squaredLength());
	mBBRadius = Ogre::Math::Sqrt(sqLen);
}
Beispiel #23
0
	Ogre::Vector2 Mesh::getGridPosition(const Ogre::Vector2 &Position)
	{
		if (mOptions.MeshSize.Width == 0 && mOptions.MeshSize.Height == 0)
		{
			return Position;
		}

		if (!isPointInGrid(Position))
		{
			return Ogre::Vector2(-1,-1);
		}

		Ogre::AxisAlignedBox WordMeshBox = mEntity->getWorldBoundingBox();

		// Get our mesh grid rectangle: (Only a,b,c corners)
		// c
		// |           
		// |           
		// |           
		// a-----------b
		Ogre::Vector3
			a = WordMeshBox.getCorner(Ogre::AxisAlignedBox::FAR_LEFT_BOTTOM),
			b = WordMeshBox.getCorner(Ogre::AxisAlignedBox::FAR_RIGHT_BOTTOM),
			c = WordMeshBox.getCorner(Ogre::AxisAlignedBox::NEAR_LEFT_BOTTOM);

		// Transform all corners to Ogre::Vector2 array
		Ogre::Vector2 Corners2D[3] =
		   {Ogre::Vector2(a.x, a.z), 
		    Ogre::Vector2(b.x, b.z), 
		    Ogre::Vector2(c.x, c.z)};

		// Get segments AB and AC
		Ogre::Vector2 AB = Corners2D[1]-Corners2D[0],
			          AC = Corners2D[2]-Corners2D[0];

		// Find the X/Y position projecting the Position point to AB and AC segments.
		Ogre::Vector2 XProjectedPoint = Position-AC,
			          YProjectedPoint = Position-AB;

		// Fint the intersections points
		Ogre::Vector2 XPoint = Math::intersectionOfTwoLines(Corners2D[0],Corners2D[1],Position,XProjectedPoint),
			          YPoint = Math::intersectionOfTwoLines(Corners2D[0],Corners2D[2],Position,YProjectedPoint);
		
		// Find lengths
		Ogre::Real ABLength = AB.length(),
			       ACLength = AC.length(),
				   XLength  = (XPoint-Corners2D[0]).length(),
				   YLength  = (YPoint-Corners2D[0]).length();

		// Find final x/y grid positions in [0,1] range
		Ogre::Real XFinal = XLength / ABLength,
			       YFinal = YLength / ACLength;

		return Ogre::Vector2(XFinal,YFinal);
	}
Beispiel #24
0
ModelBlock::ModelBlock(Ogre::SceneNode* baseNode,const  Carpenter::BuildingBlock* buildingBlock, Model::Model* model, Construction* construction)
: mBuildingBlock(buildingBlock)
, mModel(model)
, mModelNode(0)
, mConstruction(construction)
{


	mNode = baseNode->createChildSceneNode(Convert::toOgre(buildingBlock->getPosition()), Convert::toOgre(buildingBlock->getOrientation()));


	mPointBillBoardSet = mNode->getCreator()->createBillboardSet( std::string("__construction_") + construction->getBluePrint()->getName() + "_" + buildingBlock->getName() + "_billboardset__" + mNode->getName());
	mPointBillBoardSet->setDefaultDimensions(1, 1);
	mPointBillBoardSet->setMaterialName("carpenter/flare");
	mPointBillBoardSet->setVisible(false);
//	Ogre::SceneNode* aNode = EmberOgre::getSingleton().getSceneManager()->getRootSceneNode()->createChildSceneNode();
	mNode->attachObject(mPointBillBoardSet);


	if (model) {
		JesusPickerObject* pickerObject = new JesusPickerObject(this, 0);
		model->setUserObject(pickerObject);


		mModelNode = mNode->createChildSceneNode();
		mModelNode->attachObject(model);
		model->setQueryFlags(Jesus::CM_MODELBLOCK);

		//only autoscale the model if we've not set the scale in the modeldefinition
		//TODO: it would of course be best if all models were correctly scaled and this code could be removed
		if (model->getDefinition()->getScale() == 0) {
			const Ogre::AxisAlignedBox ogreBoundingBox = model->getBoundingBox();
			const Ogre::Vector3 ogreMax = ogreBoundingBox.getMaximum();
			const Ogre::Vector3 ogreMin = ogreBoundingBox.getMinimum();


			const WFMath::AxisBox<3> wfBoundingBox = buildingBlock->getBuildingBlockSpec()->getBlockSpec()->getBoundingBox();
			const WFMath::Point<3> wfMax = wfBoundingBox.highCorner();
			const WFMath::Point<3> wfMin = wfBoundingBox.lowCorner();

			Ogre::Real scaleX;
			Ogre::Real scaleY;
			Ogre::Real scaleZ;

			scaleX = fabs((wfMax.x() - wfMin.x()) / (ogreMax.x - ogreMin.x));
			scaleY = fabs((wfMax.z() - wfMin.z()) / (ogreMax.y - ogreMin.y));
			scaleZ = fabs((wfMax.y() - wfMin.y()) / (ogreMax.z - ogreMin.z));

			mModelNode->setScale(scaleX, scaleY, scaleZ);
		}

	}

}
Beispiel #25
0
  Button* check(const Ogre::Ray& ray, bool& isOver)
  {
   
   isOver = false;
   
   Ogre::Matrix4 transform;
   transform.makeTransform(mNode->getPosition(), mNode->getScale(), mNode->getOrientation());
   
   Ogre::AxisAlignedBox aabb = mScreen->getBoundingBox();
   aabb.transform(transform);
   std::pair<bool, Ogre::Real> result = Ogre::Math::intersects(ray, aabb);

   if (result.first == false)
     return 0;
   
   Ogre::Vector3 a,b,c,d;
   Ogre::Vector2 halfSize = mSize * 0.5f;
   a = transform * Ogre::Vector3(-halfSize.x,-halfSize.y,0);
   b = transform * Ogre::Vector3( halfSize.x,-halfSize.y,0);
   c = transform * Ogre::Vector3(-halfSize.x, halfSize.y,0);
   d = transform * Ogre::Vector3( halfSize.x, halfSize.y,0);
    
   result = Ogre::Math::intersects(ray, c, b, a);
   if (result.first == false)
    result = Ogre::Math::intersects(ray, c, d, b);
   if (result.first == false)
    return 0;
   
   if (result.second > 6.0f)
    return 0;
   
   isOver = true;
   
   Ogre::Vector3 hitPos = ( ray.getOrigin() + (ray.getDirection() * result.second) );
   Ogre::Vector3 localPos = transform.inverse() * hitPos;
   localPos.x += halfSize.x;
   localPos.y -= halfSize.y;
   localPos.x *= 100;
   localPos.y *= 100;
   
   // Cursor clip
   localPos.x = Ogre::Math::Clamp<Ogre::Real>(localPos.x, 0, (mSize.x * 100) - 10);
   localPos.y = Ogre::Math::Clamp<Ogre::Real>(-localPos.y, 0, (mSize.y * 100) - 18);
   
   mMousePointer->position(localPos.x, localPos.y);

   for (size_t i=0;i < mButtons.size();i++)
   {
    if (mButtons[i]->isOver(mMousePointer->position()))
     return mButtons[i];
   }
   
   return 0;
  }
Beispiel #26
0
bool
Agent::intersectsSphere(Ogre::Entity* e)
{
	if (e == NULL) { return false; }

	Ogre::AxisAlignedBox mBox = mBodyEntity->getWorldBoundingBox();
	//Ogre::Real radius= e->getBoundingRadius();
	Ogre::AxisAlignedBox eBox = e->getBoundingBox();
	//e->getWorldBoundingSphere
	e->getBoundingBox();
	return mBox.intersects(eBox);
}
Beispiel #27
0
Ogre::AxisAlignedBox AACamera::GetBoundingBox(bool transformed) const
{	
	Ogre::AxisAlignedBox box = Box;
	if (!transformed)
		return box;

	Ogre::Matrix4 transforms;
	//Node->getWorldTransforms(&transforms);
	transforms.makeTransform(Node->getPosition(),Node->getScale(),Node->getOrientation());
	box.transform(transforms);
	return box;
}
bool ignoreNode(l2p::UModel *m, l2p::BSPNode &n, l2p::BSPSurface &s) {
  l2p::Package &p = *m->package;
  for (int i = 0; i < n.num_verticies; ++i) {
    Ogre::Vector3 loc = ogre_cast(m->points[m->vertexes[n.vert_pool + i].vertex]);
    Ogre::AxisAlignedBox box = ogre_cast(m->getRegionAABB());
    if (!box.contains(loc))
      return true;
  }
  if (s.flags & l2p::PF_WeDontCareAbout || !s.material.index)
    return true;
  return false;
}
Beispiel #29
0
	bool Mesh::isPointInGrid(const Ogre::Vector2 &Position)
	{
		Ogre::AxisAlignedBox WordMeshBox = mEntity->getWorldBoundingBox();

		// Get our mesh grid rectangle:
		// c-----------d
		// |           |
		// |           |
		// |           |
		// a-----------b
		Ogre::Vector3
			a = WordMeshBox.getCorner(Ogre::AxisAlignedBox::FAR_LEFT_BOTTOM),
			b = WordMeshBox.getCorner(Ogre::AxisAlignedBox::FAR_RIGHT_BOTTOM),
			c = WordMeshBox.getCorner(Ogre::AxisAlignedBox::NEAR_RIGHT_BOTTOM),
			d = WordMeshBox.getCorner(Ogre::AxisAlignedBox::NEAR_LEFT_BOTTOM);

		// Transform all corners to Ogre::Vector2 array
		Ogre::Vector2 Corners2D[4] =
		   {Ogre::Vector2(a.x, a.z), 
		    Ogre::Vector2(b.x, b.z), 
		    Ogre::Vector2(c.x, c.z), 
		    Ogre::Vector2(d.x, d.z)};

		// Determinate if Position is into our rectangle, we use a line intersection detection
		// because our mesh rectangle can be rotated, if the number of collisions with the four
		// segments AB, BC, CD, DA is one, the Position point is into the rectangle, else(if number 
		// of collisions are 0 or 2, the Position point is outside the rectangle.
		int NumberOfCollisions = 0;
		// Find a point wich isn't be inside the rectangle
		Ogre::Vector2 DestPoint = Corners2D[0] + (Corners2D[1]-Corners2D[0])*2;
		for (int k = 0; k < 3; k++)
		{
			if (Math::intersectionOfTwoLines(Corners2D[k], Corners2D[k+1], Position, DestPoint) != Ogre::Vector2::ZERO)
			{
				NumberOfCollisions ++;
			}

			if (k == 2)
			{
				if (Math::intersectionOfTwoLines(Corners2D[3], Corners2D[0], Position, DestPoint) != Ogre::Vector2::ZERO)
			    {
				    NumberOfCollisions ++;
			    }
			}
		}
		if (NumberOfCollisions == 1)
		{
			return true;
		}

		return false;
	}
Beispiel #30
0
    void
    BoxCenterMovable::getBoundingBoxCenter()
    {
        if(object.lock()->hasProperty("bounding box") && object.lock()->hasProperty("position"))
        {
            Ogre::AxisAlignedBox aabb = VariantCast<Ogre::AxisAlignedBox>(object.lock()->getProperty("bounding box"));
            /*Ogre::Vector3 position = VariantCast<Ogre::Vector3>(object.lock()->getProperty("position"));
            Ogre::Matrix4 matTrans;
            matTrans.makeTrans( position );
            aabb.transformAffine(matTrans);*/

			Ogre::Matrix4 transform = Ogre::Matrix4::IDENTITY;

			Ogre::Matrix3 rot3x3;
			if (object.lock()->hasProperty("orientation"))
			{
				Ogre::Quaternion orientation = VariantCast<Ogre::Quaternion>(object.lock()->getProperty("orientation"));
				orientation.ToRotationMatrix(rot3x3);
			}
			else
			{
				rot3x3 = Ogre::Matrix3::IDENTITY;
			}

			Ogre::Matrix3 scale3x3;
			if (object.lock()->hasProperty("scale"))
			{
				Ogre::Vector3 scale = VariantCast<Ogre::Vector3>(object.lock()->getProperty("scale"));
				scale3x3 = Ogre::Matrix3::ZERO;
				scale3x3[0][0] = scale.x;
				scale3x3[1][1] = scale.y;
				scale3x3[2][2] = scale.z;
			}
			else
			{
				scale3x3 = Ogre::Matrix3::IDENTITY;
			}

			transform = rot3x3 * scale3x3;

			if (object.lock()->hasProperty("position"))
			{
				Ogre::Vector3 position = VariantCast<Ogre::Vector3>(object.lock()->getProperty("position"));
				transform.setTrans(position);
			}
			aabb.transformAffine(transform);

            mCenterPosWC = aabb.getCenter();
        }
    }