Beispiel #1
0
void mitk::ContourModel::UpdateOutputInformation()
{
  if ( this->GetSource() )
  {
    this->GetSource()->UpdateOutputInformation();
  }

  if(this->m_UpdateBoundingBox)
  {

    //update the bounds of the geometry according to the stored vertices
    float mitkBounds[6];

    //calculate the boundingbox at each timestep
    typedef itk::BoundingBox<unsigned long, 3, ScalarType>        BoundingBoxType;
    typedef BoundingBoxType::PointsContainer                      PointsContainer;

    int timesteps = this->GetTimeSteps();

    //iterate over the timesteps
    for(int currenTimeStep = 0; currenTimeStep < timesteps; currenTimeStep++)
    {
      if( dynamic_cast< mitk::PlaneGeometry* >(this->GetGeometry(currenTimeStep)) )
      {
        //do not update bounds for 2D geometries, as they are unfortunately defined with min bounds 0!
        return;
      }
      else
      {//we have a 3D geometry -> let's update bounds
        //only update bounds if the contour was modified
        if (this->GetMTime() > this->GetGeometry(currenTimeStep)->GetBoundingBox()->GetMTime())
        {
          mitkBounds[0] = 0.0;
          mitkBounds[1] = 0.0;
          mitkBounds[2] = 0.0;
          mitkBounds[3] = 0.0;
          mitkBounds[4] = 0.0;
          mitkBounds[5] = 0.0;

          BoundingBoxType::Pointer boundingBox = BoundingBoxType::New();

          PointsContainer::Pointer points = PointsContainer::New();

          VertexIterator it = this->IteratorBegin(currenTimeStep);
          VertexIterator end = this->IteratorEnd(currenTimeStep);

          //fill the boundingbox with the points
          while(it != end)
          {
            Point3D currentP = (*it)->Coordinates;
            BoundingBoxType::PointType p;
            p.CastFrom(currentP);
            points->InsertElement(points->Size(), p);

            it++;
          }

          //construct the new boundingBox
          boundingBox->SetPoints(points);
          boundingBox->ComputeBoundingBox();
          BoundingBoxType::BoundsArrayType tmp = boundingBox->GetBounds();
          mitkBounds[0] = tmp[0];
          mitkBounds[1] = tmp[1];
          mitkBounds[2] = tmp[2];
          mitkBounds[3] = tmp[3];
          mitkBounds[4] = tmp[4];
          mitkBounds[5] = tmp[5];

          //set boundingBox at current timestep
          Geometry3D* geometry3d = this->GetGeometry(currenTimeStep);
          geometry3d->SetBounds(mitkBounds);
        }
      }
    }
    this->m_UpdateBoundingBox = false;
  }
  GetTimeSlicedGeometry()->UpdateInformation();
}
void mitk::ContourModelSet::UpdateOutputInformation()
{
  if ( this->GetSource() )
  {
    this->GetSource()->UpdateOutputInformation();
  }

  if(this->m_UpdateBoundingBox)
  {

    //update the bounds of the geometry according to the stored vertices
    mitk::ScalarType mitkBounds[6];

    //calculate the boundingbox at each timestep
    typedef itk::BoundingBox<unsigned long, 3, ScalarType>        BoundingBoxType;
    typedef BoundingBoxType::PointsContainer                      PointsContainer;

    int timesteps = this->GetTimeSteps();

    //iterate over the timesteps
    for(int currenTimeStep = 0; currenTimeStep < timesteps; currenTimeStep++)
    {
      //only update bounds if the contour was modified
      if (this->GetMTime() > this->GetGeometry(currenTimeStep)->GetBoundingBox()->GetMTime())
      {
        mitkBounds[0] = 0.0;
        mitkBounds[1] = 0.0;
        mitkBounds[2] = 0.0;
        mitkBounds[3] = 0.0;
        mitkBounds[4] = 0.0;
        mitkBounds[5] = 0.0;

        BoundingBoxType::Pointer boundingBox = BoundingBoxType::New();

        PointsContainer::Pointer points = PointsContainer::New();

        mitk::ContourModelSet::ContourModelSetIterator contoursIt = this->Begin();
        mitk::ContourModelSet::ContourModelSetIterator contoursEnd = this->End();

        while(contoursIt!=contoursEnd)
        {

          mitk::ContourModel::VertexIterator it = contoursIt->GetPointer()->Begin(currenTimeStep);
          mitk::ContourModel::VertexIterator end = contoursIt->GetPointer()->End(currenTimeStep);

          //fill the boundingbox with the points
          while(it != end)
          {
            Point3D currentP = (*it)->Coordinates;
            BoundingBoxType::PointType p;
            p.CastFrom(currentP);
            points->InsertElement(points->Size(), p);

            it++;
          }

          ++contoursIt;
        }

        //construct the new boundingBox
        boundingBox->SetPoints(points);
        boundingBox->ComputeBoundingBox();
        BoundingBoxType::BoundsArrayType tmp = boundingBox->GetBounds();
        mitkBounds[0] = tmp[0];
        mitkBounds[1] = tmp[1];
        mitkBounds[2] = tmp[2];
        mitkBounds[3] = tmp[3];
        mitkBounds[4] = tmp[4];
        mitkBounds[5] = tmp[5];

        //set boundingBox at current timestep
        Geometry3D* geometry3d = this->GetGeometry(currenTimeStep);
        geometry3d->SetBounds(mitkBounds);
      }
    }

    this->m_UpdateBoundingBox = false;
  }
  GetTimeGeometry()->Update();
}