void mitk::ContourModel::UpdateOutputInformation() { if ( this->GetSource() ) { this->GetSource()->UpdateOutputInformation(); } if(this->m_UpdateBoundingBox) { //update the bounds of the geometry according to the stored vertices float mitkBounds[6]; //calculate the boundingbox at each timestep typedef itk::BoundingBox<unsigned long, 3, ScalarType> BoundingBoxType; typedef BoundingBoxType::PointsContainer PointsContainer; int timesteps = this->GetTimeSteps(); //iterate over the timesteps for(int currenTimeStep = 0; currenTimeStep < timesteps; currenTimeStep++) { if( dynamic_cast< mitk::PlaneGeometry* >(this->GetGeometry(currenTimeStep)) ) { //do not update bounds for 2D geometries, as they are unfortunately defined with min bounds 0! return; } else {//we have a 3D geometry -> let's update bounds //only update bounds if the contour was modified if (this->GetMTime() > this->GetGeometry(currenTimeStep)->GetBoundingBox()->GetMTime()) { mitkBounds[0] = 0.0; mitkBounds[1] = 0.0; mitkBounds[2] = 0.0; mitkBounds[3] = 0.0; mitkBounds[4] = 0.0; mitkBounds[5] = 0.0; BoundingBoxType::Pointer boundingBox = BoundingBoxType::New(); PointsContainer::Pointer points = PointsContainer::New(); VertexIterator it = this->IteratorBegin(currenTimeStep); VertexIterator end = this->IteratorEnd(currenTimeStep); //fill the boundingbox with the points while(it != end) { Point3D currentP = (*it)->Coordinates; BoundingBoxType::PointType p; p.CastFrom(currentP); points->InsertElement(points->Size(), p); it++; } //construct the new boundingBox boundingBox->SetPoints(points); boundingBox->ComputeBoundingBox(); BoundingBoxType::BoundsArrayType tmp = boundingBox->GetBounds(); mitkBounds[0] = tmp[0]; mitkBounds[1] = tmp[1]; mitkBounds[2] = tmp[2]; mitkBounds[3] = tmp[3]; mitkBounds[4] = tmp[4]; mitkBounds[5] = tmp[5]; //set boundingBox at current timestep Geometry3D* geometry3d = this->GetGeometry(currenTimeStep); geometry3d->SetBounds(mitkBounds); } } } this->m_UpdateBoundingBox = false; } GetTimeSlicedGeometry()->UpdateInformation(); }
void mitk::ContourModelSet::UpdateOutputInformation() { if ( this->GetSource() ) { this->GetSource()->UpdateOutputInformation(); } if(this->m_UpdateBoundingBox) { //update the bounds of the geometry according to the stored vertices mitk::ScalarType mitkBounds[6]; //calculate the boundingbox at each timestep typedef itk::BoundingBox<unsigned long, 3, ScalarType> BoundingBoxType; typedef BoundingBoxType::PointsContainer PointsContainer; int timesteps = this->GetTimeSteps(); //iterate over the timesteps for(int currenTimeStep = 0; currenTimeStep < timesteps; currenTimeStep++) { //only update bounds if the contour was modified if (this->GetMTime() > this->GetGeometry(currenTimeStep)->GetBoundingBox()->GetMTime()) { mitkBounds[0] = 0.0; mitkBounds[1] = 0.0; mitkBounds[2] = 0.0; mitkBounds[3] = 0.0; mitkBounds[4] = 0.0; mitkBounds[5] = 0.0; BoundingBoxType::Pointer boundingBox = BoundingBoxType::New(); PointsContainer::Pointer points = PointsContainer::New(); mitk::ContourModelSet::ContourModelSetIterator contoursIt = this->Begin(); mitk::ContourModelSet::ContourModelSetIterator contoursEnd = this->End(); while(contoursIt!=contoursEnd) { mitk::ContourModel::VertexIterator it = contoursIt->GetPointer()->Begin(currenTimeStep); mitk::ContourModel::VertexIterator end = contoursIt->GetPointer()->End(currenTimeStep); //fill the boundingbox with the points while(it != end) { Point3D currentP = (*it)->Coordinates; BoundingBoxType::PointType p; p.CastFrom(currentP); points->InsertElement(points->Size(), p); it++; } ++contoursIt; } //construct the new boundingBox boundingBox->SetPoints(points); boundingBox->ComputeBoundingBox(); BoundingBoxType::BoundsArrayType tmp = boundingBox->GetBounds(); mitkBounds[0] = tmp[0]; mitkBounds[1] = tmp[1]; mitkBounds[2] = tmp[2]; mitkBounds[3] = tmp[3]; mitkBounds[4] = tmp[4]; mitkBounds[5] = tmp[5]; //set boundingBox at current timestep Geometry3D* geometry3d = this->GetGeometry(currenTimeStep); geometry3d->SetBounds(mitkBounds); } } this->m_UpdateBoundingBox = false; } GetTimeGeometry()->Update(); }