Beispiel #1
0
	void Music::Pause()
	{ music.pause(); }
Beispiel #2
0
int screen_1::Run(sf::RenderWindow &App)
{
    hop.setBuffer(hopFile);
    trucked.setBuffer(truckedFile);
    dunked.setBuffer(dunkedFile);
    
    // Clock
    sf:: Clock clock;
    sf::Time time;
    sf::Time delay;
    
    // Plays Intro
    intro.play();
    delay = intro.getDuration();
    
    time = clock.getElapsedTime();
    // Music
    while ( clock.getElapsedTime() <= delay )
    {
        //cout << "NO";
    }
    froggerTheme.setVolume(50);
    froggerTheme.play();
    clock.restart();
    
    sf::Event Event;
    
    bool Running = true;
    int sum = 0;// for log testing purposes
    int sum2 = 0;
    int sum3 = 0;
    int sum4 = 0;
    int sum5 = 0;
    int sum6 = 0;
    int sum7 = 0;
    int sum8 = 0;
    int sum9 = 0;
    int sum10 = 0;
    
    while (Running)
    {
        // Timer Rect and Clock
        double time = clock.getElapsedTime().asSeconds();
        
        if(time >= 1.5)
        {
            timeRect.width = timeRect.width - 2.383;
            timer.setTextureRect(timeRect);
            clock.restart();
        }
        
        if(timeRect.width <= 0)
        {
            frogOnLily1 = false;
            frogOnLily2 = false;
            frogOnLily3 = false;
            frogOnLily4 = false;
            frogOnLily5 = false;
            mainPlayer.setNumLives(3);
            rectSource.width = 115;
            life.setTextureRect(rectSource);
            occupied1.setPosition(-100, -100);
            occupied2.setPosition(-100, -100);
            occupied3.setPosition(-100, -100);
            occupied4.setPosition(-100, -100);
            occupied5.setPosition(-100, -100);
            froggerTheme.pause();
            clock.restart();
            timeRect.width = 143;
            timer.setTextureRect(timeRect);
            frogger.setPosition(320, 605);
            
            return 2;
        }
        // *********************************************************************
        // Creating the objects of Object class for continuous movement
        //
        // Object(double posX, double posY, double speed)
        // *********************************************************************
        // Trucks
        Object t1(130, 420,0.2 );
        Object t2(550, 290, 0.2);
        // Cars
        Object c1(-50, 420, 0.3);
        Object c2(280, 289, 0.2);
        Object c3(0, 289, 0.2);
        // Short Logs
        Object sl1(0, 125, 0.2);
        Object sl2(200, 61, 0.3);
        Object sl3(300, 8, 0.4);
        // Long Logs
        Object l1(799, 8.3, 0.4);
        Object l2(500, 125, 0.2);
        
        // Sets object's direction
        t1.moveRight(truck);
        t2.moveLeft(truck2);
        c1.moveRight(car);
        c2.moveLeft(car2);
        c3.moveLeft(car3);
        sl1.moveRight(shortLog);
        sl2.moveLeft(shortLog2);
        sl3.moveRight(shortLog3);
        l1.moveRight(longLog);
        l2.moveRight(longLog2);
        
        
        // *********************************************************************
        // The following rectangles are for collision detection
        // *********************************************************************
        // Frog
        sf::RectangleShape rect;
        
        // Trucks
        sf::RectangleShape rect2;
        sf::RectangleShape rect3;
        
        // Cars
        sf::RectangleShape rect4;
        sf::RectangleShape rect5;
        sf::RectangleShape rect6;
        
        // Short Logs
        sf::RectangleShape rect7;
        sf::RectangleShape rect8;
        sf::RectangleShape rect9;
        
        // Long Logs
        sf::RectangleShape rect10;
        sf::RectangleShape rect11;
        
        // River
        sf::RectangleShape rect12;
        
        // Lilypads
        sf::RectangleShape rect13;
        sf::RectangleShape rect14;
        sf::RectangleShape rect15;
        sf::RectangleShape rect16;
        sf::RectangleShape rect17;
        
        // *********************************************************************
        // Setting size of rectangles aka size(width, height)
        // *********************************************************************
        // Frog
        sf::Vector2f size(40, 40);
        
        // Truck
        sf::Vector2f size2(120, 70);
        sf::Vector2f size3(120, 70);
        sf::Vector2f size4(95, 70);
        
        // Cars
        sf::Vector2f size5(95, 70);
        sf::Vector2f size6(95, 70);
        
        // Short Logs
        sf::Vector2f size7(85, 35);
        sf::Vector2f size8(85, 35);
        sf::Vector2f size9(85, 35);
        
        // Long Log
        sf::Vector2f size10(135, 35);
        sf::Vector2f size11(135, 35);
        
        // River
        sf::Vector2f size12(800, 230);
        
        // Lilypads
        sf::Vector2f size13(60, 60);
        sf::Vector2f size14(60, 60);
        sf::Vector2f size15(60, 60);
        sf::Vector2f size16(60, 60);
        sf::Vector2f size17(60, 60);
        
        // *********************************************************************
        // Get pos of every object
        // *********************************************************************
        // Trucks
        sf::Vector2f objectPos = truck.getPosition();
        sf::Vector2f objectPos2 = truck2.getPosition();
        // Cars
        sf::Vector2f objectPos3 = car.getPosition();
        sf::Vector2f objectPos4 = car2.getPosition();
        sf::Vector2f objectPos5 = car3.getPosition();
        // Short Logs
        sf::Vector2f objectPos6 = shortLog.getPosition();
        sf::Vector2f objectPos7 = shortLog2.getPosition();
        sf::Vector2f objectPos8 = shortLog3.getPosition();
        // Long Logs
        sf::Vector2f objectPos9 = longLog.getPosition();
        sf::Vector2f objectPos10 = longLog2.getPosition();
        // Lilypad
        sf::Vector2f objectPos11 = lillypad.getPosition();
        sf::Vector2f objectPos12 = lillypad2.getPosition();
        sf::Vector2f objectPos13 = lillypad3.getPosition();
        sf::Vector2f objectPos14 = lillypad4.getPosition();
        sf::Vector2f objectPos15 = lillypad5.getPosition();
        
        // *********************************************************************
        // Sets boundary settings
        // *********************************************************************
        sf::Vector2f pos = frogger.getPosition();
        
        // Frog
        rect.setPosition(pos.x + 30 , pos.y +10);
        rect.setSize(size);
        rect.setFillColor(sf::Color::Transparent);
        rect.setOutlineColor(sf::Color::Red);
        rect.setOutlineThickness(5);
        
        // Trucks
        rect2.setPosition(objectPos.x + 40, objectPos.y + 20);
        rect2.setSize(size2);
        rect2.setFillColor(sf::Color::Transparent);
        rect2.setOutlineColor(sf::Color::Red);
        rect2.setOutlineThickness(5);
        
        rect3.setPosition(objectPos2.x + 40, objectPos2.y + 60);
        rect3.setSize(size3);
        rect3.setFillColor(sf::Color::Transparent);
        rect3.setOutlineColor(sf::Color::Red);
        rect3.setOutlineThickness(5);
        
        // Cars
        rect4.setPosition(objectPos3.x + 45, objectPos3.y + 70);
        rect4.setSize(size4);
        rect4.setFillColor(sf::Color::Transparent);
        rect4.setOutlineColor(sf::Color::Red);
        rect4.setOutlineThickness(5);
        
        rect5.setPosition(objectPos4.x + 50, objectPos4.y + 70);
        rect5.setSize(size5);
        rect5.setFillColor(sf::Color::Transparent);
        rect5.setOutlineColor(sf::Color::Red);
        rect5.setOutlineThickness(5);
        
        rect6.setPosition(objectPos5.x + 50, objectPos5.y + 70);
        rect6.setSize(size6);
        rect6.setFillColor(sf::Color::Transparent);
        rect6.setOutlineColor(sf::Color::Red);
        rect6.setOutlineThickness(5);
        
        // Short Logs
        rect7.setPosition(objectPos6.x + 30, objectPos6.y + 80);
        rect7.setSize(size7);
        rect7.setFillColor(sf::Color::Transparent);
        rect7.setOutlineColor(sf::Color::Red);
        rect7.setOutlineThickness(5);
        
        rect8.setPosition(objectPos7.x + 30, objectPos7.y + 80);
        rect8.setSize(size8);
        rect8.setFillColor(sf::Color::Transparent);
        rect8.setOutlineColor(sf::Color::Red);
        rect8.setOutlineThickness(5);
        
        rect9.setPosition(objectPos8.x + 30, objectPos8.y + 80);
        rect9.setSize(size9);
        rect9.setFillColor(sf::Color::Transparent);
        rect9.setOutlineColor(sf::Color::Red);
        rect9.setOutlineThickness(5);
        
        // Long Logs
        rect10.setPosition(objectPos9.x + 35, objectPos9.y + 70);
        rect10.setSize(size10);
        rect10.setFillColor(sf::Color::Transparent);
        rect10.setOutlineColor(sf::Color::Red);
        rect10.setOutlineThickness(5);
        
        rect11.setPosition(objectPos10.x + 35, objectPos10.y + 70);
        rect11.setSize(size11);
        rect11.setFillColor(sf::Color::Transparent);
        rect11.setOutlineColor(sf::Color::Red);
        rect11.setOutlineThickness(5);
        // River
        rect12.setPosition(0, 0);
        rect12.setSize(size12);
        rect12.setFillColor(sf::Color::Transparent);
        rect12.setOutlineColor(sf::Color::Red);
        rect12.setOutlineThickness(5);
        
        // Lilypads
        rect13.setPosition(objectPos11.x + 30, objectPos11.y+40);
        rect13.setSize(size13);
        rect13.setFillColor(sf::Color::Transparent);
        rect13.setOutlineColor(sf::Color::Red);
        rect13.setOutlineThickness(5);
        
        rect14.setPosition(objectPos12.x + 30 , objectPos12.y+40);
        rect14.setSize(size14);
        rect14.setFillColor(sf::Color::Transparent);
        rect14.setOutlineColor(sf::Color::Red);
        rect14.setOutlineThickness(5);
        
        rect15.setPosition(objectPos13.x + 30, objectPos13.y+40);
        rect15.setSize(size15);
        rect15.setFillColor(sf::Color::Transparent);
        rect15.setOutlineColor(sf::Color::Red);
        rect15.setOutlineThickness(5);
        
        rect16.setPosition(objectPos14.x + 30 , objectPos14.y+40);
        rect16.setSize(size16);
        rect16.setFillColor(sf::Color::Transparent);
        rect16.setOutlineColor(sf::Color::Red);
        rect16.setOutlineThickness(5);
        
        rect17.setPosition(objectPos15.x + 30 , objectPos15.y+40);
        rect17.setSize(size17);
        rect17.setFillColor(sf::Color::Transparent);
        rect17.setOutlineColor(sf::Color::Red);
        rect17.setOutlineThickness(5);
        
        // *********************************************************************
        // Frogger Hit Truck 1
        // *********************************************************************
        if (rect.getGlobalBounds().intersects(rect2.getGlobalBounds()))
            
        {
            
            froggerTheme.pause();
            trucked.play();
            
            lives = mainPlayer.getNumLives();
            mainPlayer.setNumLives(lives - 1);
            mainPlayer.setIsHit(true);
            rectSource.width -= 38.3;
            life.setTextureRect(rectSource);
         
            froggerTheme.play();
            //death.setPosition(-100,-100);
        }
        // *********************************************************************
        // Frogger Hit Truck 2
        // *********************************************************************
        if (rect.getGlobalBounds().intersects(rect3.getGlobalBounds()))
        {
            froggerTheme.pause();
            trucked.play();
            
            lives = mainPlayer.getNumLives();
            mainPlayer.setNumLives(lives - 1);
            mainPlayer.setIsHit(true);
            rectSource.width -= 38.3;
            life.setTextureRect(rectSource);
            
            sf::Vector2f pos = frogger.getPosition();
            death.setPosition(pos);
            
            froggerTheme.play();
            death.setPosition(-100,-100);
            
        }
        // *********************************************************************
        // Frogger Hit Car 1
        // *********************************************************************
        if (rect.getGlobalBounds().intersects(rect4.getGlobalBounds()))
        {
            froggerTheme.pause();
            trucked.play();
            
            lives = mainPlayer.getNumLives();
            mainPlayer.setNumLives(lives - 1);
            mainPlayer.setIsHit(true);
            rectSource.width -= 38.3;
            life.setTextureRect(rectSource);
            
            sf::Vector2f pos = frogger.getPosition();
            death.setPosition(pos);
            
            froggerTheme.play();
            death.setPosition(-100,-100);
            
        }
        // *********************************************************************
        // Frogger Hit Car 2
        // *********************************************************************
        if (rect.getGlobalBounds().intersects(rect5.getGlobalBounds()))
        {
            froggerTheme.pause();
            trucked.play();
            
            lives = mainPlayer.getNumLives();
            mainPlayer.setNumLives(lives - 1);
            mainPlayer.setIsHit(true);
            rectSource.width -= 38.3;
            life.setTextureRect(rectSource);
            
            sf::Vector2f pos = frogger.getPosition();
            death.setPosition(pos);
            
            froggerTheme.play();
            death.setPosition(-100,-100);
            
        }
        // *********************************************************************
        // Frogger Hit Car 3
        // *********************************************************************
        if (rect.getGlobalBounds().intersects(rect6.getGlobalBounds()))
        {
            froggerTheme.pause();
            trucked.play();
            
            lives = mainPlayer.getNumLives();
            mainPlayer.setNumLives(lives - 1);
            mainPlayer.setIsHit(true);
            rectSource.width -= 38.3;
            life.setTextureRect(rectSource);
            
            sf::Vector2f pos = frogger.getPosition();
            death.setPosition(pos);
            
            froggerTheme.play();
            death.setPosition(-100,-100);
            
        }
        
        // *********************************************************************
        // Below this line will be log collision checking
        // *********************************************************************
        if (rect.getGlobalBounds().intersects(rect7.getGlobalBounds()))
        {
            frogger.setPosition(objectPos6.x + 45 + sum2 , objectPos6.y + 80 + sum);
            isOnLog = true;
        }
        else
        {
            isOnLog = false;
            sum = 0;
            sum2 = 0;
        }
        
        if (rect.getGlobalBounds().intersects(rect8.getGlobalBounds()))
        {
            
            frogger.setPosition(objectPos7.x + 45 + sum4, objectPos7.y + 80 + sum3);
            isOnLog2 = true;
        }
        else
        {
            isOnLog2 = false;
            sum3 = 0;
            sum4 = 0;
        }
        if (rect.getGlobalBounds().intersects(rect9.getGlobalBounds()))
        {
            frogger.setPosition(objectPos8.x + 45+sum6, objectPos8.y + 80+sum5);
            isOnLog3 = true;
        }
        else
        {
            isOnLog3 = false;
            sum5 = 0;
            sum6 = 0;
            
        }
        if (rect.getGlobalBounds().intersects(rect10.getGlobalBounds()))
        {
            frogger.setPosition(objectPos9.x + 45 + sum8, objectPos9.y + 70+ sum7);
            isOnLog4 = true;
            
        }
        else
        {
            isOnLog4 = false;
            sum7 = 0;
            sum8 = 0;
        }
        if (rect.getGlobalBounds().intersects(rect11.getGlobalBounds()))
        {
            frogger.setPosition(objectPos10.x + 45+ sum10, objectPos10.y + 70+sum9);
            isOnLog5 = true;
        }
        else
        {
            isOnLog5 = false;
            sum9 = 0;
            sum10 = 0;
        }
        
        // *********************************************************************
        // Below this line will be lily collision checking
        // *********************************************************************
        if (rect.getGlobalBounds().intersects(rect13.getGlobalBounds()))
        {
            isOnLily = true;
            if (frogOnLily1 == false)
            {
                score += 50;
            }
            frogOnLily1 = true;
            sf::Vector2f lilyPos = rect13.getPosition();
            occupied1.setPosition(lilyPos);
            
        }
        if (rect.getGlobalBounds().intersects(rect14.getGlobalBounds()))
        {
            isOnLily = true;
            if (frogOnLily2 == false)
            {
                score += 50;
            }
            frogOnLily2 = true;
            sf::Vector2f lilyPos = rect14.getPosition();
            occupied2.setPosition(lilyPos);
        }
        if (rect.getGlobalBounds().intersects(rect15.getGlobalBounds()))
        {
            isOnLily = true;
            if (frogOnLily3 == false)
            {
                score += 50;
            }
            frogOnLily3 = true;
            sf::Vector2f lilyPos = rect15.getPosition();
            occupied3.setPosition(lilyPos);
            
        }
        if (rect.getGlobalBounds().intersects(rect16.getGlobalBounds()))
        {
            isOnLily = true;
            if (frogOnLily4 == false)
            {
                score += 50;
            }
            frogOnLily4 = true;
            sf::Vector2f lilyPos = rect16.getPosition();
            occupied4.setPosition(lilyPos);
        }
        if (rect.getGlobalBounds().intersects(rect17.getGlobalBounds()))
        {
            isOnLily = true;
            if (frogOnLily5 == false)
            {
                score += 50;
            }
            frogOnLily5 = true;
            sf::Vector2f lilyPos = rect17.getPosition();
            occupied5.setPosition(lilyPos);
        }
        
        // *********************************************************************
        // Checks if frogger is on log AND goes outside screen boundaries
        //  if so frogger dies
        // *********************************************************************
        sf::Vector2f location = frogger.getPosition();
        // Checks if frogger went out of bounds
        if (rect.getGlobalBounds().intersects(rect12.getGlobalBounds()))
        {
            if ((isOnLog || isOnLog2 || isOnLog3 || isOnLog4 || isOnLog5) && (location.x >= 740 || location.x < -40))
            {
                mainPlayer.setIsHit(true);
                lives = mainPlayer.getNumLives();
                mainPlayer.setNumLives(lives - 1);
                rectSource.width -= 38.3;
                life.setTextureRect(rectSource);
                
            }
        }
        // Checks if frogger is on the logs not the water
        if (rect.getGlobalBounds().intersects(rect12.getGlobalBounds()))
        {
            if (isOnLog || isOnLog2 || isOnLog3 || isOnLog4 || isOnLog5)
            {
                //this frogger is on the logs not the water
            }
            else
            {
                froggerTheme.pause();
                dunked.play();
                froggerTheme.play();
                mainPlayer.setIsHit(true);
                lives = mainPlayer.getNumLives();
                mainPlayer.setNumLives(lives - 1);
                rectSource.width -= 38.3;
                life.setTextureRect(rectSource);
            }
            
        }
        // Checks if the frog has landed on a lilypad
        if (isOnLily || isOnLily2 || isOnLily3 || isOnLily4 || isOnLily5)
        {
            // the frog has landed on the lily pad
            froggerLanded = true;
        }
        // *********************************************************************
        // Checks if the frog has landed on all 5 lilypads if so you win
        // *********************************************************************
        if (frogOnLily1 && frogOnLily2 && frogOnLily3 && frogOnLily4 && frogOnLily5)
        {
            score += 10000;
            
            frogOnLily1 = false;
            frogOnLily2 = false;
            frogOnLily3 = false;
            frogOnLily4 = false;
            frogOnLily5 = false;
            
            mainPlayer.setNumLives(3);
            rectSource.width = 115;
            life.setTextureRect(rectSource);
            occupied1.setPosition(-100, -100);
            occupied2.setPosition(-100, -100);
            occupied3.setPosition(-100, -100);
            occupied4.setPosition(-100, -100);
            occupied5.setPosition(-100, -100);
            froggerTheme.pause();
            clock.restart();
            timeRect.width = 143;
            timer.setTextureRect(timeRect);
            frogger.setPosition(320, 605);
            
            return 2;
        }
        while (App.pollEvent(Event))
        {
            // Window closed
            if (Event.type == sf::Event::Closed)
            {
                return (-1);
            }
            // *********************************************************************
            // LEFT
            // *********************************************************************
            if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
            {
                
                if (isOnLog)
                {
                    sum2 = (sum2 + (20 * -1));
                }
                if (isOnLog2)
                {
                    sum4 = (sum4 + (20 * -1));
                }
                if (isOnLog3)
                {
                    sum6 = (sum6 + (20 * -1));
                }
                if (isOnLog4)
                {
                    sum8 = (sum8 + (20 * -1));
                }
                if (isOnLog5)
                {
                    sum10 = (sum10 + (20 * -1));
                }
                
                
                sf::Vector2f pos = frogger.getPosition();
                
                
                if (pos.x < 0)
                {
                    frogger.move(0, 0);
                }
                else
                {
                    if (rectSourceSprite.left != 216)
                    {
                        rectSourceSprite.left = 216;
                        rectSourceSprite.width = 55;
                        frogger.setTextureRect(rectSourceSprite);
                    }
                    score += 10;
                    froggerTheme.setVolume(0);
                    hop.play();
                    frogger.move(-40, 0);
                    froggerTheme.setVolume(50);
                    
                }
            }
            // *********************************************************************
            // RIGHT
            // *********************************************************************
            if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
            {
                if (isOnLog)
                {
                    sum2 = (sum2 + (20));
                }
                if (isOnLog2)
                {
                    sum4 = (sum4 + (20));
                }
                if (isOnLog3)
                {
                    sum6 = (sum6 + (20));
                }
                if (isOnLog4)
                {
                    sum8 = (sum8 + (20));
                }
                if (isOnLog5)
                {
                    sum10 = (sum10 + (20));
                }
                
                sf::Vector2f pos = frogger.getPosition();
                
                if (pos.x >= 640)
                {
                    frogger.move(0, 0);
                }
                else
                {
                    if (rectSourceSprite.left != 89)
                    {
                        rectSourceSprite.left = 89;
                        rectSourceSprite.width = 60;
                        frogger.setTextureRect(rectSourceSprite);
                    }
                    score += 10;
                    froggerTheme.setVolume(0);
                    hop.play();
                    frogger.move(40, 0);
                    froggerTheme.setVolume(50);
                }
            }
            // *********************************************************************
            // UP
            // *********************************************************************
            if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
            {
                
                
                if (isOnLog)
                {
                    sum = (sum + (20 * -1));
                }
                
                if (isOnLog2)
                {
                    sum3 = (sum3 + (20 * -1));
                }
                if (isOnLog3)
                {
                    sum5 = (sum5 + (20 * -1));
                }
                if (isOnLog4)
                {
                    sum7 = (sum7 + (20 * -1));
                }
                if (isOnLog5)
                {
                    sum9 = (sum9 + (20 * -1));
                }
                
                
                if (pos.y <= -35)
                {
                    frogger.move(0, 0);
                }
                else
                {
                    if (rectSourceSprite.left != 0)
                    {
                        rectSourceSprite.left = 0;
                        rectSourceSprite.width = 89;
                        frogger.setTextureRect(rectSourceSprite);
                    }
                    score += 10;
                    froggerTheme.setVolume(0);
                    hop.play();
                    frogger.move(0, -40);
                    froggerTheme.setVolume(50);
                }
            }
            // *********************************************************************
            // DOWN
            // *********************************************************************
            if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
            {
                
                
                if (isOnLog)
                {
                    sum = (sum + 20);
                }
                
                if (isOnLog2)
                {
                    sum3 = (sum3 + 20);
                }
                if (isOnLog3)
                {
                    sum5 = (sum5 + 20);
                }
                
                if (isOnLog4)
                {
                    sum7 = (sum7 + 20);
                }
                if (isOnLog5)
                {
                    sum9 = (sum9 + 20);
                }
                sf::Vector2f pos = frogger.getPosition();
                if (pos.y >= 650)
                {
                    frogger.move(0, 0);
                }
                else
                {
                    if (rectSourceSprite.left != 149)
                    {
                        rectSourceSprite.left = 149;
                        rectSourceSprite.width = 67;
                        frogger.setTextureRect(rectSourceSprite);
                    }
                    score += 10;
                    froggerTheme.setVolume(0);
                    hop.play();
                    frogger.move(0, 40);
                    froggerTheme.setVolume(50);
                }
            }
        }
        
        // *********************************************************************
        // Checks if player has been hit
        // *********************************************************************
        if (mainPlayer.getIsHit() == true)
        {
            cout << " Number of lives" << mainPlayer.getNumLives() << endl;
            mainPlayer.setIsHit(false);
            rectSourceSprite.left = 0;
            rectSourceSprite.width = 89;
            frogger.setTextureRect(rectSourceSprite);
            frogger.setPosition(320, 605);
        }
        // *********************************************************************
        // Checks if player landed on lily
        // *********************************************************************
        if (froggerLanded == true)
        {
            froggerLanded = false;
            rectSourceSprite.left = 0;
            rectSourceSprite.width = 89;
            frogger.setTextureRect(rectSourceSprite);
            frogger.setPosition(320, 605);
            isOnLily = false;
            isOnLily2 = false;
            isOnLily3 = false;
            isOnLily4 = false;
            isOnLily5 = false;
        }
        // *********************************************************************
        // Checks if player has run out of lives
        // *********************************************************************
        if (mainPlayer.getNumLives() < 1)
        {
            frogOnLily1 = false;
            frogOnLily2 = false;
            frogOnLily3 = false;
            frogOnLily4 = false;
            frogOnLily5 = false;
            mainPlayer.setNumLives(3);
            rectSource.width = 115;
            life.setTextureRect(rectSource);
            occupied1.setPosition(-100, -100);
            occupied2.setPosition(-100, -100);
            occupied3.setPosition(-100, -100);
            occupied4.setPosition(-100, -100);
            occupied5.setPosition(-100, -100);
            froggerTheme.pause();
            clock.restart();
            timeRect.width = 143;
            timer.setTextureRect(timeRect);
            frogger.setPosition(320, 605);
            
            return 2;
            
        }
        
        App.clear(sf::Color(0, 0, 0, 0));
        //Drawing
        App.draw(background);
        App.draw(car2);
        App.draw(car3);
        App.draw(truck2);
        App.draw(truck);
        App.draw(car);
        App.draw(longLog);
        App.draw(longLog2);
        App.draw(shortLog);
        App.draw(shortLog2);
        App.draw(shortLog3);
        App.draw(lillypad);
        App.draw(lillypad2);
        App.draw(lillypad3);
        App.draw(lillypad4);
        App.draw(lillypad5);
        App.draw(life);
        App.draw(timer);
        App.draw(frogger);
        App.draw(occupied1);
        App.draw(occupied2);
        App.draw(occupied3);
        App.draw(occupied4);
        App.draw(occupied5);

        // *********************************************************************
        // The following are for testing purposes only
        // Draws the boundary box
        // *********************************************************************
        App.draw(rect);
        App.draw(rect2);
        App.draw(rect3);
        App.draw(rect4);
        App.draw(rect5);
        App.draw(rect6);
        App.draw(rect7);
        App.draw(rect8);
        App.draw(rect9);
        App.draw(rect10);
        App.draw(rect11);
        App.draw(rect12);
        App.draw(rect13);
        App.draw(rect14);
        App.draw(rect15);
        App.draw(rect16);
        App.draw(rect17);
        
        App.display();
    }
    
    //Never reaching this point normally, but just in case, exit the application
    return -1;
}
Beispiel #3
0
void update(sf::RectangleShape floor[], sf::RectangleShape road[], int floorWidth, int floorHeightPosition, sf::Sprite& rrSprite, double &pos, bool &jumpStatus,
     bool& isoverlap, std::stringstream &ss, sf::Clock &clock, sf::Text &textTime, sf::Music& roadrunnerMusic, sf::Music& sanicMusic, sf::Sound& squawkSound, 
     bool& deathStatus, sf::Sprite& sanicSprite, sf::Sprite& sanicPowerupSprite, bool& sanicPowerupStatus, int& globalSpeed, sf::Time& sanicTime, bool& powerupSpawnStatus, 
     sf::Time& powerupSpawnTimer, sf::Sprite arrayOfObjectSprite[], bool& boulderSpawnStatus, int numObject, int objStop, sf::Sound& jumpSound, sf::RectangleShape backgroundbox[])
{
	//game timer
     if (!isoverlap)
	{
		sf::Time time1 = clock.getElapsedTime();
		ss.str(std::string());
		ss << setprecision(2) << fixed << static_cast<double>(time1.asSeconds());
		textTime.setString(ss.str().c_str());
	}

     // Return to roadrunner character
     if (clock.getElapsedTime() >= sanicTime && sanicPowerupStatus)
     {
          sanicMusic.pause();
          roadrunnerMusic.play();
          sanicPowerupStatus = false;
     }

     // How fast everything moves
     if (sanicPowerupStatus && (clock.getElapsedTime() <= sanicTime - sf::seconds(1)))         //sanic run speed
          globalSpeed = 100;
     else
          globalSpeed = 15;                                                                    //roadrunner run speed

     // Powerup spawner, checks every 10 seconds
     if (clock.getElapsedTime() >= powerupSpawnTimer)
     {
          powerupSpawnTimer += sf::seconds(10);                       //time to spawn for every consecutive powerup after the first
          powerupSpawnStatus = true;
     }

     // Powerup spawn chance
     if (powerupSpawnStatus)
     {
          if (rand() % 100 <= 33)                                 // 33% chance to spawn
          {
               sanicPowerupSprite.setScale(0.05, 0.05);
               sanicPowerupSprite.setPosition(floorWidth, 250);
          }
          powerupSpawnStatus = false;
     }

     // Sanicpowerup movement, how fast the icon moves
     if (sanicPowerupSprite.getPosition().x >= objStop)
          sanicPowerupSprite.move(-globalSpeed, 0);

     // Roadrunner and sanicpowerup collision
     if (overlap(rrSprite, sanicPowerupSprite) && !sanicPowerupStatus)
     {
          roadrunnerMusic.pause();
          sanicMusic.play();
          sanicPowerupStatus = true;
          sanicTime = clock.getElapsedTime() + sf::seconds(10);
          sanicPowerupSprite.setScale(0, 0);
     }

     //Infinite floor/road
     floor[0].move(-globalSpeed, 0);
     floor[1].move(-globalSpeed, 0);

     road[0].move(-globalSpeed, 0);
     road[1].move(-globalSpeed, 0);
     
     if (floor[0].getPosition().x <= -floorWidth)
	{
		floor[0].setPosition(0, floorHeightPosition);
		floor[1].setPosition(floorWidth, floorHeightPosition);

          road[0].setPosition(0, floorHeightPosition);
          road[1].setPosition(floorWidth, floorHeightPosition);
	}

     //backgroundbox, movement, infinite background
     if (sanicPowerupStatus && (clock.getElapsedTime() <= sanicTime - sf::seconds(1)))
     {
          backgroundbox[0].move(-globalSpeed / 2 + 10, 0);
          backgroundbox[1].move(-globalSpeed / 2 + 10, 0);
     }
     else
     {
          backgroundbox[0].move(-globalSpeed + 10, 0);
          backgroundbox[1].move(-globalSpeed + 10, 0);
     }

     if (backgroundbox[0].getPosition().x <= -floorWidth)
     {
          backgroundbox[0].setPosition(0, -100);
          backgroundbox[1].setPosition(floorWidth, -100);
     }
     
    
	// Roadrunner jump
     if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up) && rrSprite.getPosition().y >= 505)
	{
		jumpStatus = true;
          jumpSound.play();
	}

	if (jumpStatus && (rrSprite.getPosition().y <= 505))
	{
		rrSprite.move(0, -15);
	}

	if (rrSprite.getPosition().y <= 100)
	{
		jumpStatus = false;
	}

	if (!jumpStatus && (rrSprite.getPosition().y < 505))
	{
		rrSprite.move(0, 15);
	}

     // Sanic jump
     if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up) && sanicSprite.getPosition().y >= 485)
     {
          jumpStatus = true;
     }

     if (jumpStatus && (sanicSprite.getPosition().y <= 485))
     {
          sanicSprite.move(0, -15);
     }

     if (sanicSprite.getPosition().y <= 100)
     {
          jumpStatus = false;
     }

     if (!jumpStatus && (sanicSprite.getPosition().y < 485))
     {
          sanicSprite.move(0, 15);
     }

     // Movement of objects
     for (int i = 0; i < numObject-1; i++)
     {
          if (arrayOfObjectSprite[i].getPosition().x >= objStop)
               arrayOfObjectSprite[i].move(-globalSpeed, 0);
     }

     if (arrayOfObjectSprite[6].getPosition().x >= objStop)
          arrayOfObjectSprite[6].move(-globalSpeed * 1.3, 0);             // Coyote run speed

     // First checkpoint: spawns one object
     for (int i = 0; i < numObject; i++)
     {
          if ((arrayOfObjectSprite[i].getPosition().x >= 800 && arrayOfObjectSprite[i].getPosition().x <= 1000) && boulderSpawnStatus)
          {
               boulderSpawnStatus = false;
               int reroll = true;
               int randBoulderSpawn = floorWidth + 700 + rand() % 1000;

               while (reroll)
               {
                    int randBoulder = rand() % numObject;

                    if (arrayOfObjectSprite[randBoulder].getPosition().x <= objStop)
                    {
                         if (randBoulder >= 0 && randBoulder < 2)
                              arrayOfObjectSprite[randBoulder].setPosition(randBoulderSpawn, 500);            // boulder

                         else if (randBoulder >= 2 && randBoulder < 4)
                              arrayOfObjectSprite[randBoulder].setPosition(randBoulderSpawn, 420);            // cactus

                         else if (randBoulder >= 4 && randBoulder < 6)
                              arrayOfObjectSprite[randBoulder].setPosition(randBoulderSpawn, 510);            // tumbleWeed

                         else
                              arrayOfObjectSprite[randBoulder].setPosition(randBoulderSpawn+1000, 470);       // coyote, give him a running start

                         reroll = false;
                    }
               }
          }
     }

     // Second Checkpoint: renable spawning of objects
     for (int i = 0; i < numObject; i++)
     {
          if (arrayOfObjectSprite[i].getPosition().x >= 600 && arrayOfObjectSprite[i].getPosition().x < 800)
               boulderSpawnStatus = true;
     }

     // Check collision for all objects in array
     for (int i = 0; i < numObject; i++)
     {
          if (overlap(rrSprite, arrayOfObjectSprite[i]) && !sanicPowerupStatus)
          {
               isoverlap = true;
          }
     }

     // Death conditions
     if (isoverlap && deathStatus)
     {
          roadrunnerMusic.pause();
          squawkSound.play();
          deathStatus = false;

     }
     
}
Beispiel #4
0
int main(int argc, char** argv){

     if (argc != 7) {
    cerr << "Wrong call\n";
    return 1;
  }
  
  // [Dirtracker][PortTracker][NodoActualDir][NodoActualPort][DirFiles][Delay]
  // ./Client localhost 5555 localhost 6666 Temp 5
  string TrackerDir=argv[1];
  string TrackerPort=argv[2];
  string NodeDir=argv[3];
  string NodePort=argv[4];

  string TrackerConnect="tcp://"+TrackerDir+":"+TrackerPort; 
  string NodeListenerConnect="tcp://*:"+NodePort;
  string NodeDirSite="tcp://"+NodeDir+":"+NodePort; 

  Tpath= argv[5];
  cout<<"Path: "<<Tpath<<endl;
  int Time = atoi(argv[6]);

  zctx_t* context = zctx_new();

  void* Tracker = zsocket_new(context, ZMQ_DEALER);
  int a = zsocket_connect(Tracker, TrackerConnect.c_str());
  cout << "connecting to Tracker: "<<TrackerConnect << (a == 0 ? " OK" : "ERROR") << endl;
  cout << "Listening! Tracker" << endl;

  void* NodeListener = zsocket_new(context, ZMQ_ROUTER);
  int b = zsocket_bind(NodeListener,NodeListenerConnect.c_str());
  cout << "Listening! Nodes at : "<<NodeListenerConnect << (b == 0 ? " OK" : "ERROR") << endl; 
  

  zmq_pollitem_t items[] = {{Tracker, 0, ZMQ_POLLIN, 0},
                            {NodeListener, 0, ZMQ_POLLIN, 0}};

  DirFiles(Tpath);                          
  SplitFiles(Tpath);
  DirFiles(Tpath);                           
  RegPeer(Tracker,NodeDirSite);

  thread Poll(PollItems,Tracker,NodeListener,items,context,NodeDirSite);
  Poll.detach();
  
  for(int i=0;i<FileList.size();i++){
      cout<<"Item ["<<i<<"]: "<<FileList[i]<<endl;
     }
  int op=0;   
  while(op!=7){   
  cout<<"LL      iii lll  '     TTTTTTT                                     tt"<<endl;    
  cout<<"LL          lll '''      TTT    oooo  rr rr  rr rr    eee  nn nnn  tt"<<endl;    
  cout<<"LL      iii lll ''       TTT   oo  oo rrr  r rrr  r ee   e nnn  nn tttt"<<endl;  
  cout<<"LL      iii lll          TTT   oo  oo rr     rr     eeeee  nn   nn tt"<<endl;    
  cout<<"LLLLLLL iii lll          TTT    oooo  rr     rr      eeeee nn   nn  tttt"<<endl; 
  cout<<"::::::::::::::::::::::::::::::"<<endl;
  cout<<"::::::::     MENU    :::::::::"<<endl;
  cout<<"::::::::::::::::::::::::::::::"<<endl;
  cout<<":: 1-> Search :::"<<endl;
  cout<<":: 2-> Download :::"<<endl;
  cout<<":: 3-> Play Song (sin extensión) :::"<<endl;
  cout<<":: 4-> Pause :::"<<endl;
  cout<<":: 5-> Stop :::"<<endl;
  cout<<":: 6-> Play in memory :::"<<endl;
  cout<<":: 7-> Exit :::"<<endl;  
  
  cin>>op;

  
  switch (op){
    case 1 :
    QuerySearch(Tracker);
    break;
    
    case 2 :
    QueryListFile(Tracker);
    break;

    case 3 :
    Save.lock();
    if(Cont1!=Cont2){
      cout<<"No se puede reproducir, canción incompleta , \n ¡espera hasta que se termine de descargar!"<<endl;
      }else{
        string Song;
        cin>>Song;
        string sentence= "7z x Temp/"+Song+".7z.001";
        system(sentence.c_str());
        if(music.openFromFile("Temp/"+Song+".ogg")){
          music.stop();
          music.play();
        }
      }
    Save.unlock();
    break;
    
    case 4 :
    music.pause();
    break;
    
    case 5 :
    music.stop();
    break;


    case 6 :
    music.play();
    break;
         
  }
  
}
  DirFiles(Tpath);        
  Disconnect(Tracker,NodeDirSite);
  

  Poll.~thread();
 
  zctx_destroy(&context);
  return 0;
 
}
Beispiel #5
0
// ----------------------------------------------------------------------------
//Called when a key is pressed
void handleKeypress(unsigned char key, //The key that was pressed
					int x, int y)
{    //The current mouse coordinates
    float xrotrad, yrotrad;
	switch (key) {

		case 'f':
		case 'F':
			if(full_screen){
				full_screen=FALSE;
				f_s_off=TRUE;
			}
			else full_screen=TRUE;
			break;

        case 'r':
		case 'R':
            reload();
            break;

		case 32://Space key
			if(menu && menu_id==0)menu_id=2; //metti menu credits
            break;

		case 'c':
		case 'C':
			if(menu && menu_id==0)menu_id=1; //metti menu comandi
            break;

		case 13: //Enter key
			if(menu_id==0){
				menu_id=5; //Inizia a Giocare (Esci dai menu!)
				newGame();
				menu=FALSE;
			}
			break;

		case 8: //Backspace key
			if(!pause){
				if(menu_id==4){
					music.stop();
					music.openFromFile("./dati/audio/Rango_Theme.ogg");
					music.play();
				}
				menu_id=0;//Torna al menu pricipale
				menu=TRUE;
			}
			break;

        case 'p':
		case 'P':
			if(menu && menu_id==0)menu_id=3; //metti menu personaggi
            break;

		case 's':
		case 'S':
			if(menu_id==5){
				if(pause) {
					music_pause.stop();
					music.play();
					pause=FALSE;
				}
				else {
					//musica
					music.pause();
					music_pause.openFromFile("./dati/audio/Lizard.ogg");
					music_pause.play();
					pause=TRUE;
				}
			}
			break;

		case 27: //Escape key
			exit(0); //Exit the program
	}
}