void Music::Pause() { music.pause(); }
int screen_1::Run(sf::RenderWindow &App) { hop.setBuffer(hopFile); trucked.setBuffer(truckedFile); dunked.setBuffer(dunkedFile); // Clock sf:: Clock clock; sf::Time time; sf::Time delay; // Plays Intro intro.play(); delay = intro.getDuration(); time = clock.getElapsedTime(); // Music while ( clock.getElapsedTime() <= delay ) { //cout << "NO"; } froggerTheme.setVolume(50); froggerTheme.play(); clock.restart(); sf::Event Event; bool Running = true; int sum = 0;// for log testing purposes int sum2 = 0; int sum3 = 0; int sum4 = 0; int sum5 = 0; int sum6 = 0; int sum7 = 0; int sum8 = 0; int sum9 = 0; int sum10 = 0; while (Running) { // Timer Rect and Clock double time = clock.getElapsedTime().asSeconds(); if(time >= 1.5) { timeRect.width = timeRect.width - 2.383; timer.setTextureRect(timeRect); clock.restart(); } if(timeRect.width <= 0) { frogOnLily1 = false; frogOnLily2 = false; frogOnLily3 = false; frogOnLily4 = false; frogOnLily5 = false; mainPlayer.setNumLives(3); rectSource.width = 115; life.setTextureRect(rectSource); occupied1.setPosition(-100, -100); occupied2.setPosition(-100, -100); occupied3.setPosition(-100, -100); occupied4.setPosition(-100, -100); occupied5.setPosition(-100, -100); froggerTheme.pause(); clock.restart(); timeRect.width = 143; timer.setTextureRect(timeRect); frogger.setPosition(320, 605); return 2; } // ********************************************************************* // Creating the objects of Object class for continuous movement // // Object(double posX, double posY, double speed) // ********************************************************************* // Trucks Object t1(130, 420,0.2 ); Object t2(550, 290, 0.2); // Cars Object c1(-50, 420, 0.3); Object c2(280, 289, 0.2); Object c3(0, 289, 0.2); // Short Logs Object sl1(0, 125, 0.2); Object sl2(200, 61, 0.3); Object sl3(300, 8, 0.4); // Long Logs Object l1(799, 8.3, 0.4); Object l2(500, 125, 0.2); // Sets object's direction t1.moveRight(truck); t2.moveLeft(truck2); c1.moveRight(car); c2.moveLeft(car2); c3.moveLeft(car3); sl1.moveRight(shortLog); sl2.moveLeft(shortLog2); sl3.moveRight(shortLog3); l1.moveRight(longLog); l2.moveRight(longLog2); // ********************************************************************* // The following rectangles are for collision detection // ********************************************************************* // Frog sf::RectangleShape rect; // Trucks sf::RectangleShape rect2; sf::RectangleShape rect3; // Cars sf::RectangleShape rect4; sf::RectangleShape rect5; sf::RectangleShape rect6; // Short Logs sf::RectangleShape rect7; sf::RectangleShape rect8; sf::RectangleShape rect9; // Long Logs sf::RectangleShape rect10; sf::RectangleShape rect11; // River sf::RectangleShape rect12; // Lilypads sf::RectangleShape rect13; sf::RectangleShape rect14; sf::RectangleShape rect15; sf::RectangleShape rect16; sf::RectangleShape rect17; // ********************************************************************* // Setting size of rectangles aka size(width, height) // ********************************************************************* // Frog sf::Vector2f size(40, 40); // Truck sf::Vector2f size2(120, 70); sf::Vector2f size3(120, 70); sf::Vector2f size4(95, 70); // Cars sf::Vector2f size5(95, 70); sf::Vector2f size6(95, 70); // Short Logs sf::Vector2f size7(85, 35); sf::Vector2f size8(85, 35); sf::Vector2f size9(85, 35); // Long Log sf::Vector2f size10(135, 35); sf::Vector2f size11(135, 35); // River sf::Vector2f size12(800, 230); // Lilypads sf::Vector2f size13(60, 60); sf::Vector2f size14(60, 60); sf::Vector2f size15(60, 60); sf::Vector2f size16(60, 60); sf::Vector2f size17(60, 60); // ********************************************************************* // Get pos of every object // ********************************************************************* // Trucks sf::Vector2f objectPos = truck.getPosition(); sf::Vector2f objectPos2 = truck2.getPosition(); // Cars sf::Vector2f objectPos3 = car.getPosition(); sf::Vector2f objectPos4 = car2.getPosition(); sf::Vector2f objectPos5 = car3.getPosition(); // Short Logs sf::Vector2f objectPos6 = shortLog.getPosition(); sf::Vector2f objectPos7 = shortLog2.getPosition(); sf::Vector2f objectPos8 = shortLog3.getPosition(); // Long Logs sf::Vector2f objectPos9 = longLog.getPosition(); sf::Vector2f objectPos10 = longLog2.getPosition(); // Lilypad sf::Vector2f objectPos11 = lillypad.getPosition(); sf::Vector2f objectPos12 = lillypad2.getPosition(); sf::Vector2f objectPos13 = lillypad3.getPosition(); sf::Vector2f objectPos14 = lillypad4.getPosition(); sf::Vector2f objectPos15 = lillypad5.getPosition(); // ********************************************************************* // Sets boundary settings // ********************************************************************* sf::Vector2f pos = frogger.getPosition(); // Frog rect.setPosition(pos.x + 30 , pos.y +10); rect.setSize(size); rect.setFillColor(sf::Color::Transparent); rect.setOutlineColor(sf::Color::Red); rect.setOutlineThickness(5); // Trucks rect2.setPosition(objectPos.x + 40, objectPos.y + 20); rect2.setSize(size2); rect2.setFillColor(sf::Color::Transparent); rect2.setOutlineColor(sf::Color::Red); rect2.setOutlineThickness(5); rect3.setPosition(objectPos2.x + 40, objectPos2.y + 60); rect3.setSize(size3); rect3.setFillColor(sf::Color::Transparent); rect3.setOutlineColor(sf::Color::Red); rect3.setOutlineThickness(5); // Cars rect4.setPosition(objectPos3.x + 45, objectPos3.y + 70); rect4.setSize(size4); rect4.setFillColor(sf::Color::Transparent); rect4.setOutlineColor(sf::Color::Red); rect4.setOutlineThickness(5); rect5.setPosition(objectPos4.x + 50, objectPos4.y + 70); rect5.setSize(size5); rect5.setFillColor(sf::Color::Transparent); rect5.setOutlineColor(sf::Color::Red); rect5.setOutlineThickness(5); rect6.setPosition(objectPos5.x + 50, objectPos5.y + 70); rect6.setSize(size6); rect6.setFillColor(sf::Color::Transparent); rect6.setOutlineColor(sf::Color::Red); rect6.setOutlineThickness(5); // Short Logs rect7.setPosition(objectPos6.x + 30, objectPos6.y + 80); rect7.setSize(size7); rect7.setFillColor(sf::Color::Transparent); rect7.setOutlineColor(sf::Color::Red); rect7.setOutlineThickness(5); rect8.setPosition(objectPos7.x + 30, objectPos7.y + 80); rect8.setSize(size8); rect8.setFillColor(sf::Color::Transparent); rect8.setOutlineColor(sf::Color::Red); rect8.setOutlineThickness(5); rect9.setPosition(objectPos8.x + 30, objectPos8.y + 80); rect9.setSize(size9); rect9.setFillColor(sf::Color::Transparent); rect9.setOutlineColor(sf::Color::Red); rect9.setOutlineThickness(5); // Long Logs rect10.setPosition(objectPos9.x + 35, objectPos9.y + 70); rect10.setSize(size10); rect10.setFillColor(sf::Color::Transparent); rect10.setOutlineColor(sf::Color::Red); rect10.setOutlineThickness(5); rect11.setPosition(objectPos10.x + 35, objectPos10.y + 70); rect11.setSize(size11); rect11.setFillColor(sf::Color::Transparent); rect11.setOutlineColor(sf::Color::Red); rect11.setOutlineThickness(5); // River rect12.setPosition(0, 0); rect12.setSize(size12); rect12.setFillColor(sf::Color::Transparent); rect12.setOutlineColor(sf::Color::Red); rect12.setOutlineThickness(5); // Lilypads rect13.setPosition(objectPos11.x + 30, objectPos11.y+40); rect13.setSize(size13); rect13.setFillColor(sf::Color::Transparent); rect13.setOutlineColor(sf::Color::Red); rect13.setOutlineThickness(5); rect14.setPosition(objectPos12.x + 30 , objectPos12.y+40); rect14.setSize(size14); rect14.setFillColor(sf::Color::Transparent); rect14.setOutlineColor(sf::Color::Red); rect14.setOutlineThickness(5); rect15.setPosition(objectPos13.x + 30, objectPos13.y+40); rect15.setSize(size15); rect15.setFillColor(sf::Color::Transparent); rect15.setOutlineColor(sf::Color::Red); rect15.setOutlineThickness(5); rect16.setPosition(objectPos14.x + 30 , objectPos14.y+40); rect16.setSize(size16); rect16.setFillColor(sf::Color::Transparent); rect16.setOutlineColor(sf::Color::Red); rect16.setOutlineThickness(5); rect17.setPosition(objectPos15.x + 30 , objectPos15.y+40); rect17.setSize(size17); rect17.setFillColor(sf::Color::Transparent); rect17.setOutlineColor(sf::Color::Red); rect17.setOutlineThickness(5); // ********************************************************************* // Frogger Hit Truck 1 // ********************************************************************* if (rect.getGlobalBounds().intersects(rect2.getGlobalBounds())) { froggerTheme.pause(); trucked.play(); lives = mainPlayer.getNumLives(); mainPlayer.setNumLives(lives - 1); mainPlayer.setIsHit(true); rectSource.width -= 38.3; life.setTextureRect(rectSource); froggerTheme.play(); //death.setPosition(-100,-100); } // ********************************************************************* // Frogger Hit Truck 2 // ********************************************************************* if (rect.getGlobalBounds().intersects(rect3.getGlobalBounds())) { froggerTheme.pause(); trucked.play(); lives = mainPlayer.getNumLives(); mainPlayer.setNumLives(lives - 1); mainPlayer.setIsHit(true); rectSource.width -= 38.3; life.setTextureRect(rectSource); sf::Vector2f pos = frogger.getPosition(); death.setPosition(pos); froggerTheme.play(); death.setPosition(-100,-100); } // ********************************************************************* // Frogger Hit Car 1 // ********************************************************************* if (rect.getGlobalBounds().intersects(rect4.getGlobalBounds())) { froggerTheme.pause(); trucked.play(); lives = mainPlayer.getNumLives(); mainPlayer.setNumLives(lives - 1); mainPlayer.setIsHit(true); rectSource.width -= 38.3; life.setTextureRect(rectSource); sf::Vector2f pos = frogger.getPosition(); death.setPosition(pos); froggerTheme.play(); death.setPosition(-100,-100); } // ********************************************************************* // Frogger Hit Car 2 // ********************************************************************* if (rect.getGlobalBounds().intersects(rect5.getGlobalBounds())) { froggerTheme.pause(); trucked.play(); lives = mainPlayer.getNumLives(); mainPlayer.setNumLives(lives - 1); mainPlayer.setIsHit(true); rectSource.width -= 38.3; life.setTextureRect(rectSource); sf::Vector2f pos = frogger.getPosition(); death.setPosition(pos); froggerTheme.play(); death.setPosition(-100,-100); } // ********************************************************************* // Frogger Hit Car 3 // ********************************************************************* if (rect.getGlobalBounds().intersects(rect6.getGlobalBounds())) { froggerTheme.pause(); trucked.play(); lives = mainPlayer.getNumLives(); mainPlayer.setNumLives(lives - 1); mainPlayer.setIsHit(true); rectSource.width -= 38.3; life.setTextureRect(rectSource); sf::Vector2f pos = frogger.getPosition(); death.setPosition(pos); froggerTheme.play(); death.setPosition(-100,-100); } // ********************************************************************* // Below this line will be log collision checking // ********************************************************************* if (rect.getGlobalBounds().intersects(rect7.getGlobalBounds())) { frogger.setPosition(objectPos6.x + 45 + sum2 , objectPos6.y + 80 + sum); isOnLog = true; } else { isOnLog = false; sum = 0; sum2 = 0; } if (rect.getGlobalBounds().intersects(rect8.getGlobalBounds())) { frogger.setPosition(objectPos7.x + 45 + sum4, objectPos7.y + 80 + sum3); isOnLog2 = true; } else { isOnLog2 = false; sum3 = 0; sum4 = 0; } if (rect.getGlobalBounds().intersects(rect9.getGlobalBounds())) { frogger.setPosition(objectPos8.x + 45+sum6, objectPos8.y + 80+sum5); isOnLog3 = true; } else { isOnLog3 = false; sum5 = 0; sum6 = 0; } if (rect.getGlobalBounds().intersects(rect10.getGlobalBounds())) { frogger.setPosition(objectPos9.x + 45 + sum8, objectPos9.y + 70+ sum7); isOnLog4 = true; } else { isOnLog4 = false; sum7 = 0; sum8 = 0; } if (rect.getGlobalBounds().intersects(rect11.getGlobalBounds())) { frogger.setPosition(objectPos10.x + 45+ sum10, objectPos10.y + 70+sum9); isOnLog5 = true; } else { isOnLog5 = false; sum9 = 0; sum10 = 0; } // ********************************************************************* // Below this line will be lily collision checking // ********************************************************************* if (rect.getGlobalBounds().intersects(rect13.getGlobalBounds())) { isOnLily = true; if (frogOnLily1 == false) { score += 50; } frogOnLily1 = true; sf::Vector2f lilyPos = rect13.getPosition(); occupied1.setPosition(lilyPos); } if (rect.getGlobalBounds().intersects(rect14.getGlobalBounds())) { isOnLily = true; if (frogOnLily2 == false) { score += 50; } frogOnLily2 = true; sf::Vector2f lilyPos = rect14.getPosition(); occupied2.setPosition(lilyPos); } if (rect.getGlobalBounds().intersects(rect15.getGlobalBounds())) { isOnLily = true; if (frogOnLily3 == false) { score += 50; } frogOnLily3 = true; sf::Vector2f lilyPos = rect15.getPosition(); occupied3.setPosition(lilyPos); } if (rect.getGlobalBounds().intersects(rect16.getGlobalBounds())) { isOnLily = true; if (frogOnLily4 == false) { score += 50; } frogOnLily4 = true; sf::Vector2f lilyPos = rect16.getPosition(); occupied4.setPosition(lilyPos); } if (rect.getGlobalBounds().intersects(rect17.getGlobalBounds())) { isOnLily = true; if (frogOnLily5 == false) { score += 50; } frogOnLily5 = true; sf::Vector2f lilyPos = rect17.getPosition(); occupied5.setPosition(lilyPos); } // ********************************************************************* // Checks if frogger is on log AND goes outside screen boundaries // if so frogger dies // ********************************************************************* sf::Vector2f location = frogger.getPosition(); // Checks if frogger went out of bounds if (rect.getGlobalBounds().intersects(rect12.getGlobalBounds())) { if ((isOnLog || isOnLog2 || isOnLog3 || isOnLog4 || isOnLog5) && (location.x >= 740 || location.x < -40)) { mainPlayer.setIsHit(true); lives = mainPlayer.getNumLives(); mainPlayer.setNumLives(lives - 1); rectSource.width -= 38.3; life.setTextureRect(rectSource); } } // Checks if frogger is on the logs not the water if (rect.getGlobalBounds().intersects(rect12.getGlobalBounds())) { if (isOnLog || isOnLog2 || isOnLog3 || isOnLog4 || isOnLog5) { //this frogger is on the logs not the water } else { froggerTheme.pause(); dunked.play(); froggerTheme.play(); mainPlayer.setIsHit(true); lives = mainPlayer.getNumLives(); mainPlayer.setNumLives(lives - 1); rectSource.width -= 38.3; life.setTextureRect(rectSource); } } // Checks if the frog has landed on a lilypad if (isOnLily || isOnLily2 || isOnLily3 || isOnLily4 || isOnLily5) { // the frog has landed on the lily pad froggerLanded = true; } // ********************************************************************* // Checks if the frog has landed on all 5 lilypads if so you win // ********************************************************************* if (frogOnLily1 && frogOnLily2 && frogOnLily3 && frogOnLily4 && frogOnLily5) { score += 10000; frogOnLily1 = false; frogOnLily2 = false; frogOnLily3 = false; frogOnLily4 = false; frogOnLily5 = false; mainPlayer.setNumLives(3); rectSource.width = 115; life.setTextureRect(rectSource); occupied1.setPosition(-100, -100); occupied2.setPosition(-100, -100); occupied3.setPosition(-100, -100); occupied4.setPosition(-100, -100); occupied5.setPosition(-100, -100); froggerTheme.pause(); clock.restart(); timeRect.width = 143; timer.setTextureRect(timeRect); frogger.setPosition(320, 605); return 2; } while (App.pollEvent(Event)) { // Window closed if (Event.type == sf::Event::Closed) { return (-1); } // ********************************************************************* // LEFT // ********************************************************************* if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) { if (isOnLog) { sum2 = (sum2 + (20 * -1)); } if (isOnLog2) { sum4 = (sum4 + (20 * -1)); } if (isOnLog3) { sum6 = (sum6 + (20 * -1)); } if (isOnLog4) { sum8 = (sum8 + (20 * -1)); } if (isOnLog5) { sum10 = (sum10 + (20 * -1)); } sf::Vector2f pos = frogger.getPosition(); if (pos.x < 0) { frogger.move(0, 0); } else { if (rectSourceSprite.left != 216) { rectSourceSprite.left = 216; rectSourceSprite.width = 55; frogger.setTextureRect(rectSourceSprite); } score += 10; froggerTheme.setVolume(0); hop.play(); frogger.move(-40, 0); froggerTheme.setVolume(50); } } // ********************************************************************* // RIGHT // ********************************************************************* if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) { if (isOnLog) { sum2 = (sum2 + (20)); } if (isOnLog2) { sum4 = (sum4 + (20)); } if (isOnLog3) { sum6 = (sum6 + (20)); } if (isOnLog4) { sum8 = (sum8 + (20)); } if (isOnLog5) { sum10 = (sum10 + (20)); } sf::Vector2f pos = frogger.getPosition(); if (pos.x >= 640) { frogger.move(0, 0); } else { if (rectSourceSprite.left != 89) { rectSourceSprite.left = 89; rectSourceSprite.width = 60; frogger.setTextureRect(rectSourceSprite); } score += 10; froggerTheme.setVolume(0); hop.play(); frogger.move(40, 0); froggerTheme.setVolume(50); } } // ********************************************************************* // UP // ********************************************************************* if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) { if (isOnLog) { sum = (sum + (20 * -1)); } if (isOnLog2) { sum3 = (sum3 + (20 * -1)); } if (isOnLog3) { sum5 = (sum5 + (20 * -1)); } if (isOnLog4) { sum7 = (sum7 + (20 * -1)); } if (isOnLog5) { sum9 = (sum9 + (20 * -1)); } if (pos.y <= -35) { frogger.move(0, 0); } else { if (rectSourceSprite.left != 0) { rectSourceSprite.left = 0; rectSourceSprite.width = 89; frogger.setTextureRect(rectSourceSprite); } score += 10; froggerTheme.setVolume(0); hop.play(); frogger.move(0, -40); froggerTheme.setVolume(50); } } // ********************************************************************* // DOWN // ********************************************************************* if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) { if (isOnLog) { sum = (sum + 20); } if (isOnLog2) { sum3 = (sum3 + 20); } if (isOnLog3) { sum5 = (sum5 + 20); } if (isOnLog4) { sum7 = (sum7 + 20); } if (isOnLog5) { sum9 = (sum9 + 20); } sf::Vector2f pos = frogger.getPosition(); if (pos.y >= 650) { frogger.move(0, 0); } else { if (rectSourceSprite.left != 149) { rectSourceSprite.left = 149; rectSourceSprite.width = 67; frogger.setTextureRect(rectSourceSprite); } score += 10; froggerTheme.setVolume(0); hop.play(); frogger.move(0, 40); froggerTheme.setVolume(50); } } } // ********************************************************************* // Checks if player has been hit // ********************************************************************* if (mainPlayer.getIsHit() == true) { cout << " Number of lives" << mainPlayer.getNumLives() << endl; mainPlayer.setIsHit(false); rectSourceSprite.left = 0; rectSourceSprite.width = 89; frogger.setTextureRect(rectSourceSprite); frogger.setPosition(320, 605); } // ********************************************************************* // Checks if player landed on lily // ********************************************************************* if (froggerLanded == true) { froggerLanded = false; rectSourceSprite.left = 0; rectSourceSprite.width = 89; frogger.setTextureRect(rectSourceSprite); frogger.setPosition(320, 605); isOnLily = false; isOnLily2 = false; isOnLily3 = false; isOnLily4 = false; isOnLily5 = false; } // ********************************************************************* // Checks if player has run out of lives // ********************************************************************* if (mainPlayer.getNumLives() < 1) { frogOnLily1 = false; frogOnLily2 = false; frogOnLily3 = false; frogOnLily4 = false; frogOnLily5 = false; mainPlayer.setNumLives(3); rectSource.width = 115; life.setTextureRect(rectSource); occupied1.setPosition(-100, -100); occupied2.setPosition(-100, -100); occupied3.setPosition(-100, -100); occupied4.setPosition(-100, -100); occupied5.setPosition(-100, -100); froggerTheme.pause(); clock.restart(); timeRect.width = 143; timer.setTextureRect(timeRect); frogger.setPosition(320, 605); return 2; } App.clear(sf::Color(0, 0, 0, 0)); //Drawing App.draw(background); App.draw(car2); App.draw(car3); App.draw(truck2); App.draw(truck); App.draw(car); App.draw(longLog); App.draw(longLog2); App.draw(shortLog); App.draw(shortLog2); App.draw(shortLog3); App.draw(lillypad); App.draw(lillypad2); App.draw(lillypad3); App.draw(lillypad4); App.draw(lillypad5); App.draw(life); App.draw(timer); App.draw(frogger); App.draw(occupied1); App.draw(occupied2); App.draw(occupied3); App.draw(occupied4); App.draw(occupied5); // ********************************************************************* // The following are for testing purposes only // Draws the boundary box // ********************************************************************* App.draw(rect); App.draw(rect2); App.draw(rect3); App.draw(rect4); App.draw(rect5); App.draw(rect6); App.draw(rect7); App.draw(rect8); App.draw(rect9); App.draw(rect10); App.draw(rect11); App.draw(rect12); App.draw(rect13); App.draw(rect14); App.draw(rect15); App.draw(rect16); App.draw(rect17); App.display(); } //Never reaching this point normally, but just in case, exit the application return -1; }
void update(sf::RectangleShape floor[], sf::RectangleShape road[], int floorWidth, int floorHeightPosition, sf::Sprite& rrSprite, double &pos, bool &jumpStatus, bool& isoverlap, std::stringstream &ss, sf::Clock &clock, sf::Text &textTime, sf::Music& roadrunnerMusic, sf::Music& sanicMusic, sf::Sound& squawkSound, bool& deathStatus, sf::Sprite& sanicSprite, sf::Sprite& sanicPowerupSprite, bool& sanicPowerupStatus, int& globalSpeed, sf::Time& sanicTime, bool& powerupSpawnStatus, sf::Time& powerupSpawnTimer, sf::Sprite arrayOfObjectSprite[], bool& boulderSpawnStatus, int numObject, int objStop, sf::Sound& jumpSound, sf::RectangleShape backgroundbox[]) { //game timer if (!isoverlap) { sf::Time time1 = clock.getElapsedTime(); ss.str(std::string()); ss << setprecision(2) << fixed << static_cast<double>(time1.asSeconds()); textTime.setString(ss.str().c_str()); } // Return to roadrunner character if (clock.getElapsedTime() >= sanicTime && sanicPowerupStatus) { sanicMusic.pause(); roadrunnerMusic.play(); sanicPowerupStatus = false; } // How fast everything moves if (sanicPowerupStatus && (clock.getElapsedTime() <= sanicTime - sf::seconds(1))) //sanic run speed globalSpeed = 100; else globalSpeed = 15; //roadrunner run speed // Powerup spawner, checks every 10 seconds if (clock.getElapsedTime() >= powerupSpawnTimer) { powerupSpawnTimer += sf::seconds(10); //time to spawn for every consecutive powerup after the first powerupSpawnStatus = true; } // Powerup spawn chance if (powerupSpawnStatus) { if (rand() % 100 <= 33) // 33% chance to spawn { sanicPowerupSprite.setScale(0.05, 0.05); sanicPowerupSprite.setPosition(floorWidth, 250); } powerupSpawnStatus = false; } // Sanicpowerup movement, how fast the icon moves if (sanicPowerupSprite.getPosition().x >= objStop) sanicPowerupSprite.move(-globalSpeed, 0); // Roadrunner and sanicpowerup collision if (overlap(rrSprite, sanicPowerupSprite) && !sanicPowerupStatus) { roadrunnerMusic.pause(); sanicMusic.play(); sanicPowerupStatus = true; sanicTime = clock.getElapsedTime() + sf::seconds(10); sanicPowerupSprite.setScale(0, 0); } //Infinite floor/road floor[0].move(-globalSpeed, 0); floor[1].move(-globalSpeed, 0); road[0].move(-globalSpeed, 0); road[1].move(-globalSpeed, 0); if (floor[0].getPosition().x <= -floorWidth) { floor[0].setPosition(0, floorHeightPosition); floor[1].setPosition(floorWidth, floorHeightPosition); road[0].setPosition(0, floorHeightPosition); road[1].setPosition(floorWidth, floorHeightPosition); } //backgroundbox, movement, infinite background if (sanicPowerupStatus && (clock.getElapsedTime() <= sanicTime - sf::seconds(1))) { backgroundbox[0].move(-globalSpeed / 2 + 10, 0); backgroundbox[1].move(-globalSpeed / 2 + 10, 0); } else { backgroundbox[0].move(-globalSpeed + 10, 0); backgroundbox[1].move(-globalSpeed + 10, 0); } if (backgroundbox[0].getPosition().x <= -floorWidth) { backgroundbox[0].setPosition(0, -100); backgroundbox[1].setPosition(floorWidth, -100); } // Roadrunner jump if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up) && rrSprite.getPosition().y >= 505) { jumpStatus = true; jumpSound.play(); } if (jumpStatus && (rrSprite.getPosition().y <= 505)) { rrSprite.move(0, -15); } if (rrSprite.getPosition().y <= 100) { jumpStatus = false; } if (!jumpStatus && (rrSprite.getPosition().y < 505)) { rrSprite.move(0, 15); } // Sanic jump if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up) && sanicSprite.getPosition().y >= 485) { jumpStatus = true; } if (jumpStatus && (sanicSprite.getPosition().y <= 485)) { sanicSprite.move(0, -15); } if (sanicSprite.getPosition().y <= 100) { jumpStatus = false; } if (!jumpStatus && (sanicSprite.getPosition().y < 485)) { sanicSprite.move(0, 15); } // Movement of objects for (int i = 0; i < numObject-1; i++) { if (arrayOfObjectSprite[i].getPosition().x >= objStop) arrayOfObjectSprite[i].move(-globalSpeed, 0); } if (arrayOfObjectSprite[6].getPosition().x >= objStop) arrayOfObjectSprite[6].move(-globalSpeed * 1.3, 0); // Coyote run speed // First checkpoint: spawns one object for (int i = 0; i < numObject; i++) { if ((arrayOfObjectSprite[i].getPosition().x >= 800 && arrayOfObjectSprite[i].getPosition().x <= 1000) && boulderSpawnStatus) { boulderSpawnStatus = false; int reroll = true; int randBoulderSpawn = floorWidth + 700 + rand() % 1000; while (reroll) { int randBoulder = rand() % numObject; if (arrayOfObjectSprite[randBoulder].getPosition().x <= objStop) { if (randBoulder >= 0 && randBoulder < 2) arrayOfObjectSprite[randBoulder].setPosition(randBoulderSpawn, 500); // boulder else if (randBoulder >= 2 && randBoulder < 4) arrayOfObjectSprite[randBoulder].setPosition(randBoulderSpawn, 420); // cactus else if (randBoulder >= 4 && randBoulder < 6) arrayOfObjectSprite[randBoulder].setPosition(randBoulderSpawn, 510); // tumbleWeed else arrayOfObjectSprite[randBoulder].setPosition(randBoulderSpawn+1000, 470); // coyote, give him a running start reroll = false; } } } } // Second Checkpoint: renable spawning of objects for (int i = 0; i < numObject; i++) { if (arrayOfObjectSprite[i].getPosition().x >= 600 && arrayOfObjectSprite[i].getPosition().x < 800) boulderSpawnStatus = true; } // Check collision for all objects in array for (int i = 0; i < numObject; i++) { if (overlap(rrSprite, arrayOfObjectSprite[i]) && !sanicPowerupStatus) { isoverlap = true; } } // Death conditions if (isoverlap && deathStatus) { roadrunnerMusic.pause(); squawkSound.play(); deathStatus = false; } }
int main(int argc, char** argv){ if (argc != 7) { cerr << "Wrong call\n"; return 1; } // [Dirtracker][PortTracker][NodoActualDir][NodoActualPort][DirFiles][Delay] // ./Client localhost 5555 localhost 6666 Temp 5 string TrackerDir=argv[1]; string TrackerPort=argv[2]; string NodeDir=argv[3]; string NodePort=argv[4]; string TrackerConnect="tcp://"+TrackerDir+":"+TrackerPort; string NodeListenerConnect="tcp://*:"+NodePort; string NodeDirSite="tcp://"+NodeDir+":"+NodePort; Tpath= argv[5]; cout<<"Path: "<<Tpath<<endl; int Time = atoi(argv[6]); zctx_t* context = zctx_new(); void* Tracker = zsocket_new(context, ZMQ_DEALER); int a = zsocket_connect(Tracker, TrackerConnect.c_str()); cout << "connecting to Tracker: "<<TrackerConnect << (a == 0 ? " OK" : "ERROR") << endl; cout << "Listening! Tracker" << endl; void* NodeListener = zsocket_new(context, ZMQ_ROUTER); int b = zsocket_bind(NodeListener,NodeListenerConnect.c_str()); cout << "Listening! Nodes at : "<<NodeListenerConnect << (b == 0 ? " OK" : "ERROR") << endl; zmq_pollitem_t items[] = {{Tracker, 0, ZMQ_POLLIN, 0}, {NodeListener, 0, ZMQ_POLLIN, 0}}; DirFiles(Tpath); SplitFiles(Tpath); DirFiles(Tpath); RegPeer(Tracker,NodeDirSite); thread Poll(PollItems,Tracker,NodeListener,items,context,NodeDirSite); Poll.detach(); for(int i=0;i<FileList.size();i++){ cout<<"Item ["<<i<<"]: "<<FileList[i]<<endl; } int op=0; while(op!=7){ cout<<"LL iii lll ' TTTTTTT tt"<<endl; cout<<"LL lll ''' TTT oooo rr rr rr rr eee nn nnn tt"<<endl; cout<<"LL iii lll '' TTT oo oo rrr r rrr r ee e nnn nn tttt"<<endl; cout<<"LL iii lll TTT oo oo rr rr eeeee nn nn tt"<<endl; cout<<"LLLLLLL iii lll TTT oooo rr rr eeeee nn nn tttt"<<endl; cout<<"::::::::::::::::::::::::::::::"<<endl; cout<<":::::::: MENU :::::::::"<<endl; cout<<"::::::::::::::::::::::::::::::"<<endl; cout<<":: 1-> Search :::"<<endl; cout<<":: 2-> Download :::"<<endl; cout<<":: 3-> Play Song (sin extensión) :::"<<endl; cout<<":: 4-> Pause :::"<<endl; cout<<":: 5-> Stop :::"<<endl; cout<<":: 6-> Play in memory :::"<<endl; cout<<":: 7-> Exit :::"<<endl; cin>>op; switch (op){ case 1 : QuerySearch(Tracker); break; case 2 : QueryListFile(Tracker); break; case 3 : Save.lock(); if(Cont1!=Cont2){ cout<<"No se puede reproducir, canción incompleta , \n ¡espera hasta que se termine de descargar!"<<endl; }else{ string Song; cin>>Song; string sentence= "7z x Temp/"+Song+".7z.001"; system(sentence.c_str()); if(music.openFromFile("Temp/"+Song+".ogg")){ music.stop(); music.play(); } } Save.unlock(); break; case 4 : music.pause(); break; case 5 : music.stop(); break; case 6 : music.play(); break; } } DirFiles(Tpath); Disconnect(Tracker,NodeDirSite); Poll.~thread(); zctx_destroy(&context); return 0; }
// ---------------------------------------------------------------------------- //Called when a key is pressed void handleKeypress(unsigned char key, //The key that was pressed int x, int y) { //The current mouse coordinates float xrotrad, yrotrad; switch (key) { case 'f': case 'F': if(full_screen){ full_screen=FALSE; f_s_off=TRUE; } else full_screen=TRUE; break; case 'r': case 'R': reload(); break; case 32://Space key if(menu && menu_id==0)menu_id=2; //metti menu credits break; case 'c': case 'C': if(menu && menu_id==0)menu_id=1; //metti menu comandi break; case 13: //Enter key if(menu_id==0){ menu_id=5; //Inizia a Giocare (Esci dai menu!) newGame(); menu=FALSE; } break; case 8: //Backspace key if(!pause){ if(menu_id==4){ music.stop(); music.openFromFile("./dati/audio/Rango_Theme.ogg"); music.play(); } menu_id=0;//Torna al menu pricipale menu=TRUE; } break; case 'p': case 'P': if(menu && menu_id==0)menu_id=3; //metti menu personaggi break; case 's': case 'S': if(menu_id==5){ if(pause) { music_pause.stop(); music.play(); pause=FALSE; } else { //musica music.pause(); music_pause.openFromFile("./dati/audio/Lizard.ogg"); music_pause.play(); pause=TRUE; } } break; case 27: //Escape key exit(0); //Exit the program } }