void QuestObjectiveCriteriaMgr::SendCriteriaProgressRemoved(uint32 criteriaId)
{
    WorldPackets::Achievement::CriteriaDeleted criteriaDeleted;
    criteriaDeleted.CriteriaID = criteriaId;
    SendPacket(criteriaDeleted.Write());
}
Beispiel #2
0
void PlayerAchievementMgr::SendCriteriaProgressRemoved(uint32 criteriaId)
{
    WorldPackets::Achievement::CriteriaDeleted criteriaDeleted;
    criteriaDeleted.CriteriaID = criteriaId;
    SendPacket(criteriaDeleted.Write());
}