void QuestObjectiveCriteriaMgr::SendCriteriaProgressRemoved(uint32 criteriaId) { WorldPackets::Achievement::CriteriaDeleted criteriaDeleted; criteriaDeleted.CriteriaID = criteriaId; SendPacket(criteriaDeleted.Write()); }
void PlayerAchievementMgr::SendCriteriaProgressRemoved(uint32 criteriaId) { WorldPackets::Achievement::CriteriaDeleted criteriaDeleted; criteriaDeleted.CriteriaID = criteriaId; SendPacket(criteriaDeleted.Write()); }