Ejemplo n.º 1
0
void CMD_CGCam_Disable( void )
{
	vec4_t	fade = {0, 0, 0, 0};

	CGCam_Disable();
	CGCam_SetFade( fade );
}
Ejemplo n.º 2
0
void CMD_CGCam_Disable( void )
{
	vec4_t	fade = {0, 0, 0, 0};

	CGCam_Disable();
	CGCam_SetFade( fade );
	player_locked = qfalse;
}
Ejemplo n.º 3
0
void CGCam_Fade( vec4_t source, vec4_t dest, float duration )
{
	if ( !duration )
	{
		CGCam_SetFade( dest );
		return;
	}

	Vector4Copy( source, client_camera.fade_source );
	Vector4Copy( dest, client_camera.fade_dest );

	client_camera.fade_duration = duration;
	client_camera.fade_time = cg.time;

	client_camera.info_state |= CAMERA_FADING;
}