void CMD_CGCam_Disable( void ) { vec4_t fade = {0, 0, 0, 0}; CGCam_Disable(); CGCam_SetFade( fade ); }
void CMD_CGCam_Disable( void ) { vec4_t fade = {0, 0, 0, 0}; CGCam_Disable(); CGCam_SetFade( fade ); player_locked = qfalse; }
void CGCam_Fade( vec4_t source, vec4_t dest, float duration ) { if ( !duration ) { CGCam_SetFade( dest ); return; } Vector4Copy( source, client_camera.fade_source ); Vector4Copy( dest, client_camera.fade_dest ); client_camera.fade_duration = duration; client_camera.fade_time = cg.time; client_camera.info_state |= CAMERA_FADING; }