Ejemplo n.º 1
0
void CG_LoadPanel_RenderCampaignTypeText(panel_button_t *button)
{
	/*	char buffer[1024];
		const char* str;
		DC->getConfigString( CS_SERVERINFO, buffer, sizeof( buffer ) );
		if( !*buffer ) {
			return;
		}

		str = Info_ValueForKey( buffer, "g_gametype" );
	*/
	CG_Text_Paint_Ext(button->rect.x, button->rect.y, button->font->scalex, button->font->scaley, button->font->colour,
	                  va("%s:", CG_LoadPanel_GameTypeName(cgs.gametype)), 0, 0, button->font->style, button->font->font);
}
Ejemplo n.º 2
0
void CG_LoadPanel_RenderCampaignTypeText(panel_button_t *button)
{
    CG_Text_Paint_Ext(button->rect.x, button->rect.y, button->font->scalex, button->font->scaley, button->font->colour, va("%s:", CG_LoadPanel_GameTypeName(cgs.gametype)), 0, 0, button->font->style, button->font->font);
}