void CG_LoadPanel_RenderCampaignTypeText(panel_button_t *button) { /* char buffer[1024]; const char* str; DC->getConfigString( CS_SERVERINFO, buffer, sizeof( buffer ) ); if( !*buffer ) { return; } str = Info_ValueForKey( buffer, "g_gametype" ); */ CG_Text_Paint_Ext(button->rect.x, button->rect.y, button->font->scalex, button->font->scaley, button->font->colour, va("%s:", CG_LoadPanel_GameTypeName(cgs.gametype)), 0, 0, button->font->style, button->font->font); }
void CG_LoadPanel_RenderCampaignTypeText(panel_button_t *button) { CG_Text_Paint_Ext(button->rect.x, button->rect.y, button->font->scalex, button->font->scaley, button->font->colour, va("%s:", CG_LoadPanel_GameTypeName(cgs.gametype)), 0, 0, button->font->style, button->font->font); }