BOOL My_D3d_APP::Init(const HWND hwnd)
{
	dev = NULL;
	devContext = NULL;
	SwapChain = NULL;
	depthStencilView = NULL;
	backBuffer = NULL;

	if (CreateD3DObject(hwnd)) printf("Init D3d ------OK\n");
	else printf("Error in CreateD3DObject");

	return TRUE;
}
Ejemplo n.º 2
0
	bool SPDevice::InitializeD3D( SPConfig config )
	{
		SPLogHelper::WriteLog("[DirectX] Initializing D3D ...");

		if( !CreateD3DObject() )
		{
			return false;
		}

		if ( !CreateD3DDevice(config) )
		{
			return false;
		}

		return true;
	}
BOOL My_D3d_APP::Init(const HWND hwnd)
{
	dev = NULL;
	devContext = NULL;
	SwapChain = NULL;
	depthStencilView = NULL;
	backBuffer = NULL;

	if (CreateD3DObject(hwnd))
	{
		DBG_Print("Init D3d OK");
	}
	else
	{
		DBG_Print("Error in CreateD3DObject");
	}




	return TRUE;
}