BOOL My_D3d_APP::Init(const HWND hwnd) { dev = NULL; devContext = NULL; SwapChain = NULL; depthStencilView = NULL; backBuffer = NULL; if (CreateD3DObject(hwnd)) printf("Init D3d ------OK\n"); else printf("Error in CreateD3DObject"); return TRUE; }
bool SPDevice::InitializeD3D( SPConfig config ) { SPLogHelper::WriteLog("[DirectX] Initializing D3D ..."); if( !CreateD3DObject() ) { return false; } if ( !CreateD3DDevice(config) ) { return false; } return true; }
BOOL My_D3d_APP::Init(const HWND hwnd) { dev = NULL; devContext = NULL; SwapChain = NULL; depthStencilView = NULL; backBuffer = NULL; if (CreateD3DObject(hwnd)) { DBG_Print("Init D3d OK"); } else { DBG_Print("Error in CreateD3DObject"); } return TRUE; }