Ejemplo n.º 1
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//
// RenderFrame							- Chapter 22, page 755
//
void RenderFrame()
{
	// In TeapotWars, this would be called by GameCode's main loop
	// Since the C# app has its own main loop, we expose this
	// function so that C# app can call from its main loop
	DXUTRender3DEnvironment(); 
}
Ejemplo n.º 2
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BOOL CContentStudioApp::OnIdle(LONG lCount)
{
    if (m_renderingMode == RenderingMode::Render3D)
    {
        DXUTRender3DEnvironment();
    }
    return TRUE;
}
Ejemplo n.º 3
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void CDirect3DView::OnDraw(CDC* /*pDC*/)
{
    DXUTRender3DEnvironment();
}
Ejemplo n.º 4
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void RenderWin32DX9Imp::renderOneFrame() {
    DXUTRender3DEnvironment();
}