// // RenderFrame - Chapter 22, page 755 // void RenderFrame() { // In TeapotWars, this would be called by GameCode's main loop // Since the C# app has its own main loop, we expose this // function so that C# app can call from its main loop DXUTRender3DEnvironment(); }
BOOL CContentStudioApp::OnIdle(LONG lCount) { if (m_renderingMode == RenderingMode::Render3D) { DXUTRender3DEnvironment(); } return TRUE; }
void CDirect3DView::OnDraw(CDC* /*pDC*/) { DXUTRender3DEnvironment(); }
void RenderWin32DX9Imp::renderOneFrame() { DXUTRender3DEnvironment(); }