void TObject3D::Render(D3DMATRIX viewProjection, D3DMATRIX context) { SetupForRender(); FastRender(viewProjection,context); //Render all of my children objects using my context for(std::vector<TObject *>::const_iterator it = children.begin(); it != children.end(); it++) { (*it)->Render(viewProjection,matWorld); } }
UINT32 RateConverter::Render (INT32 b[2]) { return FastRender(b); }