Пример #1
0
void TObject3D::Render(D3DMATRIX viewProjection, D3DMATRIX context) {
    SetupForRender();
    FastRender(viewProjection,context);

    //Render all of my children objects using my context
    for(std::vector<TObject *>::const_iterator it = children.begin(); it != children.end(); it++) {
        (*it)->Render(viewProjection,matWorld);
    }
}
Пример #2
0
UINT32 RateConverter::Render (INT32 b[2])
{
  return FastRender(b);
}