void AddKillMenu(MenuEntry *menuEntries) { if(!GetGodMode()) return; MenuEntry *modEntry = &menuEntries[2]; modEntry->text = "Kill"; modEntry->description = "Kill the monster"; modEntry->menuFunction = KillMonster; }
bool DealPlayerDamage(uint16_t damage) { #if ALLOW_GOD_MODE if(GetGodMode()) return false; #endif bool returnValue = false; characterData.stats.currentHealth = characterData.stats.currentHealth - damage; if(characterData.stats.currentHealth <= 0) { characterData.stats.currentHealth = 0; returnValue = true; } UpdateCharacterHealth(); return returnValue; }